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Happy New year! + Tap Ninja's 2024 retrospect

Another year passes, another year approaches.
Let's take a look at how the last year went for Tap Ninja, and how the next one will go:

[h2]What was[/h2]
This year saw fewer updates to Tap Ninja while the updates themselves were much bigger in scale. Namely "Conquest": the work on this update started right in January and was released in July - this update added a whole new game to Tap Ninja and changed the direction of the game. It also saw the most engagement to the game in its history. Naturally, because of this more focus was spent on fleshing out Conquest with the recent v6.1.0 update, which seem to have been the least buggy update for Tap Ninja ever!

We as a community also managed to raise over $12'000 for children in need! A massive feat!
We found numerous amazing artists during the Tap Ninja's 3 year anniversary art contest!

[h2]What wasn't[/h2]
Because of the change in the games focus, previously planned updates had to be changed or delayed. v6.1.0 was supposed to focus on the main game and expand the Holiday tasks with unique quests each week. v6.2.0 would have added social features like player profiles and leaderboards.

The old roadmap features of "Artefacts" and "Dimensions" are still yet to be implemented as well, being delayed only slightly from the original 'winter of 2022' & 'spring of 2023' release dates... (game dev is more time consuming than you'd think)

[h2]What is[/h2]
At the moment I'm working on the v6.2.0 update, the current release estimate is March/April. It will focus on the main game and include:
  • New main game building
  • Research Tier 16
  • More Achievements
  • New Pets (because of generous donators during the charity stream!)
  • New main game enemy (because of generous donators during the charity stream!)
  • New Pet tints
  • More proper weather effects
  • More fleshed out weekly holiday tasks
  • Dye your Heroes in more than 1 dye
  • Dye your Heroes hat
  • More Heroes and other Conquest stuff
  • Dust & Feather transmutation


[h2]What will be[/h2]
Instead of breaking down the updates onto a timeline (that never works out), I'll simply note down the planned features to be implemented this year for Tap Ninja.
  • In-game leaderboards: See how you rank among your friends and the whole playerbase!
  • Seasonal game - Start an almost fresh new game that lasts for around 3 months. Each season has a different bonus like x4 Gps or x3 Elixir. Compete with other players by getting as far within the season as possible and unlock exclusive cosmetic rewards for the main game! (this is essentially what "dimensions" were supposed to be)
  • Personal Dojo - Give your ninja a break from all that running by constructing your personal dojo! Unlock furniture by achieving milestones in the game and decorate the place!

When will all this be implemented? Who knows, this year hopefully.

Have a nice and fulfilling 2025! The year of the snake!

Tap Ninja v6.1.1 is live!

● Personal Hero now doesn't appear first on the Hero list
● Main game Hero animations for Locke, Duncan, Alekas, Xyzl, Dia added
● Weekly feather rewards boosted
● Pet tints that were locked on mistake are now correctly unlocked for the players affected
● Fixed a game breaking bug that affected a couple of players
● Some visual improvements
● Bug fixes

Tap Ninja - New Year holiday tasks are live!

To celebrate the day of new resolutions, the New Year holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the starful New Year's Hat!
(Not all tasks can be completed by all players)

The event is active from December 27 to January 2

Tap Ninja v6.1.0 is live!

Conquest
● Added 4 new regions to Conquer
● Conquest Building maximum level increased to 12
● Hero maximum level increased to 120
● Unlockable Survival Dungeon with weekly rewards added
● New School upgrades added
● Training grounds stage added
● Lumber and Ore production reduced
● Conquest Construction time reduced
● Conquest School resource and time costs adjusted
● Holding the Hero Level up button will now continuously upgrade the Hero
● Hero Level reset now costs 25 Amber but it increases with each use, the cost resets every day

Conquest Battles
● Battle speed up button added
● Increased faction counter power from 0% to 50%
● Hero battle statistics window after battles added
● Starting on the 11th Battle round all Heroes will go into enrage gaining 10% increased Attack every round
● Hero abilities re-balanced and made less random, healer healing and warrior health gaining a big buff
● Hero power upgrades are now properly working
● Added a 'Power' display on the Battle screen that represents the Hero upgrade power
● Passive buffs and permanent buffs from Heroes like Alivia's 'Graceful Flow' are now displayed as standalone buffs
● Permanent buffs now have a hard limit that they can reach

Characters and Heroes
● Main game characters are now usable in Conquest battles and all Conquest Heroes can now be equipped as a personal hero in the Main game
● Equip a Personal Hero to earn bonus Exp from the main game enemies (the gains work even when offline)
● Ninja, Assassin and Highlander characters have combined into one Hero each
● Ninja, Assassin, Pirate, Highlander, Archangel, Archdemon and Rogue characters have been redesigned
● The old characters are selectable by toggling an 'alternative' skin for the appropriate hero (only for main game)
● Unlock requirements for characters have been changed, their names have been changed as well
● Archangel, Archdemon, Rogue and Loremaster hero prices have increased to 1'600 Amber per each hero
● Character customization is now combined with the Hero collection menu
● Conquest battle heroes can now be customized
● Added 1 Rare and 2 Epic heroes obtainable from Scrolls
● Luck protection for Hero recruiting added - every 16th Epic scroll will guarantee a legendary Hero (the counter adds all used Epic scrolls retroactively)
● Dust collection display added in the Hero collection menu
● Red dot in Hero upgrades is now more intelligent
● Heroes can now be sorted by Faction, Class & Power
● Add a confirmation window when levelling Hero Star level

Main game
● A couple of new Ascension skills added
● A couple of new Achievements added
● Added an infinite Medal upgrade that requires all previous Medal upgrades
● Pet tint objectives now require only the appropriate pet to be equipped to progress. Objective numbers have been adjusted
● Pet skin window made less confusing
● Unclaimed Quest rewards now stack up to 100, afterwards they are autoclaimed
● Weekly task overused currency for Daily quests added
● Weekly task rewards for Pet stars are now scaled to the players progress with Pets
● Bags of Gold renamed to Bags of Goods rewarding Gold and Elixir, their value and price has increase

Miscellaneous
● A secret achievement has been added that involves a new feature
● Godai upgrades from the Research Tiers won't improve the Godai of Water
● Added some new statistics for Conquest
● Some changes to Daily Quest randomization
● Fixed the Quest reward rarity odds - the displayed values were not accurate to the actual odds
● Quick link buttons added to Quests & Tasks to quickly open the appropriate menu
● Added a new daily quest requiring to complete Conquest Survival stages
● Slightly nerfed the Pandas Quest rarity effect
● Decreased the Pandas Quest rarity upgrade for Mythic from 0.75% to 0.6%
● Toasts not appearing fixed for the last time
● Pet collection now sorts itself displaying unlocked Pets on the top
● Diwali Turban hat unlocked for players who should have unlocked it
● Date display format now depends on your region
● Rope hook jankiness fixed
● First time player hero selection updated
● Bug fixes

Tap Ninja - Christmas holiday tasks are live!

To celebrate the day of gifting and family, the Christmas holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the festive Santa Hat!
(Not all tasks can be completed by all players)

The event is active from December 20 to December 26