Tap Ninja v6.1.0 is live!
Conquest
● Added 4 new regions to Conquer
● Conquest Building maximum level increased to 12
● Hero maximum level increased to 120
● Unlockable Survival Dungeon with weekly rewards added
● New School upgrades added
● Training grounds stage added
● Lumber and Ore production reduced
● Conquest Construction time reduced
● Conquest School resource and time costs adjusted
● Holding the Hero Level up button will now continuously upgrade the Hero
● Hero Level reset now costs 25 Amber but it increases with each use, the cost resets every day
Conquest Battles
● Battle speed up button added
● Increased faction counter power from 0% to 50%
● Hero battle statistics window after battles added
● Starting on the 11th Battle round all Heroes will go into enrage gaining 10% increased Attack every round
● Hero abilities re-balanced and made less random, healer healing and warrior health gaining a big buff
● Hero power upgrades are now properly working
● Added a 'Power' display on the Battle screen that represents the Hero upgrade power
● Passive buffs and permanent buffs from Heroes like Alivia's 'Graceful Flow' are now displayed as standalone buffs
● Permanent buffs now have a hard limit that they can reach
Characters and Heroes
● Main game characters are now usable in Conquest battles and all Conquest Heroes can now be equipped as a personal hero in the Main game
● Equip a Personal Hero to earn bonus Exp from the main game enemies (the gains work even when offline)
● Ninja, Assassin and Highlander characters have combined into one Hero each
● Ninja, Assassin, Pirate, Highlander, Archangel, Archdemon and Rogue characters have been redesigned
● The old characters are selectable by toggling an 'alternative' skin for the appropriate hero (only for main game)
● Unlock requirements for characters have been changed, their names have been changed as well
● Archangel, Archdemon, Rogue and Loremaster hero prices have increased to 1'600 Amber per each hero
● Character customization is now combined with the Hero collection menu
● Conquest battle heroes can now be customized
● Added 1 Rare and 2 Epic heroes obtainable from Scrolls
● Luck protection for Hero recruiting added - every 16th Epic scroll will guarantee a legendary Hero (the counter adds all used Epic scrolls retroactively)
● Dust collection display added in the Hero collection menu
● Red dot in Hero upgrades is now more intelligent
● Heroes can now be sorted by Faction, Class & Power
● Add a confirmation window when levelling Hero Star level
Main game
● A couple of new Ascension skills added
● A couple of new Achievements added
● Added an infinite Medal upgrade that requires all previous Medal upgrades
● Pet tint objectives now require only the appropriate pet to be equipped to progress. Objective numbers have been adjusted
● Pet skin window made less confusing
● Unclaimed Quest rewards now stack up to 100, afterwards they are autoclaimed
● Weekly task overused currency for Daily quests added
● Weekly task rewards for Pet stars are now scaled to the players progress with Pets
● Bags of Gold renamed to Bags of Goods rewarding Gold and Elixir, their value and price has increase
Miscellaneous
● A secret achievement has been added that involves a new feature
● Godai upgrades from the Research Tiers won't improve the Godai of Water
● Added some new statistics for Conquest
● Some changes to Daily Quest randomization
● Fixed the Quest reward rarity odds - the displayed values were not accurate to the actual odds
● Quick link buttons added to Quests & Tasks to quickly open the appropriate menu
● Added a new daily quest requiring to complete Conquest Survival stages
● Slightly nerfed the Pandas Quest rarity effect
● Decreased the Pandas Quest rarity upgrade for Mythic from 0.75% to 0.6%
● Toasts not appearing fixed for the last time
● Pet collection now sorts itself displaying unlocked Pets on the top
● Diwali Turban hat unlocked for players who should have unlocked it
● Date display format now depends on your region
● Rope hook jankiness fixed
● First time player hero selection updated
● Bug fixes
● Added 4 new regions to Conquer
● Conquest Building maximum level increased to 12
● Hero maximum level increased to 120
● Unlockable Survival Dungeon with weekly rewards added
● New School upgrades added
● Training grounds stage added
● Lumber and Ore production reduced
● Conquest Construction time reduced
● Conquest School resource and time costs adjusted
● Holding the Hero Level up button will now continuously upgrade the Hero
● Hero Level reset now costs 25 Amber but it increases with each use, the cost resets every day
Conquest Battles
● Battle speed up button added
● Increased faction counter power from 0% to 50%
● Hero battle statistics window after battles added
● Starting on the 11th Battle round all Heroes will go into enrage gaining 10% increased Attack every round
● Hero abilities re-balanced and made less random, healer healing and warrior health gaining a big buff
● Hero power upgrades are now properly working
● Added a 'Power' display on the Battle screen that represents the Hero upgrade power
● Passive buffs and permanent buffs from Heroes like Alivia's 'Graceful Flow' are now displayed as standalone buffs
● Permanent buffs now have a hard limit that they can reach
Characters and Heroes
● Main game characters are now usable in Conquest battles and all Conquest Heroes can now be equipped as a personal hero in the Main game
● Equip a Personal Hero to earn bonus Exp from the main game enemies (the gains work even when offline)
● Ninja, Assassin and Highlander characters have combined into one Hero each
● Ninja, Assassin, Pirate, Highlander, Archangel, Archdemon and Rogue characters have been redesigned
● The old characters are selectable by toggling an 'alternative' skin for the appropriate hero (only for main game)
● Unlock requirements for characters have been changed, their names have been changed as well
● Archangel, Archdemon, Rogue and Loremaster hero prices have increased to 1'600 Amber per each hero
● Character customization is now combined with the Hero collection menu
● Conquest battle heroes can now be customized
● Added 1 Rare and 2 Epic heroes obtainable from Scrolls
● Luck protection for Hero recruiting added - every 16th Epic scroll will guarantee a legendary Hero (the counter adds all used Epic scrolls retroactively)
● Dust collection display added in the Hero collection menu
● Red dot in Hero upgrades is now more intelligent
● Heroes can now be sorted by Faction, Class & Power
● Add a confirmation window when levelling Hero Star level
Main game
● A couple of new Ascension skills added
● A couple of new Achievements added
● Added an infinite Medal upgrade that requires all previous Medal upgrades
● Pet tint objectives now require only the appropriate pet to be equipped to progress. Objective numbers have been adjusted
● Pet skin window made less confusing
● Unclaimed Quest rewards now stack up to 100, afterwards they are autoclaimed
● Weekly task overused currency for Daily quests added
● Weekly task rewards for Pet stars are now scaled to the players progress with Pets
● Bags of Gold renamed to Bags of Goods rewarding Gold and Elixir, their value and price has increase
Miscellaneous
● A secret achievement has been added that involves a new feature
● Godai upgrades from the Research Tiers won't improve the Godai of Water
● Added some new statistics for Conquest
● Some changes to Daily Quest randomization
● Fixed the Quest reward rarity odds - the displayed values were not accurate to the actual odds
● Quick link buttons added to Quests & Tasks to quickly open the appropriate menu
● Added a new daily quest requiring to complete Conquest Survival stages
● Slightly nerfed the Pandas Quest rarity effect
● Decreased the Pandas Quest rarity upgrade for Mythic from 0.75% to 0.6%
● Toasts not appearing fixed for the last time
● Pet collection now sorts itself displaying unlocked Pets on the top
● Diwali Turban hat unlocked for players who should have unlocked it
● Date display format now depends on your region
● Rope hook jankiness fixed
● First time player hero selection updated
● Bug fixes