More ability slots, skills reclustering, etc.
[h2]Abilities minor overhaul[/h2]
Increased number of innate, item, and learned ability slots. For innate abilities, also increased the generated pool amount for new games to have more to pick from.
[h2]Skill clustering[/h2]
Added logic to use AI to recluster your skills if you have too many skills. When this happens, the bottom-right log view will issue a warning. You may wish to review your skills after the consolidation and undo or savescum if you didn’t like the result.
Added delete buttons for skills
Added new cheat codes:
sk [skill name] (e.g. “sk hitchhiking”): Adds the skill with the specified name
sk[number] [skillname] (e.g. “sk42 hitchhiking”): Adds the skill with the specified name and level
[h2]Better storytelling models[/h2]
Upgraded Free and Silver to slightly better storytelling models and Sapphire to a significantly better storyteller. Added more storytelling model override options for Sapphire and Silver.
[h2]Items UI updates[/h2]
[h2]New ambient sound[/h2]
Added sound for medieval battlefield because modern warzone didn’t fit those cases
[h2]Misc[/h2]
Increased number of innate, item, and learned ability slots. For innate abilities, also increased the generated pool amount for new games to have more to pick from.
[h2]Skill clustering[/h2]
Added logic to use AI to recluster your skills if you have too many skills. When this happens, the bottom-right log view will issue a warning. You may wish to review your skills after the consolidation and undo or savescum if you didn’t like the result.
Added delete buttons for skills
Added new cheat codes:
sk [skill name] (e.g. “sk hitchhiking”): Adds the skill with the specified name
sk[number] [skillname] (e.g. “sk42 hitchhiking”): Adds the skill with the specified name and level
[h2]Better storytelling models[/h2]
Upgraded Free and Silver to slightly better storytelling models and Sapphire to a significantly better storyteller. Added more storytelling model override options for Sapphire and Silver.
[h2]Items UI updates[/h2]
- Added icons for items to denote their equipment slot or consumable type
- Added the misc items tab which was needed since the misc items category was introduced
[h2]New ambient sound[/h2]
Added sound for medieval battlefield because modern warzone didn’t fit those cases
[h2]Misc[/h2]
- Fixed a bug when starting a new main quest after the first one, where the presented task was the last quest’s last task instead of the next quest’s first task
- Fixed bug in some ComfyUI workflows
- Added support for NovelAI Erato, although in my opinion Free Cloud still generates better stories
- Fixed rare issue where when user deleted the entire story history the last turn would be added back in upon reloading because it was deemed a legacy save
- Fixed story turn not deleted in game log view when deleted in story turn view. Also added back in the warning about story editor vs game log discrepancy for first-time users, because the game log usually contains more history than the story editor
- Item salvage is now disabled once you get to a salvage depth of 3
- Added gender to player image gen prompt if it’s present
- Fixed merchant item names issue