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V0.9.7 - Chests, Cobble Path, & Upgraded Trading

The next weekly update is here! After a few much needed patches centered on polishing the game, we finally had some fun introducing new features! 😄

[h2]🧰 Chests[/h2]



One of the most requested features is finally here: additional storage. This comes in the form of 4 new craftable items: wooden chest, iron chest, large iron chest, and a special chest which I’ll leave for you to discover! Different chests offer different amounts of storage, so you’ll have to work or trade your way up to the biggest ones.

[h2]đŸȘš Cobble path[/h2]



Something that was really missing from the game is the ability to create stone paths! With this, you can finally pave your towns in cobble, giving different spaces a fresh look and your town more visual variation in general. However, unlike the previous dirt path, this new option requires stone to build - varying based on the length of the path.

[h2]⚖ Upgraded trading[/h2]



Trading is a really important mechanic that has not lived up to its full potential yet, so this update also aims to significantly improve it. Since villagers have limitless inventories compared to the player, the previous trading menu would only show a small subsection of their goods which would not be that helpful and was also confusing. Now, all of their items are shown, separated into pages, giving you insight and access into their entire inventory and actually making trading way more powerful. Furthermore, a small hint is now shown at the bottom to indicate it is just unique items that are shown.

[h2]đŸȘł Bug fixes and small improvements[/h2]

  • Decorations now start placement by pointing towards you to make them easier to position. This is useful for some items that have a particular rotation of use, for example chests and wooden logs
  • Fixed adventure names consisting of trailing spaces or only spaces from crashing the game
  • Fixed iron shield not giving many ideas
  • Fixed house context menu to the left of your mouse
  • Fixed villagers being able to give you gifts of items they are currently wearing
  • Fixed being able to fulfil quests with items in storage
  • Fixed being able to be pick up decorations even if your inventory was full
  • Changed “inventory is full” hint to be more immersive
  • Fixed vegetation respawning on top of fields
  • Fixed villagers placing decorations on top of fields

V0.9.6 - Improvements & Bug fixes

Since it was Easter holidays this week, this is just a small patch focused on quality of life features, improvements, and bug fixes. Next week will be back to full-time production and we hope to finally issue a more interesting patch with storage chests and some other cool things - stay tuned!

  • Changed the path tool to continue after you choose the end point to allow much easier continuous and large placements
  • Your enemies will no longer want to trade with you
  • Windmill blades now no longer all rotate exactly at the same time
  • Added helpful hint at the bottom of the tutorial section of the book
  • Improved loading screen hints so they’re more immersive
  • Fixed clothes sometimes clipping through each other when you are moving
  • Fixed unmineable mountain rock colliders being way too big and confusingly inaccurate (finally)
  • Fixed camera clipping through those rocks
  • Fixed being able to place buildings and decorations on those rocks
  • Fixed a bunch of dialogue related to the construction of buildings (no more “I’m helping build the the Lion’s Tavern”)
  • Fixed torch lights and the night speech bubble colours showing too late
  • Fixed quit button not working in the start-up crash screen
  • Reduced blur effect in conversations so it doesn’t overlap with villagers when they are standing a bit further from you
  • Slightly updated the customisation screen
  • Changed the player expression to be happy :)

V0.9.5 - Improvements & Bug fixes

  • Improved pine trees: they have been re-designed and are now pointier which better reflects their true nature. They are also much more optimised leading to significantly better performance in pine tree forests
  • Added a new RIGHT-CLICK / Q key-binding: can be used to cancel placement of buildings, decorations, paths, and the town center marker. Decorations can now also be picked up using this new binding. Going forwards, this is important as some future decorations will now have uses (such as chests for storage) and require the usual interaction binding
  • You can now sit on any log you place with the standard LEFT-CLICK / SPACE key
  • Updated the look of straw and sheafs
  • You can now use your straw to decorate
  • Fixed being able to contribute an equipped mallet into a workshop
  • Fixed placement of the cattle barn such that it can no longer result in a floating door on hilly terrain
  • Fixed villagers not moving to the right place for conversations
  • Fixed villagers sometimes getting flabbergasted when they fail to move into a tower or their house
  • Fixed villagers sometimes clipping into objects when lying down
  • Changed colour of villager icon backgrounds in the Townsfolk page to improve contrast
  • Increased weight of rock particles
  • Added a small easter egg for Easter :)

V0.9.4 - Lifting the building curse

This is just a quick patch to fix some buildings being cursed and therefore being uncompletable, even if you restarted the game. This issue was also effecting some motivated villagers stopping short of their goal to complete a building.

V0.9.3 - Improvements & Bug fixes

  • Added a see-through effect to leaves for better visibility in forests
  • Added an accessibility option to pause dialogue until you press a button to continue
  • Improved construction process for cattle barn so that buckets can be added separately and the walls make more sense
  • Improved accuracy of hitboxes for pine trees when starting new adventures
  • Changed the time that villagers head to sleep to be later so they spend some time cozily roaming around the village after dusk
  • Reduced brightness of Synthianam flowers and increased ambient light during the night slightly to reduce contrast
  • Reduced time of rock particles laying around, which could have led to confusion with gatherable small rocks
  • Fixed zoom toggle sometimes being glitchy
  • Fixed straw hats (and hats in general) trying to take over the game