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  3. Early Access Update #1 - Full Patch Notes

Early Access Update #1 - Full Patch Notes

Below are the full patch notes for The Walking Dead: Betrayal's first major update, Early Access Update #1.

For more context, previews of what's coming next, and news on an upcoming pricing change, check out our news post here: https://store.steampowered.com/news/app/1877320/view/3739733509010842026


[h2]NEW MAP TILE[/h2]
We added a new map tile called "St. Lawrence Ridge''. Our map is made up of a 2x2 grid with 4 quadrants. 3 of the 4 quadrants rotate every match between our existing tiles. St. Lawrence Ridge has now been added to this rotation.

[h2]STORE / COSMETICS[/h2]
We added the ability to purchase The Walking Dead iconic character cosmetic bundles. These bundles will include all the cosmetics needed to appear in-game as some of your favorite characters. A new character cosmetic bundle will be available each month with our beloved Princess (Juanita Sanchez) being available in October.

The Store has also been updated with new cosmetics. The cosmetics previously in the Store have been removed, but don't be too worried - you may see them come back again in the future! We will also have two rewards available this month (Golden Week and Halloween)!

[h2]POST-MATCH SCREENS[/h2]
Previously, the Game Statistics summary was only visible immediately following the completion of a match. This was changed so that players can view this screen again once closed using the left/right scroll buttons.

Additionally, we added some information on the existing post-match screen so players are able to see the scores of the rest of the players in your last match.

[h2]TRAITOR OBJECTIVES[/h2]
We added 20 new traitor objectives. These objectives will be combined with the existing objectives for a total of 26 possible objectives that may appear in-game.

[h2]DEAD DROPS[/h2]
Traitors will now be able to access the Dead Drop inventory from the crafting station. This will allow traitors to craft items at the Crafting Station without drawing additional suspicion to themselves by removing the need to visit the Dead Drop first to check the inventory.

[h2]COMBAT[/h2]
When a player breaks a grapple with a walker, all walkers within the grapple's range will now be knocked back. This change was made to prevent players from being stuck in a loop where they would repetitively be grappled and not be able to get away.

Additionally, we have made some modifications to the damage dealt by certain weapons:
  • sniper rifles deals 300 damage
  • triple sniper rifle deals 450 damage

We also increased the spread of shotgun bullets so it’s easier to hit multiple walkers and improved the aiming speed of the sniper rifles.

[h2]MINOR GAME MECHANICS[/h2]
  • Players can now click & hold on an item in its inventory slot in order to use consumables and traps.
  • When a player approaches an item when their inventory is full, you will now see what the item is instead of just seeing an "Inventory Full" warning. This change should help players decide whether or not they want to drop something from their inventory to pick up the item on the ground.
  • When a player is being revived, you will see a progress wheel above their heads. This change was added to more clearly communicate when a teammate is reviving a downed player so you know whether or not you need to consider reviving them.


[h2]Housekeeping, Balancing, and Tuning![/h2]
  • Updated the Community Guidelines verbiage to be more clear and concise.
  • Previously, we had both the Crossbow and Homemade Crossbow as available weapons in-game. This seemed redundant, and so the Crossbow has been removed from the game.
  • Added additional text strings and screens to be available in alternate languages. Some screens or text strings still may not be available in all languages yet.
  • Completed general environment polishing and optimizations to improve both appearance and performance including new grass textures, relocating crates in caches, and relocating some minor environmental assets.
  • Some players expressed confusion when using the Test Mic feature as it was unclear what was happening. To rectify this situation, we have added an indicator next to the Test Mic setting to indicate when the player's mic is on.
  • We updated the Noisemaker and Noisemaker Remote models to make them look more homemade to align more with the The Walking Dead universe. Additionally, the Improvised Pocket item was updated to better match its description.


[h2]Bug Fixes![/h2]

There are a significant number of bug fixes in this patch. In addition to fixes relating to performance, loading, de-synchronization, clipping issues, and walker behavior, some noteworthy bug fixes include:
  • a fix where some scoring criteria was not being tracked correctly, resulting in some players receiving more Blood Money than they should have received.
  • a fix for the Bereaved role as it was appearing less commonly than we intended.
  • a fix where role icons did not appear correctly on the post-match screens.
  • a fix where players sometimes become rooted in place after stepping on a caltrop.
  • a fix where the Confidant would not always see the names of the suspected traitors in the top-right corner.
  • a fix for an issue where a dropped skin suit would appear where it was first picked up instead of where it was dropped.
  • a fix for an issue where walkers would not spawn during the Dead Calm world event.
  • a fix where the knockback from bats and punches were causing walkers to be out of reach for a critical hit and another fix where brainer weapons were not killing as many walkers as it should with a critical hit.
  • a fix for an issue where the Elapsed Time was not being populated in the lobby list.


[h2]Coming in Update #2[/h2]


https://store.steampowered.com/app/1877320