Day ... 5? Patch
- I have finally and definitively fixed the slowdown caused by completing research on Beasties. This should also also reduce memory issues seen by many users. But definitely not all of them.
- The Beastiepedia now displays whether or not a given Beastie can metamorph
- Infinite interactions with ball shrooms and certain props have been mitigated. This has been the cause for some odd softlocks, endless cutscnees etc in certain areas. We haven't been able to reproduce this issues but we found some ways they MIGHT have been possible and removed those, so, maybe this is all fixed now.
- Dynamic audio loading was added to this build temporarily and then removed. It seems some users have issues with missing audio sometimes with this feature so for now the game will just load all audio on startup.
- Our previous "clean up plays" fix added a new bug to Beasi\ties in postgame challenges who had their moves scrambled sometimes. This has been fixed.
- Added a temp wiggle anim to more Beasties who don't have finished animation yet
- Added ball shrooms to many screens which were previously missing them
- Fixed a softlock that can happen if you reject the Party Pirates match twice
- Some encounters / opponent movesets have been tweaked
- Fixed a 2nd crash related to post-game text with Dominic
- Fixed typos
The Mac version also has been updated with many fixes, namely fixes from previous patches but not yet including fixes above. We have fixed one Mac specific error
- MAC version: fixed mouse getting locked when using body size sliders in character creation
My to-do list is getting longer faster than I can address issues! When we've managed to catch up with the game's worst and most common technical issues, we'll try to pivot towards working on new content and things. Players have reported a lot of obscure areas where the game could use additional dialogue/reactions and we're excited to fill more of those in soon.
- The Beastiepedia now displays whether or not a given Beastie can metamorph
- Infinite interactions with ball shrooms and certain props have been mitigated. This has been the cause for some odd softlocks, endless cutscnees etc in certain areas. We haven't been able to reproduce this issues but we found some ways they MIGHT have been possible and removed those, so, maybe this is all fixed now.
- Dynamic audio loading was added to this build temporarily and then removed. It seems some users have issues with missing audio sometimes with this feature so for now the game will just load all audio on startup.
- Our previous "clean up plays" fix added a new bug to Beasi\ties in postgame challenges who had their moves scrambled sometimes. This has been fixed.
- Added a temp wiggle anim to more Beasties who don't have finished animation yet
- Added ball shrooms to many screens which were previously missing them
- Fixed a softlock that can happen if you reject the Party Pirates match twice
- Some encounters / opponent movesets have been tweaked
- Fixed a 2nd crash related to post-game text with Dominic
- Fixed typos
The Mac version also has been updated with many fixes, namely fixes from previous patches but not yet including fixes above. We have fixed one Mac specific error
- MAC version: fixed mouse getting locked when using body size sliders in character creation
My to-do list is getting longer faster than I can address issues! When we've managed to catch up with the game's worst and most common technical issues, we'll try to pivot towards working on new content and things. Players have reported a lot of obscure areas where the game could use additional dialogue/reactions and we're excited to fill more of those in soon.