April (Real) Update
[h2]New Features[/h2]
[h2]No Major Balance Changes![/h2]
We're experimenting with ideas in the background, but keeping balance stable for the upcoming Bigmoon Bash. We'll continue assessing PvP data and community feedback for now.
[h2]Other Fixes & Changes[/h2]
This update is a bit on the small side... most items we've been working on in the last couple weeks are still in progress & will be added in builds later down the line.
*Added in an edit; these things were in the initial patch release but I forgot to note them initially.
- Text log added to the 'info' menu! This records all dialogue so that you can review something you've missed. This was a frequently requested feature.
- A few new shoes and accessories added! Every clothing store in the game should have a new item for sale.
- Controller rumble implemented!
- Some new settings menu items for adjusting rumble intensity, as well as disabling text animation
- Draft Challenge redesign!
This post-game challenge has generally been the least popular of the bunch. But it's my personal favorite, at least in concept, so I want to rework the idea to help more players find the joy of this mode.
In the new iteration, you're given full information on upcoming teams, and must trade a Beastie from your team onto the team of your next opponent. It creates some brain-bendingly hard puzzles, but ultimately it feels a lot less random. You have much more control over the matchups you have to play, while still forcing you to constantly adapt your strategies and combinations.
I think it's strictly an improvement over the previous gameplay, so I'm setting it live for everyone, but I would still consider this rework to be experimental. I'll be curious to hear how players are enjoying it. After changes to this mode have solidifed, I will probably re-work how we track completion of this mode (30 rounds to count as "100%" may be too high). - Still in progress: story encounter adjustments. We're still working through encounters in the game to tweak playbooks and strategies to reflect new tools we've added in recent balance patches. The build we uploaded today doesn't have any changes yet, but we may be periodically updating builds with encounters changes alongside other bug fixes in the coming days/weeks.
[h2]No Major Balance Changes![/h2]
We're experimenting with ideas in the background, but keeping balance stable for the upcoming Bigmoon Bash. We'll continue assessing PvP data and community feedback for now.
- *Adjusted some move effects to consiolidate 2-type boosts into one effect. This impacted Challenge, Jeer and Meditate. The moves are effectively identical but have cleaner interactions with other triggers, like the Defiant trait.
[h2]Other Fixes & Changes[/h2]
- *Adjusted price of Spa Salts to 60 SP (from 90)
- *Fixed issues with opponent AI using Flight
- Fix for a crash that could occur when finding a shiny starter Beastie in the tutorial (we're not sure if any player ever found this, but it came up in testing...)
- Fix for player character clipping through bench in the tutorial
- Fix for online game desyncs frequently occuring when a previous game ended with a disconnection
- Fix for online opponents not showing their selected vibe
- Fix for text sizes being too small in endgame cinematics and other menus
- Fixed blurry text on the numbers that pop up when the player volleys a ball in the overworld
- Standardized how Coached % displays so that it will always consistently show the same value in different menus (previously it was possible to see 100% in one place and 99.9% elsewhere).
- Fix for yearnings not working in Clown Mode
- Fixed an issue where rapidly clicking in the Academy Points Shop could cause your Beastie to learn the same play multiple times
- Adjusted layout of a couple areas with bad geometry/out of bounds
This update is a bit on the small side... most items we've been working on in the last couple weeks are still in progress & will be added in builds later down the line.
*Added in an edit; these things were in the initial patch release but I forgot to note them initially.