Bonus March Update!
We're back with a few more things squeezed in before the Bigmoon Bash! This update is going live on PC now, and will be live on Mac in 12 hours or so in time for the Bash to begin. This update includes a fixes for existing game mechanics. As such, PC and Mac players won't be able to play together online until the Mac version updates. We will leave the previous version on experimental, so if a PC and MAc player want to play together, the PC player can do it by switching to experimental for now.
[h2]Beastie Art Updates[/h2]
Note: Much more is in production than what is reflected here.
[h2]New Features[/h2]
[h2]Fixes and Other Changes[/h2]
[h2]Beastie Art Updates[/h2]
Note: Much more is in production than what is reflected here.
- Wottle: Cleaned up design and sketch poses added. (Also update to Visual Studies)
- Platypulse: Finalized in-game design.
- Conjarr: Alternate pose when found in the wild
[h2]New Features[/h2]
- Challenge Mode Playbook Updates: We updated playbooks on many Beasties in post-game challenge modes to reflect recent balance changes!
- Settings Menu Update: Settings are now re-organized into tabs for easier browsing.
[h2]Fixes and Other Changes[/h2]
- Adjusted the size of the "End Defense" button when in "Detail View," so Beastie stats are obscured less often.
- Fixed an issue with clothing display colors in the outfit change menu
- Plays which require a target on the player's bench are no longer selectable if the player has no benched Beasties
- Fixed an issue where Angry applied from an ally Beastie during offense would be ignored (this is now possible using Trait Dance on an allied Clamor-trait Beastie)
- Fixed an issue with post-game dialogue in Crown Farms
- Fixed an issue with blurry team titles text on Away Team Beasties
- Conditioning passes are now unselectable in the Gym if the Beastie is 100% coached
- The player can no longer receive phone calls while in a post-game challenge, reducing the chance of strange interactions/bugs.
- Captain Beasties using Juggle now move their ally to the net, as intended
- Fixed issues with the play "Juggle" not showing a proper pass animation
- Fixed issue with highlighted text covering a large section of a textbox, such as when displaying team titles, or "Platinum Sponsor"
- "Hold to Run" option is now a global setting, like other controller config settings, rather than a per-savefile setting.
- Updated some player hair assets
- Fixed issues with ranking calculation in the story if the player defeats additional Ranked Bosses after completing a certain story event. Also fixed obscure issues with post-boss scene orders related to this.
- A sound is now played when a player joins a private lobby
- Fixed a couple potential issues where AI processing could cause a Beastie to become visually highlighted during their selection/processing.
- Fixed an issue where multiple Squimages in the player's party could have a certain event occur to them when only one accomplished the conditions for it