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Experimental Balance Update

Hello again! We're putting up a minor update to the Experimental Branch to test a few more adjustments. These changes apply on top of the Experimental Changes we previously announced!

[h2]Balance Updates[/h2]
[h3]Traits[/h3]
  • Trapper
    • New effect: Adds +1 trap to opponent field at the end of every turn
  • Clamor
    • New effect: When tagging in, feel NOISY and ally feels +1 ANGRY


[h3]Plays[/h3]
  • Splinter
    • POW to 70 (from 80)
  • Cook
    • POW to 60 (from 65)
  • Pierce
    • POW to 60 (from 50)
  • Introduce
    • Added to:
      • Merrifly, Cherrily, Mascurry
    • Removed from:
      • Turogue, Turtaneer, Tortanchor


[h2]Fixes[/h2]
  • A potentially large fix for netcode; previously, large messages were not handled correctly, which led to some messages being dropped (most notably this would manifest as failing to join a lobby for no apparent reason)
  • Improved selection of Beasties when selecting a target to tag in, in Field View, when one Beasties is offset due to floating in the air in front of another
  • "Treat" trait now triggers when applied via Trait Dance
  • "Chill" trait no longer prevents them from being made ANGRY by allies (this matches our intention, and the description of the trait)
  • Added a missing "-" character to the font that displays team titles in the team title edit menu
  • Beasties in inaccessible sections of certain areas will no longer spawn to avoid an unrecruitable Raremorph appearing somewhere
  • Deprecated news post images are now automatically deleted on game start
  • More safety checks to prevent players from exiting Expedition mode by mashing the "back" button, and some auto-reporting to help us find if and how this interaction might still be possible
  • Fixed an issue with the wrong item being selected when navigating to a deeper layer of the Info menu
  • Beasties traits and boosts now reset at the end of every turn while on the bench, correcting rare interactions with Beasties being moved off the field at strange moments during the offense turn
  • Beasties recruited from Expeditions now remember special plays they learned during Expeditions. They also remember their recruitment location from the Expedition, and will have an event/memory of their journey to the summit.
  • Added Ball shrooms to an area of Quartz Canyon which was missing them
  • Attempted fix for an obscure crash that could happen after matches when certain scenes triggered after certain events


[h2]Fixes to bugs added in the last update[/h2]
  • Adjusted some of the player idle poses to work better with bare feet
  • Fixed blurry text in the outfit edit menu
  • Updated text when selecting a target for Flight
  • Damage previews for Flight were changed to be more accurate
  • Fixed an issue with Demanding Set not matching our intended effect
  • "Agile" trait Beasties now always get a boost from using Juggle (as the ball it always "hittable" for them)