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March Mini-Patch!

This is a small patch to address a few common issues, in anticipation of this weekend's Bigmoon Bash!

[h2]Bash/Networking Changes[/h2]
We made several changes to address lobby instability, as well as making Rank updates more clear and consistent. Bash Wins are now shown by default rather than Bash Score, to make the game friendlier to casual players and also reflect the statistics we use for ranking players in post-event results.
  • Changed behaviour when joining lobbies to prevent occasional disconnects shortly after joining a lobby
  • Previously, after a Bash match, the game would immediately locally update the player's Ranking, and then later update the Ranking based on final data from the server. This mostly worked, but in some rare cases there would be a discrepancy between the game's local rank and the rank calculated online, leading to ranking seeming to fluctuate slightly or go down unexpectedly. This behaviour was unintended and bad. The game has been changed to only display Ranking as calculated on the sever, or show it as "Updating" if no final rank has been received, so that incorrect data is never displayed.
  • Similarly, Bash Scores update on a delay based on server activity, so often the Bash Score that displayed at the end of a match would in fact be the Bash Score held before the match started and not the most up-to-date one. This caused grief and confusion for some players who didn't see the score instantly update based on their most recent result, so this display will now show it as "Updating..." if the current latest data received is not up to date.
  • Bash Scores are no longer shown by default; instead the game will show "Bash Wins" after players have progressed to Rank 5 and above. To view Bash Scores, players can change the score display in the SportNet menu.
  • Made other changes to make disconnection handling and Bash scoring more accurate


[h2]Other Changes/Fixes[/h2]
  • Fixed positioning of checkmarks in the Team Title menu (this bug was introduced by recent text changes)
  • Fixed issue with player character sometimes holding an invisible ball and being unable to interact with other elements (this bug was introduced when fixing other throwable item bugs)
  • Fixed issue with Riven's Beasties not moving correctly during a story cutscene before her Ranked Match (this bug was introduced by changes to how encounter beasties are stored and spawned)
  • Fixed issue with the game log not being viewable after sending in feedback
  • Fixed a bug with a story flag based on ranking when playing unusual (speedrun) routes
  • Fixed movesets on some Beasties in encounters that weren't properly updated after the previous balance patch
  • Adjusted code to avoid an extremely rare crash
  • Fixed typos


[h3](A couple more things added in a tiny later patch)[/h3]
  • Fixed an issue where users would fail to join private lobbies depending on connection speed
  • Fixed issue with ball volley animation playing out of sync when replaying AI opponent actions
  • Added team titles to replays saved of networked matches
  • Added a hint when talking to the Merch Guy outside Crown Stadium when the player is qualified for the Crown Series but hasn't yet registered
  • Recruitable Skulkapi raremorphs now use alternative AI that tries to leave lanes open
  • Fixed an issue with Beastie nicknames containing "]" symbols freezing the game after some matches