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February Hotfixes

I've been uploading frequent fixes this week to address issues with the latest patch. Some new things were snuck in as well!

[h2]New Stuff[/h2]
  • Re-factored layering of ALL facial hair, hair, and collar/neckwear to make the character creator much more consistent and have fewer overlap issues. This may slightly alter the appearance of your character from previous builds.
  • Voices added for Wottle
  • Voices added for Yamyth
  • Voices added for Crawlurk
  • Voices added for Deluja
  • Voices added for Seakit
  • Added a small undocumented feature mostly for speedrunners - you can add a file called new_game_config.json to the same directory as your settings file / save folder and the game will read data in to create default settings when starting a new game. This is only really useful if you start new games very frequently and require specific non-default settings. (More info available in the speedrun Discord...)


[h2]Fixes[/h2]
  • Fixed an interaction with the "In the Clouds" trait and Rhythm, which made it so that Beastie's ally wouldn't receive Rhythm healing, rather than the Beastie with the trait
  • Adjusted sizing and spacing of stamina bars in sport matches
  • Changed behaviour when giving "default" movesets to Beasties that prioritizes assigning them an attack. This should prevent issues with wild Beasties or Expedition recruits sometimes not having an attack equipped
  • Fixed a few movesets on Beasties in the Tower that weren't updated when some plays were removed from some playbooks
  • Altered the appearance of icons of Guardian encounters that are higher level than the current party
  • Fix for the "View Replays" menu not being openable until a replay was manually saved
  • Fix for issues with Ballshrooms being invisible
  • Fixed for Ballshroom appearance not always changing when a Webbounce is hiding in it
  • Adjusted text sizing for some fields in the Beastiepedia
  • Fix for issue with gym training not resetting when the menu was closed
  • Fix for Quake sounds lingering after a match ends
  • Fix for layering issues of sport UI over coaches
  • Adjusted layout of Cerise Atoll to prevent a story skip
  • Fixed an issue where the Ballcenter Merch Guy's text could repeat for a certain one-off scene near the end of the game
  • Fixed Armantis' color palette (reverted to how it was in previous patches)
  • Additional fixes for crash when a Beastie nickname starts with certain symbols
  • Fixed an issue where playing a very unusual story route and skipping scenes rapidly could cause a certain endgame story flag to not be set correctly
  • Fixed a crash related to editing your party loadout within a small frame window after a match has started
  • Adjusted AI for a certain critical-path story match the player watches, to make the result more consistent.
  • Fixed a few more typos