February Hotfixes
I've been uploading frequent fixes this week to address issues with the latest patch. Some new things were snuck in as well!
[h2]New Stuff[/h2]
[h2]Fixes[/h2]
[h2]New Stuff[/h2]
- Re-factored layering of ALL facial hair, hair, and collar/neckwear to make the character creator much more consistent and have fewer overlap issues. This may slightly alter the appearance of your character from previous builds.
- Voices added for Wottle
- Voices added for Yamyth
- Voices added for Crawlurk
- Voices added for Deluja
- Voices added for Seakit
- Added a small undocumented feature mostly for speedrunners - you can add a file called new_game_config.json to the same directory as your settings file / save folder and the game will read data in to create default settings when starting a new game. This is only really useful if you start new games very frequently and require specific non-default settings. (More info available in the speedrun Discord...)
[h2]Fixes[/h2]
- Fixed an interaction with the "In the Clouds" trait and Rhythm, which made it so that Beastie's ally wouldn't receive Rhythm healing, rather than the Beastie with the trait
- Adjusted sizing and spacing of stamina bars in sport matches
- Changed behaviour when giving "default" movesets to Beasties that prioritizes assigning them an attack. This should prevent issues with wild Beasties or Expedition recruits sometimes not having an attack equipped
- Fixed a few movesets on Beasties in the Tower that weren't updated when some plays were removed from some playbooks
- Altered the appearance of icons of Guardian encounters that are higher level than the current party
- Fix for the "View Replays" menu not being openable until a replay was manually saved
- Fix for issues with Ballshrooms being invisible
- Fixed for Ballshroom appearance not always changing when a Webbounce is hiding in it
- Adjusted text sizing for some fields in the Beastiepedia
- Fix for issue with gym training not resetting when the menu was closed
- Fix for Quake sounds lingering after a match ends
- Fix for layering issues of sport UI over coaches
- Adjusted layout of Cerise Atoll to prevent a story skip
- Fixed an issue where the Ballcenter Merch Guy's text could repeat for a certain one-off scene near the end of the game
- Fixed Armantis' color palette (reverted to how it was in previous patches)
- Additional fixes for crash when a Beastie nickname starts with certain symbols
- Fixed an issue where playing a very unusual story route and skipping scenes rapidly could cause a certain endgame story flag to not be set correctly
- Fixed a crash related to editing your party loadout within a small frame window after a match has started
- Adjusted AI for a certain critical-path story match the player watches, to make the result more consistent.
- Fixed a few more typos