1. Beastieball
  2. News
  3. Join the BETA BIGMOON BASH!

Join the BETA BIGMOON BASH!

On Saturday, January 18 from 9AM to 9PM PST, Beastieball will see its first Bigmoon! During Bigmoon events, coaches can join a Bigmoon Bash to challenge opponents from all around the world.

Players of all skill level are invited! All you need to do to participate is to play the game on that day and join the Bash on SportNet! SportNet is typically unlocked within the first 2 hours of your adventure, after beating your first Ranked boss. And if you aren't confident in your own Beastie team, you can use a randomly generated one instead - just go to Team Setup and set "Random Team" as your current team.

During the event you'll have a Bash Rank, which will improve based on your performance. In future updates, you'll receive in-game rewards based on your participation, such as Social Battery and Sports Points.

[h2]Here are the official rules for matches during this Bigmoon:[/h2]
All Beasties are allowed
First to 2 Points wins
Standard time limit on move selection
No Undos allowed
Relationship Combos are disabled
All Beasties are set to Level 50

This event is a Beta test - we've never run a timed online event before! We'll be monitoring players' experience, feedback, and any technical issues that may arise.

FAQ

[h3]Why is this event for such a limited time?[/h3]
Although our community is incredibly energetic, it's also very small - we simply do not have the number of concurrent players it takes to support prolonged matchmaking events. By having a narrower time and date to play together, we can make sure more of our small community comes together at the same time to play. If players enjoy this event, we'll be able to scale the length of events up or down as needed to ensure that players always have a good experience.

[h3]This time isn't convenient for me.[/h3]
We chose the specific day and time window based on periods when the game naturally experiences the highest number of concurrent players. If this beta event performs well, we'd be open to hosting future events at other days & times!

[h3]Why are games to 2 points instead of 3?[/h3]
We're aware many community members who play competitive PvP prefer 3-point matches. However, with the convenience of open matchmaking, we've found that 2-point games have a much more satisfying pace. It makes landslide victories and miserable defeats a bit more tolerable, as you get to quickly move on to the next opponent. This also means you get to challenge more diverse opponents, and get points for your Bash Rank more quickly. It also greatly reduces the time that the average player spends waiting in queue for matches, since eligible opponents are entering the queue more often. For players who want longer, more focused 1-on-1 matches, you can always find an opponent in a Private Lobby or in fan-organized tourneys.

[h3]Why are Undos disabled?[/h3]
The ability to undo your actions is an amazing convenience in the single-player adventure, but poses a large problem in PvP. With Undos disabled, every time a player makes a choice, they are committed to it, which means we can communicate their action to their opponent and let the opponent see their choice right away. With Undos enabled, any choice a player makes can be undone, so we can't let the opponent know their choices until they've selected all their actions and ended their turn. In practice, this adds many minutes of dead time during every match where you're waiting for your actions to replay for your opponent so that they "catch up." This significantly slows the pace of games.

[h3]Why aren't Relationship Combos allowed?[/h3]
Relationship Combos are another feature which is fantastic in single-player but dreadful in PvP. There are roughly 10,000 unique relationship combo plays in the game and, frankly, they are NOT balanced. If allowed, combo plays would be very centralizing and would often determine which player has the advantage. From a team building perspective, it would be tiresome to try to develop specific relationships amongst your Beasties in order to get access to certain overpowered combos and gain a competitive advantage. We think the game in PvP is simply more fun without this particular system. However, if you disagree, you can always make your own Private Lobby and set the rules to enable these if you like.