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Week 1 Fixes and Updates

Hi there! Here's a summary of changes and fixes that have come over the last couple days.
- Default gamepad inputs for "Tab Right" and "Left" have been adjusted to not overlap with the "clap" buttons
- "Superorganism" Beasties are no longer invincible in Captains mode
- Fixed/added a small scene handling the case where the player loses their very first encounter with Elena
- Updated Petula's Morphology art
- Set more Beasties to be considered "immature" so they can't become Sweethearts
- Entering o or O for a Team Code is now automatically corrected to 0 (team codes cannot contain O's).
- Added more safeguards to prevent softlocks around props that interact infinitely with ball shrooms
- Added safety guards to prevent a few obscure crashes
- Typos and area adjustments
- The details for Ironman Mode previously said that Ironman uses "harder Enemy AI." It would be more accurate to say it uses "different" AI which is better adapted for Ironman gameplay, but the "harder" wording made players erroneously believe that the standard game mode uses "easy" AI, which is not true. This has now been removed from the description to dispel confusion.

Changes for Ironman modes:
- Marlin no longer gives the player additional jerseys if you play the full intro
- Jerseys are now correctly awarded after every boss regardless of which story scene plays
- Fixed the progress blocking issue with a lastgame post-boss scene not clearing correctly
- Beasties on reserve no longer appear in the wild in Ironman mode, so that player's can't wipe out their own Beasties accidentally.
- The Sports King no longer calls you a virgin for playing Ironman mode

These changes are specifically targeted towards speedrunners:
- Transitions between screens can no longer be skipped
- The "Fastest" Sport speed is now a touch faster
- "Scenes" during sport matches can no longer be skipped
- Mashing during sports cannot make animations go any faster than they do at the "Fastest" Sport setting when playing any boss or mini-boss match
- These changes made some scenes unskippable when they should have been skippable; we have corrected those errors to our awareness with the latest patch this evening
These changes reduce the number of inputs required for runners to play optimally, reducing risk of RSI, and improving run watchability.

Lastly for now; we hear players asking for a way to increase the game's challenge and reduce the effects of overlevelling. To that end, there's a new feature in the Experimental branch which players can try out. It's available in the game settings and can be toggled on/off at any time; enjoy and let us know what you think!

I'll continue to fix more issues and monitor incoming feedback. I'm aware of many other issues we haven't addressed yet!