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Dragonkin: The Banished News

Post-Launch Stability Patch + New Modifier

[p]Hello, dragon hunters![/p][p]Patch notes will feature a \[đŸ”„] emoji whenever the change is based on community feedback![/p][p][/p][h3]🎼 Gameplay[/h3]
  • [p]New modifier: Bonus Beams[/p][p]The skill generates more beams. Increases skill energy cost by 5 per bonus beam. [/p][p][c]3 Power Beams: +1 │7 Power  Beams: +2 │15 Power  Beams: +3 [/c][/p][p]Compatible skills:[/p][p][c]Flame Thrower, Shattering Shield, Compressed Air, Ice Breath, Voices of the Dragon, Lightning Beam, Fire Breath, Ice Breath, Frozen Assault, Lightning Breath[/c]
    [/p]
  • [p]Tributes wall now unlocks only at the end of Act 2, alongside the Ancestor menu[/p]
  • [p]Ancestors are now unlocked for all characters on the account if any of their Ancestors have ever gained XP[/p]
  • [p]Added a “Wait for All Players” step to The Hunt for Jailanung before leaving the arena. This prevents one player from skipping the cinematic for everyone while others are still looting the boss.[/p]
  • [p]Portals in the Test of Will leading to the new stage can now be interacted with by all players in multiplayer and co-op[/p]
  • [p]Reduced enemy spawn rate in the “By Kalaarang’s Design” quest[/p]
  • [p]Removed the reset lever in “The Enchanted Gate” to avoid player confusion[/p]
  • [p]Added a quest marker on soldiers to follow in “Venture Across Cyrrha”[/p][p][/p]
[h3]⚖ Balance[/h3]
  • [p]Adjusted several Dungeon Rifts (final room):[/p]
    • [p]Heat Rift: increased damage by 25% → 50%[/p]
    • [p]Ritual Rift: now works in tighter rooms[/p]
    • [p]Cold Rift: 30 areas every 5 sec → 20 areas every 4 sec
      [/p]
  • [p]đŸ”„ The final wave of the Dungeon Rift now spawns earlier if all chest thresholds are met[/p]
[p]
Summons[/p]
  • [p]Damage and behavior improvements:[/p]
    • [p]All summons = improved damage and / or attack speed[/p]
    • [p]All summons = greatly increased movement speed[/p]
    • [p]Marty for the Eternal = added an AOE attack with a cooldown[/p]
    • [p]Draconic Ally = added more range to all attacks[/p]
    • [p]Draghurss Call = added a dash attack with a cooldown[/p]
    • [p]Improved summons’ sight and reactivity
      [/p]
  • [p]Fixed a bug with the modifiers Transcendance and Focus[/p]
  • [p]Fixed a bug with summons not being able to target bigger enemies (such as Dragon lords)
    [/p]
[p]Tracker[/p]
  • [p]Mounted Hunt (Talent)[/p]
    • [p]Now has a chance to apply a Mark on contact[/p]
    • [p]Now properly interacts with Enfeebling Mark (Passive) [/p]
  • [p]Pack Hunter (Talent)[/p]
    • [p]Dragurss count increased: 1 / 2 / 3 → 2 / 4 / 6[/p]
    • [p]Dragurss damage reduced: 100% → 50%
      [/p]
  • [p]Hunting trap[/p]
    • [p]đŸ”„ Now detonate when the skill expire
      [/p]
  • [p]Dance of Daggers[/p]
    • [p]Base cost reduced :  40 / sec → 30 / sec[/p][p][/p]
[p]Barbarian[/p]
  • [p]Meteoric Projection[/p]
    • [p]Damage reduced by 20%[/p]
    • [p]Range reduced
      [/p]
  • [p]Earthen Rage[/p]
    • [p]Base cost reduced :  20 → 15
      [/p]
  • [p]Axes of Toriel[/p]
    • [p]Range reduced
      [/p]
  • [p]Ancestral Totem[/p]
    • [p]No longer has a cooldown[/p]
    • [p]Buff no longer stacks with each summon[/p]
    • [p]Attack multiplier aura: 5% → 10%[/p]
    • [p]Damage reduced by 20%[/p][p][/p]
[p]Oracle[/p]
  • [p]Antagonistic Energy (Talent)[/p]
    • [p]Damage increased: 25% / 30% / 40% → 50% / 75% / 100%[/p]
    • [p]Buffs (thorns, reflex, block): 10% at all ranks → 5% / 10% / 15%
      [/p]
  • [p]Chain Lightning[/p]
    • [p]The bolts now reach a shorter distance, but strike a more focused area [/p][p][/p]
[p]Knight[/p]
  • [p]Squad Leader Knight[/p]
    • [p]Soldiers count increased: 1 / 2 / 2  → 2 / 2 / 3[/p]
    • [p]Archers count increased: 0 / 0 / 1 → 0 / 1 / 2[/p]
    • [p]TOTAL summons (just a recap): 1 / 2 / 3 → 2 / 3 / 5

      [/p]
  • [p]Flamethrower[/p]
    • [p]Damage increased: 40% / tick (160% / sec) → 60% / tick (240% / sec)[/p]
    • [p]Base fuel cost reduced: 25 / sec → 20 / sec

      [/p]
  • [p]Show of Strength[/p]
    • [p]Interrupts movement a bit less

      [/p]
  • [p]Explosive Overload [/p]
    • [p]Obtained the Projectile tag (now scales with bonus projectiles)[/p]
[p]
[/p][p]Wyrmling [/p]
  • [p]Thunderous Ricochet[/p]
    • [p]Now only bounces once per target

      [/p]
  • [p]Deadly Orb[/p]
    • [p]Damage reduced: 200% → 50%[/p]
    • [p]Proc change: 30% → 20%[/p]
[p]This nerf is not just because it’s overplayed, but because 200% damage on a spammable wyrmling projectile was just an insane misstep on our part.[/p]
[h3]
✹ Quality of Life (QoL)[/h3]
  • [p]đŸ”„Class-specific talents can now be added to crafted rings, and attribute bonuses have been increased[/p]
  • [p]đŸ”„Automatically fills ingredient slot when crafting if there is a single compatible value[/p]
  • [p]đŸ”„Offering equipments or fragments to the Grand Benedictor now grants gold / dust when the cap has already been maxed out[/p]
  • [p]đŸ”„Talent descriptions are now always visible on pendants, making it easier to choose quest rewards, especially using a controller[/p]
  • [p]đŸ”„Players can now see the talent description of Wyrmling’s armors and access the talent menu with a gamepad while the Jailer menu is open[/p]
  • [p]Players can now toggle the overlay map even while dead[/p]
  • [p]Clicking the loot filter button from the Ancestral Grid now directly opens the "Fragments" tab[/p]
  • [p]đŸ”„Added a warning when trying to sacrifice items that are saved in the Arsenal[/p]
  • [p]The ring crafting interface now displays talents like the Ornament, showing the current talent value plus the bonus gained from the ring[/p]
  • [p]Tracker’s innate ability “Targeting” marks are less visible on enemy health bar when the ability is on cooldown[/p]
  • [p]Added feedback for quests blocked by another hunt during the story: an icon of the required hunt is now displayed so players can see what’s preventing progress easier[/p][p][/p]
[h3]đŸ–„ïž Menu & UI[/h3]
  • [p]“Press Start to Join” message now only appears when using the second controller if there are more than two controllers connected[/p]
  • [p]Removed irrelevant stats in the menu and added new ones:[/p]
    • [p]removed: all piercing stats beside the base one (unused in-game)[/p]
    • [p]added: all wyrmling stats (wyrmling aoe, duration, chance, cooldown)[/p]
  • [p]Buff icons have been slightly improved to be more accurate and readable[/p]
  • [p]Polished the look of dropdowns to make them more visually appealing[/p]
  • [p]Class-bound talents now display the related character class[/p]
  • [p]Tooltips now display the equipment slot type (e.g., Head, Torso) for all items[/p]
  • [p]Improved item equipment error feedback by adding background and visual effects[/p]
[p][/p][h3]đŸŽ„ Cutscenes & VFX[/h3]
  • [p]Improved the Oracle’s introduction in the prologue to prevent the praying fanatics to appear abruptly[/p]
  • [p]Removed some canopy leaves in several shots for coherency in Jailanung post-transition cinematic [/p]
  • [p]Made minor improvements to Kalaarang - Banished Lord of the Jungle’s cinematics backgrounds[/p]
  • [p]Removed rain from Okerobia outroduction cinematic[/p]
  • [p]Lowered fog in the second transition cinematic of Xhantineos - Banished Lord of Okeanos to make the vortex creation more visible[/p]
  • [p]Fixed the missing ice textures on Fafnir’s body on one shot during its outroduction cinematic[/p]
  • [p]Added the breaking Seals of the Eternal visual effects after defeating Vidskrig - Banished Lord of Nurorgartt and Saur Iknog - Banished Lord of Erde-Nor to be in tune with the other bosses outroduction cinematics[/p]
  • [p]Reworked dialogues in the quest “Counterattack at Ja’Ksara” to be shorter, preventing Son-kan from speaking when he is no longer present[/p]
  • [p]Added a scene in the “Counterattack at Ja’Ksara” for Son-kan’s imprisonment[/p]
  • [p]Added soldiers to Alix’s escort during “Strategic Meeting” and “By Kalaarang’s Design” quests[/p]
  • [p]Hide loot during "Echoes of Grievances Past" and "Daring Reconnaissance" cinematics[/p]
  • [p]Moved Cornelys closer to the cathedral in the Order’s Garrison district during “Back to the Light” and “Une nouvelle prioritĂ©â€ quests to better connect the dialogues[/p]
  • [p]Shortened Trackers dialogue in “The Quest for the Draconic Seal” to better align with the action[/p]
  • [p]Alaric now leaves the scene after the dialogue in “Le monstre des plaines de lave”, improving the transition to “Journey through Hell”[/p]
  • [p]Improved the PlakonĂ©sos scenic by adding a fake eye and old temple ruin[/p]
  • [p]Added a new blowback and dialogues animations for Almentea during the “Call of the Depths” ritual[/p]
  • [p]Improved Alaric physic in “Reconnaissance audacieuse” cinematic[/p]
[h3]
🔊 Music & SFX[/h3]
  • [p]Updated dungeon rifts’ behavior, music, and SFX patterns.[/p]
  • [p]Added SFX to the “Day of the Poem” quest[/p]
  • [p]Tweaked dialogues and added audio in the “Era of Fear” cinematic[/p]
  • [p]Added theme music for all champions[/p]
  • [p]Added SFX for all minor champions[/p]
  • [p]Added SFX for some Endgame quest affixes and Chaos mutations on elite enemies[/p]
  • [p]Added SFX for Ancestries gameplay effects[/p]
  • [p]Added SFX for Talents[/p]
  • [p]Made general tweaks and tuning on characters, enemies and environments[/p]
  • [p]Added SFX in the Test of Will consequences and special waves[/p]
  • [p]Added SFX on destructible eggs during Swamp “In the Dragon’s Maw”[/p]
  • [p]Added various SFX during Act 3 quests:[/p]
    • [p]The Forgotten Battle[/p]
    • [p]Toriel’s Light and the Bridge of the Fallen[/p]
    • [p]Fafnir’s Fortress[/p]
    • [p]Paradise Lost[/p]
    • [p]The first Dragon-Blood[/p]
  • [p]Added various SFX during Hunt 4 quests:[/p]
    • [p]Journey through Hell[/p]
    • [p]Maze of Lava[/p]
    • [p]Bridgehead in Erde-NĂČr[/p]
    • [p]Kill the Dragon in the egg[/p]
    • [p]Koleos Summit[/p]
    • [p]Daring Reconnaissance[/p]
    • [p]Assault on the Fortress[/p]
    • [p]In Search of Alaric[/p][p][/p]
[h3]🚀Optimization[/h3]
  • [p]Fixed several crashes[/p]
  • [p]Fixed an issue where the game would sometimes freeze[/p]
  • [p]Fixed a performance issue when looting fragments[/p]
  • [p]Fixed a memory issue caused by the snowy fog effect during the Vidskrig - Banished Lord of Nurorgartt’s introduction cinematic, which could lead to a crash if skipped[/p]
  • [p]Fixed an issue where some NPC animations in the City of Montesail could cause performance drops[/p]
  • [p]Improved overall online stability for both server-side and P2P connections[/p]
  • [p]Reduced enemy population in Vidskrig - Banished Lord of Nurorgartt’s Lair to improve multiplayer performance.[/p]
  • [p]Applied overall tweaks and optimizations to the Draconic Atlas menu[/p]
  • [p]Overall tweaks & optimizations on characters skills[/p][p][/p]
[h3]🐛Bug Fixes[/h3][p]Skills, Talents & Attributes[/p]
  • [p]Fixed a weird interaction with the oracle “Summoner Strategist”  reducing all DoT to 0[/p]
  • [p]Fixed Chaotic Armour (Oracle) skill granting infinite barrier briefly when spammed[/p]
  • [p]Fixed Ancient Runes (Barbarian) stacking indefinitely[/p]
  • [p]Fixed an exploit where Savage Whirlwind (Barbarian) could be channeled indefinitely without consuming energy[/p]
  • [p]Fixed an issue where the Enhanced Vision modifier (Oracle) did not interact correctly with the Spiritual Aura (Oracle passive tree)[/p]
  • [p]Fixed Lightning Beam (Oracle) energy consumption with Vision[/p]
  • [p]Fixed Electrifying Charge (Electric Wyrmling) behavior with summons[/p]
  • [p]Fixed Control talent in multiplayer doing damage each time per player having the talent[/p]
  • [p]Fixed an issue with the Control talent where damage display and battle log were incorrect[/p]
  • [p]Fixed Electric Wave (Oracle) skill symbiosis visual effects[/p]
  • [p]Fixed a missing tag on Solar Flare (Knight) skill[/p]
  • [p]Fixed area tag missing on Volatile Decoction (Tracker) skill[/p]
  • [p]Fixed a Core / Utility damage multiplier on:[/p]
    • [p]Executioner’s Claw (Tracker)[/p]
    • [p]Malignant Assault (Tracker)[/p]
    • [p]Resonating Strike (Barbarian)[/p]
    • [p]Voices of the Dragon (Barbarian)[/p]
  • [p]Fixed an interaction between Foresight (Oracle) modifier and Explosive Eruption (Oracle)[/p]
  • [p]Fixed damage display and double damage issues on Offensive Rampart (Knight)[/p]
  • [p]Fixed an issue with Inhuman Reflexes (Tracker Talent) not triggering on death[/p]
  • [p]Fixed an issue with Psychokinesis (Oracle) when interrupted[/p]
  • [p]Fixed Intense Propulsion (Knight) glowing weapon effect not disappearing if the animation was canceled[/p]
  • [p]Fixed an issue with Path of Cold (Ice Wyrmling)[/p]
  • [p]Fixed various tooltips errors and missing tags on skills[/p][p][/p]
[p] Story Quest & Gameplay[/p]
  • [p]Fixed an issue in the “At the Heart of Dark Worship” quest where the effect would keep dealing damage near the dungeon borders after defeating Naga Padang[/p]
  • [p]Fixed an issue in Act 1 where Sirkiel and Knephiel (Champions) had wrong spawn animations[/p]
  • [p]Fixed Sumdia animations in Act 2[/p]
  • [p]Fixed trackers’ incorrect rotation during “The Battle of Pont-Noir” after retaking the village[/p]
  • [p]Fixed visual inconsistencies for Astrea during the “The Eye and the Spirit”[/p]
  • [p]Fixed Captain Alix T-posing into the ground in “Daring Reconnaissance”[/p]
  • [p]Fixed an issue in “Okeanos Counterattack” where Gerome would not get back up after starting his prayers[/p]
  • [p]Fixed the Water Breathing ritual being misplaced during the fight against Grimariel in “Echoes of Grievances Past”[/p]
  • [p]Fixed Young Harald rotating incorrectly toward the player during a dialogue in “Voices of the past” quest[/p]
  • [p]Fixed character placement in the tavern during “Songs of Glory” to prevent Cornelys and Truelson from standing above the ground[/p]
  • [p]Fixed barbarians leaving their outpost during “Domistria III : Steel”[/p]
  • [p]Fixed the Arkeocruog arena in “Domistria I: Leader” not spawning or remaining spawned[/p]
  • [p]Fixed inconsistencies with the Scale Illumination altar missing in “Survival of the Fittest and Law of the Just”[/p]
  • [p]Fixed wrong NPC behaviour and orientations in:[/p]
    • [p]Race against Time[/p]
    • [p]Survival of the Fittest and Law of the Just[/p]
    • [p]The Noose Tightens[/p]
    • [p]Master of Fire[/p]
  • [p]Fixed various issues with prisoners during “Glory Enough for One”[/p]
  • [p]Fixed Alaric’s weapon being visible during the “The Monster in the Lava Plains” dialogue[/p]
  • [p]Prevented Captain Alix from moving too far during “Journey through Hell”[/p]
  • [p]Fixed Son-kan not teleporting after dialogue in “Unmasking the Enemy”[/p]
  • [p]Fixed NPCs rotating toward the first speaker during dialogues in “Back to the Light” and “Era of Fear”[/p]
  • [p]Fixed incorrect dialogue animations in various quests that caused scaling issues on Barbarian NPCs[/p]
  • [p]Fixed Son-kan rotation during the “Merging of Two Worlds” dialogue[/p]
  • [p]Fixed Alaric’s animation and VFX not displaying during Alaric’s Protection in “Maze of Lava”[/p]
  • [p]Fixed missing quest indications in “The Lord of Okeanos” when returning to the city during the quest[/p]
  • [p]Fixed a missing quest marker during Alaric’s Protection in “Maze of Lava”[/p]
  • [p]Fixed Son-kan showing two quest icons above his head when captured in “By Kalaarang's Design”[/p]
  • [p]Adjusted damage calculations in “Illumination” and “The Gold and the Soup” (endgame) quests to prevent scaling that could make them impossible to complete[/p]
  • [p]Fixed an issue in “Blood Sorcery” ritual where the beam did not always target a player[/p]
  • [p]Fixed an navmesh issue in Jungle of Kalah that could sometimes block Son-kan during “The Lost Scale”[/p]
[p][/p][p]Endgame Quest[/p]
  • [p]Fixed a missing path between two quests on the third map in the war room[/p]
  • [p]Fixed the “Purge the cult” quest marker pointing to the wrong portal, Ancient Ruins instead of Corrupted Temple, in the “Hunt for Kalaarang - Banished Lord of the Jungle”[/p]
  • [p]Fixed an issue in the  “Hunt for AlbĂ©ric Main-Leste” where soldiers would spawn incorrectly when the player got very close by preventing soldiers to be able to move[/p]
  • [p]Fixed an issue where arrows pointing to enemies were missing during Live Canons event, that could happen in Chaos Hunts[/p]
  • [p]Fixed a missing indication for where the relic was dropped in the “Hunt for Nohog”, now a quest indicator at the Relic Thief’s death location - pointing to the drops[/p]
  • [p]Fixed an issue where the progression could be blocked if an objective was interacted with too early during the Battering Ram quest[/p]
[p][/p][p]Online[/p]
  • [p]Fixed "Craft & Equip" button not equipping ornaments if the player is in an online City[/p]
  • [p]Removed the Missing Tracker quest from Saur Iknog - Banished Lord of Erde-Nor endgame hunt to prevent issues in multiplayer[/p]
  • [p]Fixed destroy objectives sometimes not completing in multiplayer[/p]
  • [p]Fixed server rollbacks that could still occur during online sessions[/p]
  • [p]Fixed the final boss in Chaos Hunt being selectable as random but not as a forced encounter[/p]
  • [p]Fixed death logs not always updating correctly in multiplayer[/p]
  • [p]Fixed Electric Hazard and Electric Elite VFX not displaying properly during online endgame hunts[/p]
  • [p]Fixed cinematic skip button behavior in multiplayer[/p]
  • [p]Fixed cinematics not properly stopping in some multiplayer cases[/p]
  • [p]Fixed Androdaiktos Orb skill in multiplayer[/p]
  • [p]Fixed a navmesh issues that could teleport characters far from their previous position during online sessions[/p]
  • [p]Added the “Wait for players” option to “Era of Fear" cinematic to fix some graphic issues if players were not gathered together in multiplayer[/p]
  • [p]Fixed an issue with the quest compass not appearing when joining another player during a search objective, such as in “Hunt for Amphisbaina.”[/p]
  • [p]Fixed an issue with Explosive Shot (Tracker) skill not working properly for other players in multiplayer[/p]
  • [p]Fixed damage display and battle logs for summons sometimes not working as intended in multiplayer[/p]
  • [p]Fixed various VFX & SFX not ending properly in multiplayer[/p]
  • [p]Fixed Damage over Time not being displayed properly in multiplayer[/p]
  • [p]Fixed death malus applied to the wrong player when revived by another player[/p]
  • [p]Fixed the Sacred Tree (Eikidikt) not displaying correctly to all players during “The Day of the Poem” in multiplayer[/p]
  • [p]Fixed some enemies not appearing when joining an ongoing Test of Will in multiplayer[/p]
  • [p]Fixed wave numbers not synchronizing if a player joined at the very end of a wave in the Test of Will[/p]
[p]
Co-op[/p]
  • [p]Fixed an issue where the first player could not move or attack properly with the mouse if the second local player had the Ancestral grid opened[/p]
  • [p]Fixed an issue where the second local player’s input was not working when a gameplay-blocking menu was opened[/p]
  • [p]Fixed second local player being able to be stuck in an ability if they press the button at the same frame as the first local player opening the pause menu[/p]
  • [p]Fixed camera when using dodge or Arcane Portal (oracle) in local co-op[/p]
  • [p]Fixed an issue with portals texts in the Test of Will that may not be set when the focus changes and players failed the test in local co-op[/p]
  • [p]Fixed the Dark Merchant icon not displaying the correct tab in local co-op[/p]
  • [p]Fixed an issue where the second local player could rotate the first player’s fragment if both players were dragging fragments simultaneously[/p]
  • [p]Fixed an issue where the second local player could not scroll tooltips[/p]
  • [p]Aligned the Eternal Gift choice menu to the right for the second local player to prevent tooltip collisions[/p]
  • [p]Fixed the first local player’s mouse being locked when the second local player opened their skill grid[/p]
  • [p]Fixed the second local player being able to block their cursor by pressing “A” while hovering over the fragment chest viewport[/p]
  • [p]Fixed the loot filter button in the player menu being visible for the second local player[/p]
  • [p]Fixed controller type not being correctly detected as PS5 when adding a local co-op player with the first controller getting redirected to the second player (i.e. only one controller is connected)[/p]
[p][/p][p]UI[/p]
  • [p]Removed the “City XP Gain” notification for “Activity Finished” when completing a Test of Will. Players now only see the specific XP gain that scales with the number of wave[/p]
  • [p]Fixed relic count on the world map not updating immediately when collecting a relic[/p]
  • [p]Fixed many buff icon textures not having a correct alpha channel[/p]
  • [p]Fixed Damage over Time display on health bars[/p]
  • [p]Adjusted the remaining shaders value font to prevent text flickering when the value changes[/p]
  • [p]Tweaked skill grid slot display to ensure compatible fragments remain visible during selection or when using the Dark Merchant[/p]
  • [p]Fixed tutorial popups sometimes never disappearing in specific conditions[/p]
  • [p]Fixed an issue that could create a misleading gear display after closing the Memorialist menu and opening the Inventory[/p]
  • [p]Fixed sell reward feedback not showing Primordial Dust count[/p]
  • [p]Fixed an issue that could loose the cursor focus when deleting a city using a controller[/p]
  • [p]Fixed the minimap sometimes appearing empty when starting a dungeon[/p]
  • [p]Added magnet behavior for menus when using a controller[/p]
  • [p]Fixed divine resources not being selectable in some cases within the Enchantment menu[/p]
  • [p]Fixed quality mode not resetting properly on consoles when using “Reset All to Default”[/p]
  • [p]Fixed selection mode that would remain active when closing the Enchantment menu in some cases[/p]
  • [p]Fixed Wyrmling Armor talent sources not displaying in talent tooltips[/p]
  • [p]Fixed fragments sometimes not updating when moving a character skill in the Ancestral Grid[/p][p][/p]
[p]SFX[/p]
  • [p]Fixed Spadiel sub-boss theme not playing during its fight[/p]
  • [p]Fixed a SFX issue on Androdaiktos Orb skill[/p]
  • [p]Fixed music during the scale illumination event in the “Illumination on the Ruins of Fafnirstrid” ritual[/p]
  • [p]Fixed “Meridies Cornely’s Plot” cinematic not properly stopping music when skipped[/p]
  • [p]Fixed an issue where Draghurss footsteps would not play correctly[/p]
  • [p]Fixed Test of Will sound not working as intended / correctly after loading screens[/p]
  • [p]Fixed a rare case where death overlay sounds stopped playing[/p]
  • [p]Fixed an issue with Targeting (Tracker’s gimmick) not always triggering its SFX upon executing an enemy[/p]
  • [p]Fixed Skokiel’s (Champion) clones SFX not properly ending after being defeated[/p]
  • [p]Fixed endgame portals SFX not always behaving correctly[/p]
[p]

Misc.[/p]
  • [p]Fixed players being able to craft rings of Legendary rarity or higher without a talent[/p]
  • [p]Fixed Race against Time quest dialog which was depending on an optional visit to be optional too[/p]
  • [p]Fixed damage display on enemies with multiples hitbox, such as Vidskrig - Banished Lord of Nurorgartt[/p]
  • [p]Fixed Twitch Drops options sometimes not appearing in the customization menu[/p]
  • [p]Fixed an issue where Koleos Geyser explosions would sometimes not trigger[/p]
  • [p]Fixed an issue where one-shotting an enemy sometimes did not register the damage in the battle log[/p]
  • [p]Fixed an issue where the layout would become unstable when loading the list of unlocked items or adding items to sacrifice[/p]
  • [p]Fixed teleporter interaction not happening in some cases[/p]
  • [p]Fixed dust reroll cost being too high[/p]
  • [p]Fixed crowd control effects triggering on Titan type elites and city elite dummies
    [/p]

Dragonkin: The Banished (Xbox Series X) Review


Action RPG fans have been fed extraordinarily well over the past decade. Diablo fans have gotten a remake and a new mainline title, Path of Exile 2 has made waves, and other titles like Grim Dawn have developed a religious following. With such a growing selection, Dragonkin: The Banished is developer Eko Software’s second attempt at the genre, and it is a title that fits neatly into that gameplay niche. Dragonkin: The Banished is a dungeon-crawling power trip that serves deep, dynamic systems and class building to fans and newcomers of the genre alike.





Dragonkin: The Banished throws you into the deep end right away as souped-up, final-build versions of each of the classes available on the character-select screen. Unlike other ARPGs, this is a novel way to approach class selection. After having a turn at playing the final form of the four builds, I came away most impressed by the Barbarian because of his overwhelming similarities to how the class plays in Diablo, and I would... Read more

Hotfix is OUT!

[p]Hello dragon hunters,[/p][p]The hotfix for Patch 1.3.66.54113 is now available for you to download.[/p][p][/p][p]🐛 Bug Fixes[/p][p][/p][p]Quests[/p]
  • [p]Fixed an issues where the teleporter to the plains from the city would not appear on the mini-map after completing “Talk to the Grand Tracker Yula”[/p]
  • [p]Fixed a blocker that could prevent the progression in "The Battle of Pont-Noir"[/p]
  • [p]Fixed a blocker in the “Blood Sorcery” quest where the laser could be stuck at certain angle[/p]
  • [p]Fixed a blocker in the last act of the story involving Champions, which could either spawn multiple champions or none at all[/p]
[p]Stability & Technical Fixes[/p]
  • [p]Fixed several crashes[/p]
  • [p]Improved multiplayer stability[/p]
  • [p]Fixed an issue where multiple monitors of the same model did not appear in the options, preventing switching between them[/p]

We're giving away a free DLC! (cosmetic)

[p]Note: We're temporarily out of codes and are currently in the process of restocking them. We'll update everyone on our Discord when these are available.

Hey everyone![/p][p]As you already know, Dragonkin: The Banished is now in 1.0, and we couldn’t have done it without YOU![/p][p]To celebrate this incredible milestone we're giving everyone a ✹free✹ DLC to claim![/p][p][/p][h2]Light of the First Praise[/h2][p]"What herald can tell a legend without light? The white Dragons understood this well, let them light your way to greatness."[/p][p][/p][h2]How to claim your ✹free✹ DLC?[/h2]
  1. [p]Join our Discord[/p]
  2. [p]Type [c]/claim[/c] in any channel[/p]
  3. [p]Grab your key from the bot message[/p]
  4. [p]Go to Steam > Games > Activate a Product on Steam and enter your code[/p]
  5. [p]Equip your new cosmetic in the Cosmetic tab in your inventory[/p][p]
    [/p]
[p]Have a great week y'all![/p][p][/p]

Dragonkin: The Banished 1.0 is OUT NOW!

[p]Hello everyone,[/p][p]It’s the moment we’ve all been waiting for![/p][p]After one year in Early Access, three major content updates, we’re out now in 1.0! [/p][p]We’re thrilled to welcome you into Dragonkin, whether you're a brand-new player or a veteran ready to discover what the full release has to offer.[/p][p][/p][p]But before that
 Check out our brand new Trailer for (almost) all the info:[/p][previewyoutube][/previewyoutube][p]So, let’s take a look at what to expect from today’s 1.0 release![/p][p]
[/p][h2]The Full Game (full story)[/h2][p]During Early Access, players could only experience the prologue and the first act of the story, concluding with the defeat of Kaaralang, Banished Lord of the Jungle.[/p][p]With the addition of three more acts, Dragonkin’s story arc is now complete and available to play through in its entirety. So, if the game has been on your wishlist while you waited for it to leave Early Access, now’s the perfect time to embark on your adventure.[/p][p]For our veterans, we hope you’ll enjoy revisiting our game and each boss with more context, new cinematics, and the narrative design improvements we’ve implemented in 1.0 to make the world of Dragonkin more lively. We're also adding achievements with proper names![/p][p][/p][p]Here’s a preview of one of the cinematics featured in Act 2:[/p][p][/p][h2]Couch Co-op[/h2][p]Most of you probably already know this, but we’re thrilled to bring Couch Co-Op to Dragonkin: The Banished. Now, up to 2 players can team up to hunt the Banished Lords together and tackle the story. [/p][p][/p][p]If you’d like to learn more about it read our DevBlog: [/p][p][dynamiclink][/dynamiclink][/p][h2]Blood Scales Edition[/h2][p][/p][p]Along with 1.0, we are releasing the "Blood Scales Edition" on Steam![/p][p]This edition includes all cosmetic content from Founder Packs 1, 2, 3 and 4 + Lord Pack.[/p]
  • [p]Full game[/p]
  • [p]40 pieces of armor (cosmetics)[/p]
  • [p]5 cosmetic packs for the City of Montescail[/p]
  • [p]17 visual effects for your character[/p]
  • [p]4 visual effects for your divine familiar
    [/p]
[p]What if I already have Dragonkin & Founder Packs on Steam?[/p]
[p]You can “complete the collection” with Steam if you own the game already.[/p][p]Additionally, if you’ve played the game in Early Access and have already claimed one or more Founder Packs, the price of the Blood Scales Edition will be adjusted accordingly.[/p]
[p][/p][h3]Also, we’re running a 10% discount to celebrate the 1.0 launch![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Twitch Drop [c]March 16th 10 AM CET[/c] [c]until[/c] [c]March 31st 01:29 AM CET[/c][/h2][p]That’s right! Many Twitch Drop rewards are available for you to obtain![/p][p]As we’re leaving Early Access March 16 we’ve prepared cosmetics for you to obtain on Twitch. All you need to do is watch any Dragonkin: The Banished streams between those two dates to unlock the following rewards:[/p][p][/p][p]Rewards are awarded based on watch time.[/p]
  • [p]1h = Death Animation[/p]
  • [p]2h = Portal[/p]
  • [p]3h = Wing & Wyrmling Trail[/p]
[p]Find the Twitch Drop campaign here, and rewards can be redeemed through your Twitch Inventory.[/p][p]You’ll need to create a MyNacon account to redeem your code.[/p][p][/p][h2]We hope you enjoy Dragonkin![/h2][p]One year of Early Access. Wow. When we launched on March 6, 2025, we handed you the keys to our vision of an ARPG. And you didn’t just play, you helped us shape and make it better over time![/p][p]Developing Dragonkin: The Banished has been an incredible journey and we can’t believe what an amazing and passionate community we have. We’re very excited to welcome a whole new batch of Hunters to the world full of dragons and, if it’s your first time here, make sure you head over to our official Discord community.[/p][p]We can’t wait to hear what you think of 1.0! Thank you so much and don't forget to join us:[/p][p][/p][p]Please, check our Patch Notes below:[/p][p][/p][h2]1.0 Update Patch Notes[/h2][p]Patch notes will feature a \[đŸ”„] emoji whenever the change is based on community feedback![/p][p][/p][h3]\[Highlights][/h3][p][/p]
  • [p]Full Story[/p]
[p]Players can finally experience the complete story of Dragonkin: The Banished.[/p][p]This update adds the remaining acts, bringing the total to four acts![/p]
  • [p]Co-op[/p]
[p]Players can now play the game in Couch Co-op, up to 2 players.[/p]
  • [p]New Talents[/p]
[p]This update introduces a total of 8 new talents:[/p][p][/p][p]Talents:[/p]
  • [p]Resonance (Oracle)[/p]
  • [p]Summoner Strategist (Oracle)[/p][p][/p]
  • [p]Lethal Toxins (Tracker)[/p]
  • [p]Inhuman Reflexes (Tracker)[/p][p][/p]
  • [p]Ultimate Overheating (Knight)[/p]
  • [p]Ferocious Protection (Knight)[/p][p][/p]
  • [p]Bloodcurdling Cry (Barbarian)[/p]
  • [p]Vengeful Thorns (Barbarian)[/p]
  • [p]Blood Scales Edition[/p]
[p]Cosmetic content from Founder Packs 1, 2, 3 to 4 + Lord Pack:[/p]
  • [p]40 pieces of armor (cosmetics)[/p]
  • [p]5 cosmetic packs for the City of Montescail[/p]
  • [p]17 visual effects for your character[/p]
  • [p]4 visual effects for your divine familiar[/p]
  • [p]Twitch Drops[/p]
[p]Exclusive cosmetic content :
[/p][p]1 visual effects for your character[/p]
  • [p]1 visual effects for your wyrmling[/p]
  • [p]1 visual effect for “On death”[/p]
  • [p]1 visual effect for the portal[/p]
[p]
[/p][p]To claim Twitch Drops you must have a MyNacon account[/p]
[p][/p][h3]\[Update][/h3][p][/p][p]🎼 Gameplay[/p]
  • [p]Steam Achievements are now available with proper names.[/p]
  • [p]The new talents can now be obtained through loot, including pendants[/p]
  • [p]Certain User Interface  elements are now hidden on player’s death, including health / mana texts, pinned stats, and unspent attribute notifications[/p]
  • [p]The finale Endgame Hunt is now unlocked once the 8-hunt requirement is completed on the map (War room)[/p]
  • [p]In multiplayer, City Customization now only appears on player side, allowing them to set the Online city appearance on their side
    [/p]
[p]⚖ Balance[/p]
  • [p]Reduced primordial dust reroll cost by 60% (Enchanter)[/p]
  • [p]Increased material and resource maximum cap to 99,999[/p]
  • [p]Increased base loot quality on Draconic Fate Card: -20% → -10%[/p]
[p][/p][p]Talents[/p]
  • [p]Corrupted Blood now affects all basic skills and has a higher cost at lower ranks[/p]
  • [p]Accuracy ‘chance’ is higher at rank 2 and 3: 1 / 2 / 5 → 1 / 3 / 10[/p]
[p][/p][p]Statistics[/p]
  • [p]Updated maximum HP attribute value for bosses to prevent health from being capped in multiplayer[/p]
[p][/p][p]Overall tweaks[/p]
  • [p]Fate Tempter (potion effect) has been adjusted to now reduce healing by 50% instead of 75%, applied multiplicatively[/p][p][/p]
[p]Tracker[/p]
  • [p]Dance of Daggers[/p]
    • [p]Movement speed while channeling: -50% → -40%[/p]
    • [p]Damage per dagger: 25% → 35%[/p]
[p]Wyrmling[/p]
  • [p]Electrifying Charge[/p]
    • [p]Damage decreased: 20% → 15%
      [/p]
[p]✹ Quality of Life (QoL)[/p]
  • [p]Endgame Dungeons / Test of Will teleportation icons now point properly to the city and the War Room[/p]
  • [p]Added a feedback in the death menu when your character is about to be resurrected
    [/p]
[p]đŸ—ș Environment[/p]
  • [p]Adjusted lighting and its intensity in the Catacombs of Fire dungeon[/p]
  • [p]The teleport to the Master of Fragment has been updated
    [/p]
[p]đŸ–„ïž Menu & UI[/p]
  • [p]Added a “Confirm” button in resolution settings[/p]
  • [p]Displayed owned gold and primordial dust in all Dark Merchant tabs[/p]
  • [p]Added floating text feedback when buying or selling items[/p]
  • [p]Displayed actual attribute values in the Arsenal instead of just base values[/p]
  • [p]Removed “Rename” text in the chest tab[/p]
  • [p]Updated credits to add voice actor casting[/p][p][/p]
[p]đŸŽ„ Cutscenes & VFX[/p]
  • [p]Updated visual effects for the Oracle talent: Marching Spirit[/p]
  • [p]Updated visual effects for two Ancestors: Torvald Egilsson and Ildur Skalddottir[/p]
  • [p]Cinematics for all bosses now play during endgame hunts (can still be skipped)[/p]
  • [p]Updated dialogue animations for squad members and some NPCs[/p]
  • [p]Various tweaks to the camera in the prologue cinematics
    [/p]
[p]🔊 Music & SFX[/p]
  • [p]Added sound effects for minor champions: Jaka Lingung, Amphisbaina and Nidhogg[/p]
  • [p]Updated sound effects in the “Meridies Cornelys’s Plot” quest[/p]
  • [p]Added sound feedback in the “At the Heart of Dark Worship” quest[/p]
[p][/p][p]🚀Optimization[/p]
  • [p]Fixed various crashes[/p]
  • [p]Fixed crash related to Steam Input[/p]
  • [p]Fixed the talent “Accuracy” that could cause performance issues when triggered[/p]
  • [p]Made network optimizations to improve stability and performance[/p]
  • [p]Updated FMOD to version 2.03.12[/p]
  • [p]Updated Oodle SDK to 2.9.15 for Intel 13 & 14th gen

    [/p]
[h3]\[Fixes][/h3][p][/p][p]🐛Bug Fixes[/p][p][/p][p]Online:[/p]
  • [p]Fixed an issue where aggro would sometimes not work as intended during online sessions[/p]
  • [p]Fixed some issues with the Battle Log during online sessions[/p]
  • [p]mproved layout elements to the “Multiplayer management” for better readability[/p]
  • [p]Fixed an issue where Bosses and Semi-bosses could spawn with 1 HP when playing online[/p]
  • [p]Fixed an issue where the “City list” would not refresh correctly when transferring a character to an online city[/p]
  • [p]Fixed Knephiel (champion) visual effects not visible to all players online[/p]
  • [p]Fixed Tracker Innate Ability not working during online sessions[/p]
  • [p]Fixed the Barbarian’s Axe of Toriel skill sometimes disappearing during online sessions[/p]
  • [p]Fixed an issue where reloading after a quest update could sometimes take you to the wrong map if another map was already loading[/p]
  • [p]Fixed an issue where the “Vidskrig – Banished Lord of NurĂ”rgartt” boss would not properly register death, preventing players from leaving the area or claiming loot[/p]
  • [p]Fixed quests being left in an incorrect state when starting an endgame hunt while another player was in an endgame quest lobby[/p]
  • [p]Fixed on Sayapburuk (minor champion) who could permanently stay invisible to some players in online[/p]
  • [p]Fixed Kalaarang – Lord of the Jungle (boss) “spawn eggs” ability, during phase 2, not working properly in online[/p]
  • [p]Fixed some cases where players in a same Online City were not in the same instance, preventing them from seeing each other[/p]
  • [p]Changed elites to simple enemies with level multipliers (+20) and added a death modifier to the vision objectives in the endgame quest “Hunt for Skokiel”[/p]
  • [p]Fixed Action and Toxic hazards in endgame quests[/p]
  • [p]Fixed a blocker where returning to the city after the endgame quest “Hunt for Styganthropos” could soft-lock the player[/p]
  • [p]Fixed an issue when leaving mid escort during the endgame quest “Hunt for Kaldorttir”[/p]
  • [p]Fixed a rare bug where online players weren’t teleported to the start position in dungeons, causing some desynchronization[/p]
  • [p]Fixed some disconnections occurring during loadings
    [/p]
[p]Offline:[/p]
  • [p]Fixed an issue where some talents weren’t correctly applied from equipment and Wyrmling passives and wouldn’t work[/p]
  • [p]Fixed an issue where AI would stop at immovable objects even when it could attempt to glide through them[/p]
  • [p]Fixed an issue where loot could appear underground, inaccessible to players, at the start of the “Vidskrig – Banished Lord of NurĂ”rgartt” boss final phase[/p]
  • [p]Fixed health, shield, and mana loss occurring when reattributing points[/p]
  • [p]Fixed invisible wall issues in the Catacombs of Fire that would prevent players from progressing further in the dungeon[/p]
  • [p]Fixed some minor translation errors in English and French[/p]
  • [p]Fixed some Spanish translation issues where Core abilities were translated differently in the keywords list compared to the rest of the game[/p]
  • [p]Fixed several icons in the endgame map that would remain oversized when closing the endgame map with the cursor over them[/p]
  • [p]Fixed help button overlapping with world map menu tabs[/p]
  • [p]Fixed Aionikles Ancestor level 20 effect reducing damage instead of increasing it[/p]
  • [p]Fixed the Ancestry Shortcut displaying an incorrect description in settings[/p]
  • [p]Fixed an issue where a Gift of Eternal could remain locked when opening multiple Gifts at the same time.[/p]
  • [p]Fixed the Loot Filter modifier rarity rule not working properly and the selection popup blocking gameplay[/p]
  • [p]Fixed Chaos Hunts rules not reloading properly when opening the menu[/p]
  • [p]Fixed !!Invalid!! message appearing when Chaos Hunt rule would change[/p]
  • [p]Fixed the description for Oracle’s Psychokinesis skill[/p]
  • [p]Fixed various spelling mistakes in dialogue and skill descriptions[/p]
  • [p]Fixed the red dragon texture quality during the jump sequence in the Tracker introduction (prologue)[/p]
  • [p]Fixed some Draconic Corrupted affix values being incorrect[/p]
  • [p]Fixed spawn and death locations for both champions: Skokiel and Sirkiel[/p]
  • [p]Fixed Tracker’s Treacherous Rain skill visual effect occasionally not stopping[/p]
  • [p]Fixed Fire Wyrmling skill “Avenging Catapult” being incorrectly tagged as a DoT[/p]
  • [p]Fixed several Wyrmling skills missing tags[/p]
  • [p]Fixed Transcendance and Focus modifiers to work correctly with summons[/p]
  • [p]Fixed Ultimate Enhancement tooltips to display the correct values[/p]
  • [p]Fixed the projectile of the Toxic Wyrmling skill: Plague Glands[/p]
  • [p]Fixed Son’kan not teleporting at the end of “The Battle of Pont-Noir”[/p]
  • [p]Fixed Wyrmling stuttering during dialogue[/p]
  • [p]Fixed AI that wouldn’t stop “Fear” behavior while in dialogue[/p]
  • [p]Fixed an issue where the Divine Familiar was lost if the player moved too far away suddenly[/p]
  • [p]Fixed an issue where the breach indicator arrow was not appearing on the mini-map and world map during the final endgame hunt in the War Room.[/p]
  • [p]Fixed an issue where the Test of Will quest would sometimes fail to progress / complete[/p]
  • [p]Fixed an issue where characters rotated toward the player when they shouldn’t during dialogs[/p]
  • [p]Fixed tributes not being visible when dragged[/p]
  • [p]Fixed an issue where buff tooltips weren’t updated when the buff disappeared[/p]
  • [p]Fixed unwanted textures appearing above some tents in the Tracker Camp[/p]
  • [p]Fixed an issue where a summon would stop attacking[/p]
  • [p]Fixed Mo’riya Undes’leg Ancestor projectile visuals to be adaptive element[/p]
  • [p]Fixed an issue where the city view displayed a black fade when transitioning from district zoom to the overview[/p]
  • [p]Fixed trophies displaying placeholder values instead of empty slots in the Arsenal[/p]
  • [p]Son-kan doesn’t have a bow anymore until the player give it back to him in “By Kalaarang’s Design” quest[/p]
  • [p]Son’kan now teleport with his scale rather than walking in “Blood Sorcery” quest[/p]
  • [p]Fixed an issue where the champion didn’t spawn properly at the end of the “The Battle of Pont-Noir” quest[/p]
  • [p]Fixed an issue where the Inspect option didn’t disappear properly upon completing the endgame quest ‘Hunt for Dewata Cenkang”[/p]