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Patch Note #3

Bug fixes


[h3]We fixed a number of small bugs that would interrupt of softlock your games. [/h2]

  • Fixed a hitbox bug that would cause items to go through teleporters
  • Fixed a bug that would make
  • Fixed a typo in English that would spell "tranfer" instead of "transfer"
  • Fixed a bug on Linux that would cause symbols on showers not to be displayed in world 2.
  • Fixed a bug that would allow to sell the cat tree very far away from the selling zone
  • Fixed a bug that would occur on outlines when picking up pillows
  • Fixed a bug that would allow to put a nail in an item without another item being snapped to it.
  • Fixed a bug in level 1-19 that caused a softlock because of flying over the conveyor belt.


Improvements


[h3]We improved little things in the game to give you a better experience. This category can apply to level design, furniture design, score balancing and QoL. [/h3]

  • We changed the backrest of the rocking chair (R0xxx1ng ch41r) to make it more separable from the seat.
  • We added a "back to main" button in the lobby so you don't have to use escape menu. The game will ask you if you're sure.
  • Changed the position in which the TV stand (T1V1) plank is held so that it is more comfortable to snap things to it.
  • We've changed the pattern of the cushions on the deckchair (D3ckch41r) and reduce their number so that it's easier to describe and chose from.
  • We've changed the couch (C0uch) pillows so that they are easier to tell apart in their shape AND in their pattern.
  • We've added an indication in the instructions to show which part is "central" in each piece of furniture. This is the part that is "sold" when you sell your furniture.
  • We've increased the speed at which you move in the water by default, and we've increased the degree of control you have once in the water (speeding up, slowing down, etc.).
  • We've increased the distance at which one WeirdoZ can catch another in the water from the shore.


All these changes are available on PC, mac and linux.