Hotfix 0.2.2
A huge thanks to everyone providing balancing feedback and bug-reports over the weekend; we’ve been hard at work, and are pushing out a hotfix today. Here’s some of the key issues resolved:
Quest Progression:
Fixed an issue when loading older saves, where the progression in Room 1 was reset
Cleaned up the death sequence and waking up
Fixed a Dawn
Fixed a bug where the “Fix the Bed” wouldn’t trigger for some people.
Fixed a case where you could break “Get Poison from Dawn” quest progression if you already had the flowers in your inventory
Bug Fixes:
Fixed an issue reported regarding picking Daffodil and Zennia flowers.
Fixed a potentially broken minigame (Fixing Bell 2 in the bell-tower)
Fixed a bug where you’d get locked out of the mines after completing Tyra’s questline
Fixed a weirdness when skipping in the painting minigame
Cleaned up the storey UI
Fixed not being able to access the Save menu when opening save/load from the pause menu
Card battle fixes:
Keep and Destroy cards now work correctly
Fixed a bug where story-combat elements were retained for the next random combat
Fixed a bug where temp-cards weren’t loading their sprites correctly.
Apart from that, we're part of the DeckBuilder Fest this week!
As always, if you have any issues, let us know. You can report bugs here, or come join our Discord (https://discord.gg/Tsy5znC) for realtime help!
Quest Progression:
Fixed an issue when loading older saves, where the progression in Room 1 was reset
Cleaned up the death sequence and waking up
Fixed a Dawn
Fixed a bug where the “Fix the Bed” wouldn’t trigger for some people.
Fixed a case where you could break “Get Poison from Dawn” quest progression if you already had the flowers in your inventory
Bug Fixes:
Fixed an issue reported regarding picking Daffodil and Zennia flowers.
Fixed a potentially broken minigame (Fixing Bell 2 in the bell-tower)
Fixed a bug where you’d get locked out of the mines after completing Tyra’s questline
Fixed a weirdness when skipping in the painting minigame
Cleaned up the storey UI
Fixed not being able to access the Save menu when opening save/load from the pause menu
Card battle fixes:
Keep and Destroy cards now work correctly
Fixed a bug where story-combat elements were retained for the next random combat
Fixed a bug where temp-cards weren’t loading their sprites correctly.
Apart from that, we're part of the DeckBuilder Fest this week!
As always, if you have any issues, let us know. You can report bugs here, or come join our Discord (https://discord.gg/Tsy5znC) for realtime help!