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Magic Path Beginnings - Update 0.3.3

The magic path is underway, and while a pure-magic run will not be possible (you start the game with relatively high science), it adds a lot of abilities that compliment the science path nicely.

Changelog:
  • Added the Anomaly - check the wyrms tunnels around the old bunker, this is where you'll get quests for the magic path.
  • Added first few magic path quests and achievements.
  • Wyrms now respawn in those tunnels.


I don't want to spoil too much, but the magic path ends currently once you've made the magic laboratory. The Alter and Blood gems have placeholder icons, and the evolve dragon button is intentionally disabled - if you're a modder and try to enable it, you do so at your own risk haha!