1. Macabre
  2. News

Macabre News

120K Wishlists Achieved! Thank You for Your Incredible Support!



We are absolutely blown away by the support we've received from all of you. Reaching 120K Wishlists 📈 is an incredible milestone that we couldn’t even dream of when we started this journey. It's a testament to the amazing community that has rallied around Macabre, and we are beyond grateful.

As a small indie team from Down Under 🩘, We're eternally grateful for the incredible support of our community, and we want to thank each and every one of you for helping us reach this monumental milestone! Your belief in Macabre fuels our passion and drives us to make the best game possible. 

Our progress on our Kickstarter has been amazing! 🎉🎉 We’re close to reaching our next stretch goal, and the excitement is real. Your contributions are making a big difference, helping us bring more content, new maps, and terrifying monsters to life in Macabre.
 
[previewyoutube][/previewyoutube]

For those who haven't yet, there’s still time to grab early access alpha packs and be among the first to experience the fear and thrill of Macabre. Check out our Kickstarter page and join us on this incredible journey.


Please share this message far and wide, and let's keep this momentum going strong! Spread the word, across socials and let's make sure Macabre reaches its full potential. 👏👏

Want to stay up-to-date and help build a strong community of Rift enthusiasts? Follow our socials and add "Macabre" to your Steam Wishlist. Your engagement is crucial—it helps spread the word, attracts more supporters, and signals to platforms the strong interest in our game.Every follow, like, and wishlist addition is a step towards making "Macabre" a terrifying success.

BACK ON KICKSTARTER

Meet Macabre's Maker of Nightmares



Today, we want to shine a light on the man behind the stunning and spine-chilling art of Macabre—industry veteran Jake Hempson. Jake has a long history with sci-fi horror, starting with his work on the "Aliens vs Predator" game. Inspired by films and games like Alien, Dead Space, and Event Horizon, Jake aims to evoke those same spine-tingling feelings through the design of creatures, costumes, and environments in our game.

Over to Jake:

Soooo
 an industry veteran, eh? (Yes, yes, I have been around the block.) I'm a bit of a mixed bag. I originally studied graphic design in South Africa, then moved to the UK, aiming to get into comics illustration and concept art. I wound up teaching myself 3D animation, eventually working on the "Aliens vs Predator" game for Rebellion.

Several games later, I came to OZ and worked for Krome Studios in Brisbane. Eventually, I transitioned into a 3D generalist for VFX/TVC, working at Cutting Edge, where I first met Jay.

A few years and several films later, I reconnected with Jay and was excited to learn he'd been working on a multiplayer horror game (Macabre). I wanted in as I love horror and creature design, as well as some of the nerd-core sci-tech aesthetics we have in mind (more on that later). —Jake Hempson




Macabre Just reached it's Kickstarter funding goal in under 38 hours



[h3]G'day fellow Rift Enthusiasts!![/h3]

[h3]We are thrilled to announce that our Kickstarter campaign has been fully funded in just 48 hours! 🎉 Your incredible support has made this possible, and we are beyond grateful. But this is just the beginning.

With your continued support, we have a plethora of exciting stretch goals lined up, including new maps, terrifying monsters, thrilling quests, and much more! These stretch goals will enhance your experience and bring even more depth and horror to the world of Macabre.[/h3]

[h3]Your support is crucial—not just in funding 'Macabre' but in shaping its future. So what are you waiting for? Come be a part of the community that's shaping Macabre. Head over to the Kickstarter, check out the rewards, and jump into the conversation on Discord[/h3]



[h3]Early Access:[/h3]
Be one of the first to plunge into the eerie world of Macabre. Gain exclusive Alpha Access and experience the game before its official release. Navigate through chilling environments and uncover dark secrets ahead of the general public.

[h3]Exclusive Kickstarter Rewards:[/h3]
Kickstarter backers have the unique opportunity to claim exclusive rewards that won’t be available on release. From bespoke character skins, Walking Trails, in-game titles, and even leaving your mark within the game world!

[h3]Support Creative Independence:[/h3]
Macabre is a testament to creative freedom and innovation in gaming. By backing this project, you are directly supporting indie game development and helping us bring unique, immersive experiences to life. Your support enables us to maintain creative control and ensure that Macabre is as terrifying and engaging as envisioned.

[h3]Become Part of the Community:[/h3]
Join a community of like-minded horror and gaming enthusiasts. As a backer, you will have the opportunity to provide feedback, participate in discussions, and even influence future developments of the game.

[h2]Head over to the Kickstarter and don't miss out! We can’t wait to see you in the Rift![/h2]

Macabre Just Launched on Kickstarter!🎉🎉 New Gameplay Trailer is out now! đŸŽ„

[h3]G'day fellow Rift Enthusiasts!! We're excited to announce the launch of our Kickstarter campaign 🎉 Be among the first to play Macabre with Alpha Access and help support Indie Development whilst exclusive skins and physical rewards that'll make you stand out in the Rift .[/h3]

[previewyoutube][/previewyoutube]
 
[h3]Your support is crucial—not just in funding 'Macabre' but in shaping its future. So what are you waiting for? Come be a part of the community that's shaping Macabre. Head over to to the Kickstarter check out the rewards and jump into the conversation on Discord[/h3]
 


[h3]Early Access: [/h3]
Be one of the first to plunge into the eerie world of Macabre. Gain exclusive Alpha Access and experience the game before its official release. Navigate through chilling environments and uncover dark secrets ahead of the general public.

[h3]Exclusive Kickstarter Rewards: [/h3]
Kickstarter backers have the unique opportunity to claim exclusive rewards that won’t be available on release. From bespoke character skins, Walking Trails, in-game titles, and even leaving your mark within the game world!
 
[h3]Support Creative Independence: [/h3]
Macabre is a testament to creative freedom and innovation in gaming. By backing this project, you are directly supporting indie game development and helping us bring unique, immersive experiences to life. Your support enables us to maintain creative control and ensure that Macabre is as terrifying and engaging as envisioned.
 
[h3]Become Part of the Community: [/h3]
Join a community of like-minded horror and gaming enthusiasts. As a backer, you will have the opportunity to provide feedback, participate in discussions, and even influence future developments of the game.


[h2]Head over to the Kickstarter and don't miss out! We can’t wait to see you in the Rift! [/h2]

Weforge Development Podcast #01: Inception, Challenges, and Vision for Macabre



Hello!

We're excited to bring you our very first Weforge Studio podcast episode! Join Jay and Jake, the creative forces behind Macabre and Co-Fonders of Weforge Studio, as they guide you through the inception, development, and vision of their debut game, Macabre.



[h2]Key Highlights:[/h2]

  • Birth of Weforge Studio: Learn how Jay and Jake's shared passion for gaming and creativity blossomed into the establishment of Weforge Studio amidst extensive lockdowns of the pandemic.
  • Crafting the World of Macabre: Delve into the creation of Banjo, a character intricately designed to balance mystery and guidance, and how he fits into the broader narrative of Macabre.
  • Gameplay Dynamics and Vision: Explore the core gameplay of Macabre, focusing on player agency, stealth, and a multiplayer experience that fosters both teamwork and strategy.
  • Overcoming Challenges: Gain insights into the initial challenges of founding a game studio, from establishing legal frameworks to assembling a dedicated team, and how perseverance and community support have been instrumental in our journey.
  • Looking Ahead: Get a glimpse of our aspirations for Macabre as we discuss our ambition to evolve it from a game into a universe rich with diverse narratives and gameplay possibilities.


If you have questions you'd like us to answer next time, drop them in the comments.

Thank you all for your support. We hope you enjoy the first episode!