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Macabre News

200,000 Wishlists! Thank You!

Riftwalkers, we’ve hit a huge milestone!

Macabre has officially crossed 200,000 wishlists on Steam! As a small indie team, this level of support means everything to us. It’s incredible to see so many of you excited to dive into the Rift, and it keeps us pushing forward every single day.

To celebrate, here’s a look at Macabre in action! Huge thanks to KManT02 for capturing this intense moment during our alpha playtests.

[previewyoutube][/previewyoutube]

[h2]Why are wishlists important?[/h2]
Wishlists help us gauge interest in Macabre and ensure we’re making the best launch decisions. They also provide insights into localisation priorities.

Here are the top 5 regions where Macabre is most wishlisted:


  1. North America
  2. Asia
  3. Western Europe
  4. Eastern Europe
  5. Latin America


https://store.steampowered.com/app/1794830/Macabre/

[h2]Playtests – Sign Up Now[/h2]
We’re currently running alpha playtests with our Kickstarter backers, and we’ll be expanding access in the future.

Want to be among the first to play? Make sure you’ve wishlisted Macabre and signed up for public playtests on Steam!



[h2]Join the Macabre Discord[/h2]
Macabre is best experienced together, and our Discord community is the perfect place to connect.


  • Get exclusive updates and be the first to know about new playtest waves.
  • Find teammates and squad up for future playtests.
  • Join discussions, share strategies, and be part of the Macabre community.


Join the Macabre Discord Now!

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Macabre Alpha Test #01 Begins Soon – Get Ready to Enter the Rift!



🗝 The Macabre Alpha Playtest is Here!

Hello Riftwalkers, the wait is almost over—Macabre Alpha Test #1 is launching soon, and we can’t wait to see what chaos unfolds!
  • 3:00 PM PST (23 February - USA West Coast)
  • 6:00 PM EST (23 February - USA East Coast)
  • 10:00 AM AEDT (24 February - Australia)
  • 11:00 PM GMT (23 February - UK/Europe)


*Playtests will run for 2 weeks. Approx. 15 GB Download.



☢️ What to Expect


This is our first-ever large-scale playtest and an early preview of Macabre, exclusive to Kickstarter backers.
  • Many features are still in development, and performance issues & bugs are expected.
  • Our AI is in its infancy—this test will help us understand how you play the game, so we can begin implementing more advanced monster behaviours.
  • We are a tiny indie team—currently, just three of us working full-time to bring this vision to life.
  • Your honest and constructive feedback will help shape the future of this project—don’t hold back!

It means the world to us. Thank you for being part of this! 🙏️



🎮 Sign Up for the Public Playtest!

You can also now sign up for the upcoming public playtest on our Steam page. The public playtest will take place later this year, and signing up ensures you'll be notified when it’s live.






Join the Discord!

With nearly 5,000 members, our Discord server is the best place to connect with fellow fans, share your thoughts on the game, and get immediate support. It’s also where you’ll find access to the exclusive Alpha Rift channel, where we share development previews and discuss ideas with other Alpha playtesters.

Join us here: https://discord.gg/macabre








🌟 Support us


It’s not too late to support the project and gain access to the Alpha! However, we want to set clear expectations for new backers:

[h3]Reasons to Support:[/h3]
  • Join 3,000 players already in the Alpha playtest.
  • Connect with fellow fans and share your feedback directly with the devs.
  • Gain early access to future playtests as new features are introduced.
  • Unlock exclusive cosmetics to showcase your role as an early supporter.
  • Support a dedicated indie team who value and listen to their community.



[h3]Why It Might Not Be Right for You:[/h3]
  • If you’re expecting a polished, bug-free experience—this is an early Alpha designed for testing and feedback.
  • If you’re a content creator, please note this is a closed test. We’ll have early previews for creators closer to launch.








https://store.steampowered.com/app/1794830/Macabre/



DEV UPDATE 15 – New Gameplay Features, AI Enhancements, and Soundscape



Hello Riftwalkers!

With Halloween upon us, we’re back with some fresh spooktacular updates. We’ve been hard at work on new gameplay mechanics, AI upgrades, and immersive soundscapes that’ll bring Macabre to life in chilling detail. Here’s what’s new:





[h3]New Gameplay Mechanics: Enhanced Stealth and Environmental Interactions[/h3]
We’ve expanded your stealth options, adding new crouch-sprint and lean abilities so you can outwit the Crawler. The lean function lets you peek around corners without giving yourself away, while the new “push” ability brings a bit of chaos to your friendships—because now, you can give your mates a shove when the Crawler’s too close for comfort!



The monster's vision has become more nuanced, now tracking your movements based on specific body regions. This enables more advanced stealth mechanics, depending on how much of your character is visible.



[h3]New Escape Options and Traps[/h3]
We’ve added more hiding places, like beds and crawl spaces, so you can quickly take cover when things get hairy. New noise traps and alerts also let you get creative, luring the Crawler away from your location with some tactical thinking. The Flare Gun is also now reloadable, so so be on the look out for spare ammo.



[h3]Procedural Plot System[/h3]
To keep the world of Macabre unpredictable, we’ve developed a new procedural plot system that dynamically spawns different prefabs across the map, adding a fresh layer of variability to each playthrough. From hideouts to traps, and even entire structures, these procedural plots will make every run feel distinct as new elements populate the environment with each session.



[h3]Soundscapes for a Richer, Spookier Experience[/h3]
The Macabre soundscape has levelled up, with new sounds for each surface, like wood creaks, carpet shifts, and metal clangs, all adding to the atmosphere. Reverb zones around the Outpost areas amplify these sounds, and new noise alerts give an extra sense of dread as the Crawler approaches.

[previewyoutube][/previewyoutube]

[h3]Bug Fixes and Visual Updates[/h3]
This month’s bug fixes tackled animation, replication, and crouching object issues to keep gameplay smooth and intense. We’ve cleaned up animations for crouching, leaning, and pushing, improving overall movement look and polish. Improved collision consistency and updated spawn points have also given the environment a more cohesive feel.



[h3]Join the Alpha![/h3]



We’ve also been hard at work implementing our exclusive Kickstarter rewards,including the newly finished Riftwalker skin set. With Macabre nearing Alpha testing, now’s the time to jump in and secure your spot in the Alpha, along with unique rewards like the Riftwalker set, available only through Kickstarter. You’ll not only be among the first to experience Macabre but will directly help shape its future. As a small indie team, your support makes all the difference 🙏.





[h3]Until Next Time[/h3]
The past few months have been incredibly productive, with new features, tactical gameplay updates, and bug fixes pushing Macabre ever closer to completion. Thanks to the support of our backers, we've been able to ramp up development, and we're excited to share even more progress soon.

Stay tuned for more updates, and thank you for being part of this incredible journey with us. Your support drives us forward every step of the way.




[h3]Join the Discord![/h3]



With over 4,600 members and counting, our Discord server is the best place to connect with fellow backers, get the latest news, and share your thoughts on the game. You can also access the exclusive Alpha Rift, where we post development previews and discuss ideas with fellow Alpha Playtesters.

Join us here: https://discord.gg/macabre

DEV UPDATE 14 – Full Steam Ahead! Multiplayer, Alpha, and Gameplay Previews

Hello, Macabre community!

It’s been a while since our last official dev update in November 2023, and we’re excited to share everything we’ve been working on. You can catch up on previous updates over on our Steam page or get weekly updates on our Discord.

Thanks to our successful Kickstarter campaign, we’ve seen a huge boost in productivity, with much of the team now working full-time. This has brought us closer to the finish line, and we’re excited to say that most of Macabre's core features are now implemented.

Over the past six months, we’ve been hard at work expanding core features, enhancing AI, refining multiplayer, and tackling bugs. Our focus has been on polishing the gameplay experience and adding new features like traps and more responsive monster behaviour. It’s been an intense journey, but we’re thrilled with the progress and are inching ever closer to Alpha Testing.

Let’s dive into what’s been happening month by month as Macabre edges toward completion!





[h3]December 2023: Laying the Groundwork[/h3]
December was all about setting up the foundation for what was to come. We focused on getting multiplayer functionality up and running, allowing players to host and join games—a crucial step as we prepare for more extensive testing. Alongside that, we tackled numerous technical fixes, including input settings, asset validation, and localisation scripts, while preparing for the transition to Unreal Engine 5.3. This groundwork proved essential for the rapid progress we made in the following months.



[h3]January 2024: Expanding and Polishing the World[/h3]
In January, we concentrated on expanding our maps and refining player movement. We reintroduced audio sublevels into the Chapter One map and added sublevels for various lodges, bringing more complexity and atmosphere to the game. These environments helped shape the testing landscape, particularly for multiplayer quality-of-life updates.

We also addressed various bugs, including issues with crawler AI, audio replication in multiplayer, and several map-related challenges, ensuring smoother gameplay moving forward as we continued refining Macabre.



[h3]February 2024: Enhancing Core Mechanics[/h3]
In February, we concentrated on refining the core mechanics of Macabre. We implemented the ability to quit to the menu—crazy, I know! But alongside this small yet essential feature, we rolled out something much more exciting: Seeker B, another powerful tool in your arsenal to help you take on Macabre.

A major focus this month was on fixing issues with the Crawler's movement, audio, and overall AI behaviour, making it a more responsive and challenging foe. We also streamlined the audio setup, ensuring that sounds are appropriately attenuated, making the environment feel more immersive and intense. These updates, while not flashy, are crucial in building a smoother, more engaging experience.



[h3]March 2024: Feature Tweaks and Stability[/h3]
March was all about refining features and improving stability. We added artefacts to the game world, enhancing player interactions and combat. Animation improvements included smoother player kill sequences, giving combat a more visceral feel.

We also squashed various bugs, from equipment issues to animation glitches, and worked on enhancing environmental elements like dynamic weather and time controls to make the world feel more alive.



[h3]April 2024: Combat and Cinematic Enhancements[/h3]
In April, we made significant strides in fine-tuning both the gameplay and visual elements of Macabre. Seeker D art was completed, seamlessly blending into the game's sci-fi aesthetic. We also set up a new staging area in Chapter One, which allowed us to test and refine features before implementing them more widely across the game.

Performance-wise, we continued optimising the environment, focusing on foliage displacement and adding replication for foliage interaction, making the world more dynamic. On the bug-fixing front, we tackled some critical issues like the death crash bug and made improvements to Crawler abilities, such as active chemo.



[h3]May 2024: New Gameplay Teaser, Kickstarter Launch, and Multiplayer[/h3]
May brought exciting new ways to explore the world of Macabre. We introduced rope and swing bridges, adding new vertical exploration options. Multiplayer saw key improvements, with refined VOIP integration enhancing player communication.

Our focus was on ensuring a smooth multiplayer experience by resolving bugs related to Crawler physics, character spawning, and portal replication. These updates laid the groundwork for future playtests, ensuring both single-player and multiplayer experiences would run seamlessly.

We also gave fans a first look at gameplay in our Narrative Trailer, which launched alongside our Kickstarter campaign—an exciting but massive undertaking.



[previewyoutube][/previewyoutube]

[h3]June 2024: Deepening the Core Experience[/h3]
June brought exciting developments in our core mechanics. We overhauled the input-matching minigame system and expanded the inventory and loot systems, giving players a more intuitive way to manage their resources. The Space Shifter mechanics also took shape, with the extraction system being implemented.

We also made big strides in multiplayer, making it easier for players to join games via Steam friends lists. Key fixes, including smoother torch aiming and camera angles, ensured a more controlled and immersive gameplay experience.



[h3]July 2024: Elevating AI and Kickstarter Funded![/h3]
July was an exciting month for Macabre as we celebrated the successful completion of our Kickstarter campaign. Thanks to the incredible support of our backers, we surpassed our goal, enabling us to continue development at full throttle.

On the development side, we made significant strides in refining the AI, particularly with the Crawler. Its new player-tracking behaviour has made it a more relentless and adaptive threat, ensuring that every encounter feels intense and unpredictable. We also introduced new mechanics that allow the Crawler to navigate the environment more effectively, keeping the pressure on players regardless of where they are.

With the Kickstarter campaign now behind us, we’ve been able to fully focus on pushing Macabre forward, and we’re excited to continue sharing the journey with all of you as we get closer to delivering the game.



[h3]August 2024: Expanding Traps and Tactical Play[/h3]
August was an exciting month, packed with new traps and tactical gameplay elements. We added multiple traps to the game, giving players more tools to outsmart and outmanoeuvre their enemies. From the SteelJaw to bottle traps and new projectile-based traps, the player's toolkit is now more versatile than ever, allowing for creative and strategic play when dealing with the dangers of Macabre.

We also enhanced enemy AI, introducing an improved Crawler aggro system that makes enemies more reactive to player actions, heightening the overall challenge.

Visually, we enhanced the game's atmosphere with new post-processing effects tied to traps and abilities, while optimising environmental elements to ensure smoother gameplay. It was a month of refining these systems, making sure they offer both tactical depth and satisfying gameplay moments.



[h3]September 2024: Alpha is getting closer![/h3]
As September rolled in, we inched closer to a playable alpha build. Most of the core features are now nearly complete. In preparation for this, we've deployed our first build on Steam for backer testing, and so far, everything is running smoothly. There are still a number of bugs to squash, but we're steadily making progress.

One of the standout additions this month was the Bird Trap, an environmental hazard that players can accidentally trigger, alerting the Crawler and ramping up the tension in an instant. It's just one of the many traps we've introduced to keep players constantly on edge.

We also reintroduced gamepad support, improved VOIP functionality (now featuring Local and a radio function), and optimised textures and particle effects to improve performance without sacrificing the eerie atmosphere.



[h3]Until Next Time[/h3]
The past few months have been incredibly productive, with new features, tactical gameplay updates, and bug fixes pushing Macabre ever closer to completion. Thanks to the support of our backers, we've been able to ramp up development, and we're excited to share even more progress soon.

Stay tuned for more updates, and thank you for being part of this incredible journey with us. Your support drives us forward every step of the way.



[h3]🏃‍♂️ Late Pledges[/h3]


Following numerous requests from followers who couldn't back the campaign during its official duration, we've decided to open Late Pledges. If you missed out on a reward, you can still find it here.

Late Pledges will also help us gather additional funds to further enhance the game's quality. By participating in Late Pledges, you give us the opportunity to strengthen our team, spend more time polishing features, or add new ones to the game.





[h3]Join the Discord![/h3]



With over 4,500 members and counting, our Discord server is the best place to connect with fellow backers, get the latest news, and share your thoughts on the game. You can also access the exclusive Alpha Rift, where we post development previews and discuss ideas with fellow Alpha Playtesters.

Join us here: https://discord.gg/macabre



Thank you again to all our backers for your incredible support. If you have any questions, feel free to contact us via Discord.

Thank you, and see you again soon!

Weforge Studio

🔴 Macabre Dev Kickstarter Q&A

[h3]Watch on Twitch[/h3]