Update 0.52 | Patch Notes
Greetings Hunters,
We’re excited to announce that 0.52 is now live! Just make sure to update your game to continue your journey through Zakov.
As mentioned in our dev blog last week, this update will be introducing a new skills system to ZERO Sievert that will replace the legacy gun skills. We’re looking forward to seeing what you think about the 24 new skills we’ve added!
Without further ado, let’s get into the patch notes.
We’ve introduced 24 New Weapon Skills and gun types that only get better the more you use them.
All new weapon skills:
[h3]Other Features[/h3]
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We’re excited to announce that 0.52 is now live! Just make sure to update your game to continue your journey through Zakov.
As mentioned in our dev blog last week, this update will be introducing a new skills system to ZERO Sievert that will replace the legacy gun skills. We’re looking forward to seeing what you think about the 24 new skills we’ve added!
Without further ado, let’s get into the patch notes.
Patch Notes 0.52
We’ve introduced 24 New Weapon Skills and gun types that only get better the more you use them.
All new weapon skills:
- Close Quarters Training
Description: Minimum effective range of this weapon is reduced by 40%
Weapons classes applicable: Assault Rifles tier.2, DMRs tier.2, Sniper Rifles tier.3 - Reload Artist: Scopes
Description: Allows you to remain zoomed-in while reloading this weapon when scoped
Weapons classes applicable: DMRs tier.1, Sniper Rifles tier.1 - Reload Artist: Speed Reload
Description: Double-press the reload button to speed up the reload process of magazine-fed weapons, but any ammunition already in the magazine will be lost
Weapons classes applicable: Pistols tier.2, SMGs tier.1, Shotguns tier.2, Assault Rifles tier.1, DMRs tier.2 - Reload Artist: Double barrel
Description: Allows double-barreled shotguns to be reloaded in one go by inserting both shells at once - Run and Gun
Description: You can now shoot this weapon while sprinting
Weapons classes applicable: Pistols tier.1, Shotguns tier.2 - Marksman Awareness
Description: When using this weapon while scoped, you will be able to partially see the area beyond the reticle interface, while the cross-hair will also be instantly visible
Weapons classes applicable: DMRs tier.1, Sniper Rifles tier.1 - Fast Focus
Description: Hover over the target with the cursor to make the cross-hair shrink more quickly
Weapon classes applicable: SMGs tier.1, Assault Rifles tier.1, DMRs tier.1, Sniper Rifles tier.1 - Fast Hands
Description: Switching to this type of weapon is 50% faster
Weapons classes applicable: Pistols tier.1, SMGs tier.2, DMRs tier.2, Sniper Rifles tier.2 - Penetrating Shot
Description: A killing shot will result in the bullet continuing on its path to hit a second target behind the first
Weapons classes applicable: SMGs tier.3, Shotguns tier.3, Assault Rifles tier.3, DMRs tier.3, Sniper Rifles tier.3 - Empowered Backup
Description: For 2.5 seconds after swapping to this weapon, all shots will have 15% increased damage
Weapons classes applicable: Pistols tier.1, SMGs tier.2, Shotguns tier.1 - First Bullet
Description: The first bullet of each magazine deals 30% more damage
Weapons classes applicable: Pistols tier.2, Shotguns tier.3, Assault Rifles tier.2, DMRs tier.3, Sniper Rifles tier.3 - Impaler shot
Description: Hitting an enemy will decrease its speed by 30% for 1 second
Additional: Speed decrease duration is increased to 2 seconds for sniper rifles
Weapons classes applicable: Pistols tier.3, SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2, Sniper Rifles tier.2 - Prolonged Vision
Description: When you hit a target they will remain visible for 2 seconds when going out of sight
Weapons classes applicable: Pistols tier.2, SMGs tier.2, Assault Rifles tier.1, Sniper Rifles tier.2 - Killer Reload
Description: Increase reload speed by 20% for 1.5 seconds after killing an enemy
Weapons classes applicable: SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2 - Vital Shooting
Description: By hovering over a target with your cursor for a short time before shooting, the shot will ignore some of its armor - Improvised Sniper
Description: Hovering over the target with the cursor for 1 second will increase the maximum effective range of the weapon for that shot
Weapon classes applicable: Assault Rifles tier.1 - Shotgun Master
Description: If using Slug ammunition the maximum effective range is increased
Weapon classes applicable: Shotguns tier.2 - Phantom Bullets
Description: When shooting Automatic weapons for at least 0.3 seconds, you can continue shooting for a short time even after the magazine is empty
Weapon classes applicable: SMGs tier.3, Assault Rifles tier.3 - Crosshair Myopia
Description: Increases the radius of the circle in which the cursor must stay to avoid glancing shots - Emergency Sprint
Description: After switching to this weapon, your movement speed will increase by 20% for 3 seconds - Armour? No Problem
Description: All shots have an additional 20% chance to penetrate armour - Suppressive Fire
Description: Provides a 15% damage boost to weapons while firing continuously for 0.5 seconds - Flank Master
Description: If you are undetected, or not in the viewing cone of an enemy, you will receive a 15% damage boost - Steady Sniper
Description: After hitting an enemy while scoped, the optic crosshair will have double the Ergonomics statistic for 2 seconds
[h3]Other Features[/h3]
- First Time User Experience prompts - NPCs are more chatty when you first start a game and might comment on the success or failure of starting raids
- Improved support for Steam Deck
- Exit sign on Bunker
- Improved display for debug controls
- Localisation for new features
- Legacy gun skills removed (replaced with new Weapon Skills system)
- Fixed an issue with Steam deck functionality being inconsistent when playing with KB & M
- Fixed a crash involving stacking items from Hideout stash into player inventory
- Fixed issue where you could spam shoot to stop the reload being finished for single bullet fed guns
- Fixed wrong word prompt being displayed for actions on some gamepads
- All DMRs are no longer included in sniper perks
- Inventory now displays correct controls when the player remaps them
- Connecting a gamepad when booting up the game now displays correct text size
- Added different button prompt icons to match the icons for the main gamepad manufacturers
- Player damage blood graphic size reduced, no longer obscures the close-up
- Teleporting now functional when you have a weapon equipped
- Player inventory can no longer be opened at the same time as the weapon closeup
- Player location will now display on the map when you’re inside a building
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