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Devlog #58 - Dynamic audio for the gate

Hey Adventurers!
We're back with another exciting devlog! This time, we’re diving deep into the dynamic audio implementation for an interactive element—the Collapsible Gate. Get ready to explore how sound enhances immersion and gameplay!

How the Collapsible Gate Works
The Collapsible Gate is designed as a dynamic obstacle that blocks the player's path until they interact with a button. When the gate is closed, only debris remains on the ground, representing the collapsed structure. Once the gate is opened, the debris reverses its motion, seemingly reconstructing itself into an energy force field that maintains the active state of the gate. Players must press the button to collapse the gate, clearing their way forward.

The Audio Challenge
To create a compelling and immersive experience, we needed to craft an audio system that responded dynamically to the player’s interaction. The challenge was to seamlessly integrate two key sound elements:
  1. Debris movement (falling and reversing to its original state)
  2. Force field activation and deactivation

Our talented sound engineer meticulously designed sound effects for the debris and force field, ensuring a realistic and impactful auditory experience. However, we aimed for more than just great sound—we wanted real-time responsiveness, making audio a living part of the gameplay.

[previewyoutube][/previewyoutube]

Making the Audio Dynamic
To achieve this, we developed a value-based system through programming logic that dynamically adjusts sound effects depending on how the player interacts with the button. The button press state determines which sounds play and when.

1. Quick Button Tap (Minimal Interaction):

If the player briefly steps on the button (e.g., just passing over it), the press value moves from 0 to around 0.3.
In this case, we only play the force field deactivating sound, followed by a subtle force field reactivation as the button resets to its default state.
The debris collapse sound does not play, since the gate does not fully deactivate.


2. Full Button Press (Gate Fully Collapses):

If the player stands on the button or places an object on it, the press value reaches 1.0.
The force field fully deactivates, and after a calculated delay, the debris collapse sound plays, syncing perfectly with the animation of debris hitting the ground.
This approach ensures that the audio matches the visual representation of the collapsing gate, creating a seamless experience.


3. Quick Re-entry (Button Press Interrupted):

If the player steps off the button and quickly steps back on, the press value moves from 1.0 to around 0.7.
Instead of replaying the full collapse sequence, the system plays only the force field activation followed by deactivation sound, skipping the debris reverse.
This prevents audio clutter and maintains a natural flow, avoiding unnecessary repetition of sounds.

[previewyoutube][/previewyoutube]

Why This Approach Works
By implementing a value-based dependency system, we ensure that the Collapsible Gate's audio adapts fluidly to player interaction. This provides us with several advantages:

  • Increased flexibility – If we adjust the speed of the gate’s activation or deactivation during development, the audio system adapts automatically without requiring changes from the sound engineer.
  • More natural audio transitions – Sound effects are no longer rigidly tied to fixed animations but instead respond to real-time player actions.
  • Optimized performance – By eliminating redundant audio triggers, we reduce unnecessary processing overhead, ensuring smooth performance.


Thank you for your continued support! We’re excited to keep pushing the boundaries of immersive gameplay. Stay tuned for more updates, and don’t forget to follow us on social media!
See you in the next Devlog!

Best Regards,
The Playdew Team

https://store.steampowered.com/app/1752540/Lost_Twins_II/