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  3. v0.28 Patch Notes

v0.28 Patch Notes

[h3]New Hero: Night Druid[/h3]
Spellcaster with potential to do lots of damage and heal allies. Can further evolve to specialize in summoning, damage, or healing
Evolves from Mage -> Druid (NEW) -> Greater Druid (NEW)

[h3]New Hero: Ent[/h3]
Tanky support hero with the ability to summon and heal allies.
Evolves from Mage -> Druid (NEW) -> Greater Druid (NEW)

https://youtu.be/TRKG_hCFXwc?si=Ia1QLDq1yBWZiMjS

[h3]General Changes:[/h3]
Attack Speed now increases attack animation speed at 75% effectiveness, and made it so animation speed / attack speed has no limit.
Made nearly all units easier to click by adding an additional bigger collision box for each unit purely for clicking and selecting
Updated the default and targeting cursors to new ones and made them slightly bigger
When hovering over a unit, the cursor now changes color. Red for enemy, yellow for ally and green for self.
Improved the look of certain projectiles when despawning by allowing the effects to deactivate properly
Updated starting units descriptions to show all possible final evolutions
Units can now drown, taking 100 + 5% max HP damage each second while under water
All units can now mini jump in target direction if they get stuck on unwalkable terrain by simply right clicking anywhere
Made the map lighting less bright
The cursor is now locked to window during gameplay and unlocked when in lobby

[h3]PvP Map Changes:[/h3]
Moved dragon boss to top right and expanded the map at bottom area.
Updated the map terrain, including addition of a river which flows through the center and eventually leads to the bottom right ocean area
Units can now escape the ocean area by walking up the river, but take damage while too deep in the ocean (as explained in general changes)
Added small human base with a lesser healing fountain at bottom
Updated the lighting to be less bright. Night time given a bluer tint.
Passive gold gained increased after 10 minutes by 1.5x, after 15 minutes by 2x
Day / Night cycles made shorter from 210 -> 175 seconds.
Human / Undead creeps made weaker
Lowered volume of neutral dragon death
Reduced waves on lake to make it less disorientating
Undead team minions no longer despawn when day starts
Spirits now get teleported away if try to move too close to undead base to prevent base rushing
After first nightfall, rabbits will periodically spawn around the map and wander to random areas. Rabbit spawn rate scales with number of players.
Increased XP gained from rabbits
Undead Base now gets +500 max HP per player in the game.
Ancient turtles and satyrs now have less change of spawning.

[h3]RPG Map Changes:[/h3]
This game mode is now a persistent world! Rather than hosting an RPG custom lobby, players can now join and leave freely on a single server
To support a persistent map, all units that previously didn't respawn now respawn after some time. (typically 45 minutes)
Added a new high level dungeon Graveyard as well as a little medium level training area with orcs.
Added 9 new items dropped by various monsters
Can no longer build near portals or spawn area
Castle Final Boss now has a small chance to resist stuns or freezes
A giant goat has been added somewhere in the mountains
Fixed bug where creeps may respawn early if leaving/entering that creep's spawn region

[h3]Client/Lobby Changes:[/h3]
Completely rewrote almost all lobby and login code as it was just placeholder code.
Logging in and going back to lobby now loads much faster
Lobby list refreshes and shows new lobbies faster
Lobby now properly terminates when the host leaves
Matchmaking gets cancelled if new player joins or leaves
You can now select which region you want to host a game. All players in the lobby will connect to the server on the chosen region.
Added a test mode which can be activated any time and require users to enter in a code in order to create a lobby
Player's account level is now displayed and visible to other players in lobby
The list of game server statuses now updates more frequently and remains visible at all times
Added error handling such as if matchmaking fails, showing error message popup
Improved security and logging
Many other bug fixes
Removed friends list feature
Removed latency feature
Removed ready button

[h3]Bug Fixes / Optimizations:[/h3]
Increased maximum bandwidth usage by 3x. If anyone notices any stuttering or lag may have to revert this.
Fixed bug where necromancer could get stuck after casting Raise Dead. Raise dead no longer has 1 second cooldown.
Fixed issue where creeps would spawn on unwalkable areas or underneath big units such as dragon
Units can no longer get stuck on unwalkable areas such as cliff sides due to the jump mechanic described in general changes.
Optimized stop order to not repeatedly check navigation every tick
Fixed issue where stop order didn't work for passive units such as turnip or builder
Fixed bug where on rare occasions neutral bosses could stop moving on pvp map
Slightly optimized creep camp spawns on rpg mode
Optimized perks, rpg item drops, and upgrades stacking. Fixed a potential crash if stacking too many upgrades.
Optimized spells that can infinitely buff a target unit
Fixed bug where you can't buy wood or teleported if 6 items
Fixed bug where couldn't cast sprint while other abilities active
Fixed issue where shop menu blocks seeing how much gold you have on some resolutions
Fixed bug where you could go past level 30
[*](v0.30) fixed crash caused by deflecting certain projectiles

[h3]Balance / Unit Changes:[/h3]
Fountain heal 4% -> 3%
Increased attack range of various human ranged units
Added ability for all walls to self destruct if need to clear space
Wind archer projectiles now fire from the bow rather than the archer's feet
Wind archer evade now gives 90% damage reduction and stun immunity while in the air. CD and manacost reduced slightly.
Slightly increased cost of some late game builder upgrades
Undead Tower range decreased
Adjusted some RPG creeps xp and gold bounties

[h3]Other Minor Changes:[/h3]
Improved wolf and goat idle animations
Mage and Ice Mage now shoot attack projectiles from the staff instead of body
Wind archer wind arrows impact SFX can now properly stack on same target
Undead Tower and Citadel projectiles made less bright
Lich can no longer evolve to undead berserker
Removed unnecessary collision on fountain
Increased creep damage scaling based on number of players for survival mode