Patch Notes 1.0.0.8
Bug Fixes:
Balancing:
Miscellaneous:
- Fixed a bug where players could be incapacitated multiple times, potentially creating a situation where the match wouldn't end
- The "Ringmaster" in "The House Always Wins" won't try to follow players inside an elevator anymore
- Fixed a bug that prevented the S+ achievement from triggering
- Fixed a Steam invite bug that prevented players from being invited if a contract was played before
- Fixed a Steam invite bug that allowed a 5th player to be invited in a full room, which caused a black screen bug
- Fixed fast interaction bugs with sanity pills and yellow boxes
- Players that are incapacitated in a floor in "The House Always Wins" will have their "X" icon placed in the correct floor on the mini map
- Walkie Talkie now works in all puzzle interactions
- The Lobby picture after completing "Learning the Basics" now properly display the correct player
- Fixed a bug where the "Idferno" in "A Simple Job" would emmit a sound as if it was hitting a security door, even if it wasn't
- Fixed a bug where the service elevator would desync if yellow boxes were thrown in it, not my putting it manually
- Items that were left too close to the elevator won't be teleported to another floor anymore
- Fixed elevators in the hard contract in "The House Always Wins" will properly behaved when called from any floor
- In the "Learning the Basics" map, if played by 3 or 4 players, the announcer would play a future dialogue right after clocking out in the 1st day. This does not happen anymore
- The perk that removed movement speed penalties by carrying heavy items now works in gasoline gans and the 2nd module of the bomb puzzle in "The House Always Wins"
- You now need to install 60 blinds to get 100% in "A Simple Job" hard contract, instead of a lower number
- Fixed various missing collisions which could make players fall outside of the game world
- Fixing a collision bug when the red circular words appeared in the control room in "The House Always Wins"
- Fixed the preview images of the decorative walls in the Lobby PC
- Guest players should not spawn on top of the other in the Lobby anymore
Balancing:
- Increased the time needed to weld the lower part of the cage in the "A Simple Job" hunt contract
Miscellaneous:
- Added an option to invert Y axis on mouse/controller
- Collision performance optimizations overall, specially in "The House Always Wins"
- Made important interactions have a wider range for better usability (ex: incinerator)
- Adjustments in the Lobby TV screen for better usability when leaving room, kicking players and swapping characters
- Moved a CCTV camera that had most of it's vision blocked by a service elevator
- Small localization fixes
- General small performance optimizations