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Hired 2 Die News

DEMO UPDATE

📢 Major Demo Update – Just in Time for Launch!

Hello, colleagues!

We’re thrilled to share that the demo for Hired 2 Die has been updated with a host of improvements and enhancements as we gear up for the official release on January 31st. Here’s what’s new:

Highlights of the Update

🌟 Enhanced Lighting & Performance
Experience a more immersive atmosphere with updated lighting.
Optimized performance to ensure smoother gameplay on a variety of systems.

🐛 Bug Fixes Galore
Addressed numerous bugs reported by our amazing community. Thank you for your feedback!

🌎 Expanded Accessibility
Added Chinese servers for better regional connectivity.
Improved localization across supported languages.

📚 Detailed Tutorial
The tutorial has been refined to make it easier for new players to understand the game’s mechanics.

🎮 Gameplay Improvements
Adjusted level design and balance for a more challenging yet fair experience.
Introduced new sound effects, including character-specific cough and exhaustion sounds, and additional audio for enemies.

💾 Cloud Saving
Your progress is now safer than ever with cloud saving enabled.

🔧 Stability & Connectivity
Enhanced stability and improved server connections for a more reliable multiplayer experience.
This update represents our continued commitment to delivering the best possible experience for our players. We’re counting down the days to launch, and we can’t wait for you to see everything we’ve been working on!

📌 Mark your calendars: Hired 2 Die officially launches on January 31st. Add it to your wishlist now! 👉 https://store.steampowered.com/app/1729140/Hired_2_Die/

Thank you for your support—let’s make this launch unforgettable!

Devlog #016 | Final Touches

As we near the end of the development of Hired 2 Die, we’re thrilled to share some of the exciting final touches and polish we’re adding to the game. Let’s dive right in!

Traps and the Ringmaster’s Influence

The Ringmaster has prepared the stage for his final act, introducing new stationary traps to his casino. Among these are exhaust vents, consumed by mold, which release poisonous gas in desperate bursts at anyone lingering beneath them.

Be mindful of the mold—breathe in too much, and…

You’ll be snared in his strings forever!

Cutscenes and Lore


We’ve completed the last of the game’s cutscenes! These include mid-contract events that immerse you further into the action, as well as concluding scenes that tie together the hard work you’ve poured into the “Hunt” contracts.

Sometimes, the credits aren’t the end.

We’ve also polished the game’s lore, enriching the story of Intersection it’s intrigues and the distortions they house.

Can’t you understand it’s perfection?

What’s that? Oh well, back to work…
 
Hunt Contracts


We’ve finalized the balance for the “Hunt” contracts, making them the ultimate test of everything you’ve learned throughout the game. These missions push your skills, strategies, and perks to their limits, culminating in an explosive and satisfying payoff.

Let’s blow this damned place up.

That was REALLY close.

A Big Thank You!


As we wrap up this devlog, we want to extend our heartfelt gratitude to everyone who has followed Hired 2 Die’s development journey. Your support has kept us motivated and inspired.
Our next devlog will be the final one before release and will focus on something every worker yearns for: achievements!

From the Electric Monkeys team, we wish you a Merry Christmas, happy holidays, and an amazing new year. With the release so close, it’s going to be a fantastic one for us!
Stay tuned for more, and thank you for being part of this incredible endeavor.

Thank You for Playing the Hired 2 Die Prologue!

To all our incredible players,

We’re beyond grateful for the overwhelming support you’ve shown Hired 2 Die: Prologue. Watching you explore the eerie halls, strategize with friends, and dive into the world we’ve created has been nothing short of inspiring. Your dedication, insights, and enthusiasm fuel everything we do, and we couldn’t ask for a better community to grow alongside us.

Over the last three weeks, we’ve been diving deep into the feedback you’ve shared about The House Always Wins map. Whether it’s through bug fixes, balance tweaks, or refining mechanics, we’re working hard to ensure that Hired 2 Die is the best it can possibly be when launch day arrives. Every comment, review, and suggestion is helping shape the game into something truly special.

We’re also thrilled to share that we’re approaching an incredible milestone—20,000 wishlists on Steam! This is a huge moment for us, and we owe it all to you. Once we hit that mark, we’ll be celebrating with rewards and surprises for everyone who has been part of this journey.

But we want to keep hearing from you! What’s been your most unforgettable moment in the Prologue? What are you most excited to see in the full game? Drop your thoughts below and let’s keep this conversation going—we’re listening, and your voice makes a difference.
Thank you for being part of this adventure with us. Let’s continue building Hired 2 Die together.

👉 Add Hired 2 Die to Your Wishlist Now!

With gratitude and excitement,
The Hired 2 Die Team

The Demo is Back!

Dear Hired 2 Die Players,

We’re excited to share that the original demo of Hired 2 Die is now back! After releasing the prologue, we found that players from both the demo and prologue could join together, which brought some unexpected surprises. To make sure you always have the best experience, we briefly replaced the demo with the prologue, but now the demo has returned!

If you haven’t had a chance to play the prologue yet, you can check it out here:

https://store.steampowered.com/app/2460430/Hired_2_Die_Prologue/

Thank you for your patience and support!

See you in the game!

Notice for our Chinese Playerbase

Dear players,

We’re aware that some of our Chinese players are having issues with Hired 2 Die: Prologue, and our team is fully dedicated to resolving this as quickly and thoroughly as possible. Your patience and support mean a lot to us, and we’re working hard to enhance the experience for everyone. If you'd like to help, please feel free to share any details in the comments—they’re incredibly valuable as we investigate.

Thank you for being part of our community!