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Devlog #016 | Final Touches

As we near the end of the development of Hired 2 Die, we’re thrilled to share some of the exciting final touches and polish we’re adding to the game. Let’s dive right in!

Traps and the Ringmaster’s Influence

The Ringmaster has prepared the stage for his final act, introducing new stationary traps to his casino. Among these are exhaust vents, consumed by mold, which release poisonous gas in desperate bursts at anyone lingering beneath them.

Be mindful of the mold—breathe in too much, and…

You’ll be snared in his strings forever!

Cutscenes and Lore


We’ve completed the last of the game’s cutscenes! These include mid-contract events that immerse you further into the action, as well as concluding scenes that tie together the hard work you’ve poured into the “Hunt” contracts.

Sometimes, the credits aren’t the end.

We’ve also polished the game’s lore, enriching the story of Intersection it’s intrigues and the distortions they house.

Can’t you understand it’s perfection?

What’s that? Oh well, back to work…

Hunt Contracts


We’ve finalized the balance for the “Hunt” contracts, making them the ultimate test of everything you’ve learned throughout the game. These missions push your skills, strategies, and perks to their limits, culminating in an explosive and satisfying payoff.

Let’s blow this damned place up.

That was REALLY close.

A Big Thank You!


As we wrap up this devlog, we want to extend our heartfelt gratitude to everyone who has followed Hired 2 Die’s development journey. Your support has kept us motivated and inspired.
Our next devlog will be the final one before release and will focus on something every worker yearns for: achievements!

From the Electric Monkeys team, we wish you a Merry Christmas, happy holidays, and an amazing new year. With the release so close, it’s going to be a fantastic one for us!
Stay tuned for more, and thank you for being part of this incredible endeavor.