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Sengoku Dynasty - Across the Realm



Following up on the 1.0 Daimyo Update, this patch focuses on improving your experience across the board. It offers a noticeable performance boost, along with several smaller improvements – including ranged enemies, repairing items, renaming buildings, and more!

[h3]Performance[/h3]
We optimized systems across the whole game, including farming, environmental audio, NPC animations, AI, net code, and others. Let us know if your gameplay is now smoother, and rest assured – this is not the end of our effort, and the tech team is already working on more optimizations for the next update.

[h3]Ranged AI attacks[/h3]
Combat just got a bit more challenging! Enemies will now attack you with bows from a distance, and switch to melee weapons when engaged up close. This comes with a bunch of smaller combat fixes and adjustments (listed below).

[h3]Structures enumeration and renaming[/h3]
All structures crucial to your production and dynasty management are now enumerated. Additionally, you can now give distinct names to each of your buildings by targeting the foundations. That should make navigating all houses, workplaces, and beds much easier, especially in the late game.

[h3]Knowledge tab[/h3]
Helpful tutorial entries, tips, and warning explanations are now always accessible in the new “Knowledge” tab. Its contents will be expanded in future updates.

[h3]Autorun[/h3]
Hit that NumLock key (or RS+LS on gamepad) and run, run, run!

[h3]Repairing tools and weapons[/h3]
When durability runs out for your more advanced tools and weapons, they will now break instead of getting destroyed. You will be able to repair those broken items, using new repair stations – for a fraction of the cost of a new item.



[h2]OTHER CHANGES[/h2]

[h3]Added[/h3]
  • HUD icons to represent healing and stamina regen consumable effects
  • Poise bar for hostile NPCs
  • SFX for arrows
  • Continuous ghost placement hints when building structures with a hammer
  • Items that can be stored in personal containers only now show "Personal storage only” status
  • Oil Press workstation furniture (Kitchen) for mass vegetable oil production
  • New village gates in the Kabuki-mon style
  • Masterwork Katana model and item
  • New traditional meals, including a new soups meal category
  • Decoration compositions for forager roofs
  • Monk XP rewards for selling goods to traders
  • New thatched rooftop for Fisherman’s Hut
  • New standing fishing animations included in the Fisherman's Hut


[h3]Changed[/h3]
  • Improved dash ability and its use in enemy behaviors
  • Improved enemies return to base behavior
  • Improved models, materials, and animation of several weapons and armor
  • Adjusted enemy camps and setup (behaviors and weapons)
  • Polished aiming with bows, including a new crosshair for aiming with a bow
  • Adjusted map texture in Map UI
  • Improved farming field interaction UI displaying the field name for growing plants
  • Changed Dynasty Management sub-tab menu from vertical to horizontal layout
  • Aligned enemy world marker with their health bar for consistent appearance
  • Rebalanced Lighthouse SP cost
  • Reduced fox spawn amount
  • Updated some deposit and resource placement on the map
  • Adjusted Wineberry and Lingonberry set up so that they can be permanently removed with a shovel in Winter
  • Adjusted foliage removal collider on fences
  • Adjusted enemy SFX to make them more audible when they approach the player


[h3]Fixed[/h3]
  • Fixed some players not being able to join co-op on late-game saves
  • Fixed snow appearing inside buildings
  • Fixed player being unable to swap outfits or accessories on the gamepad
  • Fixed Priority Tab resetting to default on load
  • Fixed inventory sorting button not accessible on gamepad
  • Fixed missing stats for a bandit outfit
  • Fixed layout of dialogue UI
  • Fixed missing RT/LT icon hints in some places
  • Fixed world markers not appearing after approaching them the second time
  • Fixed Fisherman's Hut Boat furniture grid preventing placement in some instances
  • Fixed Papermaker entrance limit being too low
  • Fixed bow jitter on the client
  • Fixed wrong NPC poise value on spawn
  • Fixed Peasant Outfit icon
  • Fixed Blade Ward perk not working properly
  • Fixed wrong calculations of warrior skill tree progression
  • Fixed missing fence in the pirate camp
  • Fixed projectiles colliding with dead enemy capsules
  • Fixed player being able to switch categories on gamepad when the tutorial is open
  • Fixed multiple small issues around the map



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Sengoku Dynasty – Questions and Answers 2025

‘The old year has passed,
a new year begins.
But in truth,
it is only a new moment,
replacing the old one.’

- Ryōkan Taigu

Youkoso!

Time to emerge from hibernation to deliver new updates and collect questions for a Q&A.

The first updates of this year will be released soon, the first of which will be mainly technical, and the following update will then generally provide new exciting features and content.

Let's move on to the questions and answers. We've received questions from you here and there over the past few weeks about our November 2024 roadmap and this year's console release. We're sure you have more questions, so now is your chance to send them to Superkami and us (until 14 February)!


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Playing Sengoku Dynasty on Console and on PC… in Multiplayer!

Youkoso!

Yes, the console version is officially in development—and we will soon explore crossplay also with Steam players on PC! WE LOVE CROSSPLAY! Imagine building, exploring, and thriving in feudal Japan with friends, no matter where they play.

[previewyoutube][/previewyoutube]

Stay tuned for more updates!


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Sengoku Dynasty - Celebrating 100,000 Followers



Youkoso,

When we started working on Sengoku Dynasty, it was just a few people with a dream.

Now, we’re thrilled to share that we’ve recently hit a milestone: 100,000 followers on Steam.

We owe everything to you, our players, and are so happy to see so many of you here. Thank you!

If you’d like to get updates, peek behind the scenes, and much more, make sure to follow us here.

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Sengoku Dynasty wishes you happy holidays!



Youkoso!

Happy Holidays, dear community!

The year is drawing to a close, and we would like to take this opportunity to say thank you – for all the wonderful settlements you have built and the unforgettable adventures you have shared with our wild boars and wolves.

May your holidays shine!

Stay healthy, stay strong – and don't forget to enjoy a great time AFK, too. If you don't want to be AFK: feel free to play a game in the deep snow of permafrost, you might meet a few snarling acquaintances there!

Here's to many more exciting gaming adventures in the new year 2025!

See you soon!

PS: If you fancy some ice and snow, why not try the Permafrost demo!

https://store.steampowered.com/app/3197110/Permafrost_Demo/

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