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Sengoku Dynasty News

Sengoku Dynasty is in the Steam Spring Sale!

Youkoso!

Good news! We are starting the Steam Spring Sale today and have a few discounts for you.
Sengoku Dynasty is available at a whopping discount of 30% in this sale!

The sale runs from 13 March to 20 March 2025

Take this opportunity to expand your gaming experience and get the offer while it's available!

Happy gaming!

https://store.steampowered.com/app/1702010/Sengoku_Dynasty/

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Also in the sale


https://store.steampowered.com/app/678900/Farmers_Dynasty/
https://store.steampowered.com/app/1129580/Medieval_Dynasty/
https://store.steampowered.com/app/1329880/Wild_West_Dynasty/
https://store.steampowered.com/app/968970/Lumberjacks_Dynasty/

If this is not enough, check out the Permafrost demo while you still can!? Also don't forget to put our next highlights of this year - Vikings Dynasty and Survive the Fall - on your wishlist and make sure you don't miss any updates!

https://store.steampowered.com/app/3197110/Permafrost_Demo/

https://store.steampowered.com/app/2753930/Vikings_Dynasty/

https://store.steampowered.com/app/1579340/Survive_the_Fall/

First Sengoku Dynasty Q&A 2025

Youkoso!

Here is the second part of the Q&A answers:

[h3]Will there be a militia you can create to defend the village?[/h3]
We plan to include basic companions (guards engaging attacking enemies) in the upcoming Village Raids feature.

[h3]Will you add a higher cap for storage?[/h3]
Yes, we plan to increase the max stack size of items in storage.

[h3]Why are there decimals in the currency?[/h3]
From the game design point of view, decimals give us a chance to better balance prices. If the cheapest items, such as grass, cost 1 coin, all prices have to scale up, causing an unpleasant feeling of inflation. From the narrative point of view – during the Sengoku period coins were not used for their nominal value, as it was too easy to cheat. Merchants weighed coins to determine their value and were frequently splitting them into pieces to achieve perfect balance.

[h3]Will there be more armor sets?[/h3]
Yes, we are currently working on a new armor set.

[h3]Will climate and weather affect the villagers and players? Will we get negative effects from being careless (diseases etc.)?[/h3]
Yes, we are currently working on implementing status effects related to weather and other environmental factors. Players will have to counteract them by, for example, wearing warm clothes or setting up a campfire.

[h3]Can you adopt a child as heir?[/h3]
The upcoming update will expand on the existing family quest system, allowing you to pass your dynasty to your heir and continue playing the game as a new character. We do not plan to add adoption as an alternative way of becoming a parent.

[h3]Will the skill/legend system be resettable?[/h3]
In the upcoming update when you pass your dynasty on to your heir you will reset all your character’s individual perks, while keeping starting background perks, allowing you to progress again with some head start. The legend progression represents the development of the whole Nata Valley and therefore will not get reset when your character passes.

[h3]When will Sengoku come to consoles? Can we play co-op there, too?[/h3]
Sengoku Dynasty will be available on consoles in 2025 along with the co-op mode and cross-platform play.

[h3]Can we build bridges on our own? [/h3]
We are looking into the possibility of player-built bridges. It may be added to the upcoming updates.

[h2]Part 1[/h2]

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First Sengoku Dynasty Q&A 2025

Youkoso!

We’re currently preparing the next update, so while we are at work, we’d like to share the answers you posted to us in the recent questionnaire.

You have sent us a lot of questions, some of which go beyond what we have planned for 2025, but maybe we will come back to them later this year. You know that we always read your suggestions and ideas and implement them if they are feasible. So, keep asking us your questions here, on Discord or our social media channels and share your thoughts, ideas or feedback with us!
Now without further ado here are the questions and answers!


[h3]Will the character editor be expanded? Will we get more hairstyles and more dresses/clothes?[/h3]

Yes, our art department is working on new faces, hairstyles and clothing sets that will soon be added to the game. We are also adding character backgrounds that provide some unique starting perks.

[h3]Will there be more sounds and animations for villagers?[/h3]

Yes, we plan to soon rework the living village simulation system, so that it feels more immersive.

[h3]Will the cap for villagers be expanded?[/h3]

We introduced the cap mostly for optimization purposes. After recent improvements in that regard, we are considering making it customizable as a game setting in one of the upcoming updates, along with other changes around population progression.

[h3]When is the new map coming? Or is it an extension to the existing map?[/h3]

We are currently considering expanding the existing map, but we don’t have any details to share yet.

[h3]Will we get more additions to the Zen Garden?[/h3]

Yes, there will be more structures added to the Zen Garden category.

[h3]Are there more languages to be added?[/h3]

There are currently no plans to localize the game into additional languages.

[h3]What about summer/winter clothing?[/h3]

We are considering adding a feature which would allow you to dress your villagers in a clothing set of your choice. Right now, we can’t talk about details though, including whether the clothing dynamically changes with seasons.

[h3]Will there be more unique quests?[/h3]

In the upcoming update we will be adding procedural, seasonal quests, which will be distributed by the player’s villagers and various random NPCs across the map. There are currently no plans to introduce new narrative side quests.

[h3]Will the map become livelier; will you add POIs to discover?[/h3]

We plan to continue working on new content that will make the map more interesting. That includes things like more variety in encounters or improved neutral villages.


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Dynasty Series - Community Survey!



Over the last five years, we have received so many incredibly good, interesting and funny ideas and suggestions for Dynasty games. Different eras from the Stone Age, to Egypt, to Rome, to the distant future. Various places, western dynasties, eastern dynasties (we know there are small but subtle differences that make up a dynasty).

Now we want to hear from you: What makes a Dynasty game perfect to you, what should be included and what would be your favourite setting?

We have created a small survey with a few questions, in which you can describe your “dream” Dynasty game to us!

Take the survey here:

https://forms.office.com/e/WB58NYxBQW

Do you have any further questions or comments? Then feel free to visit our Discord or our social media channels!


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Hotfix to v1.0.2.1

Youkoso!

We have a few fixes for you and, of course, we are continuing to work hard on further improvements.

Changelog


[h3]FIXED[/h3]
  • Disabled HP Regen for enemies
  • Fixed that replacement tools in production slots feature stopped working due to repair mechanic
  • Fixed that broken tools won't be used during repair process if placed in general storage


Known Issues
  • The game can assign a broken version of a tool to the production slot instead of a functional tool. It's related to the old "logs as tools" bug. The issue will occur if the broken tool is of higher tier than available tools.