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Build Update #043: Patch V1033.1 Hotfix 2

Build Update #043 is another hotfix update for V1033.

More fixes are on the way, but we didn't want to hold these back while the rest is being worked on — so keep reading for today's patch notes, and expect further updates before we wrap up V1033 for good!


[h3]⛔ IMPORTANT: Clear your old config files[/h3]
If you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to delete all contents in the following locations (copy-paste these paths into your File Explorer address bar and hit Enter):
  1. %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor
  2. Documents\GroundBranch
⚠️ Not doing so will cause various asset and input issues in your game, and may impact performance.


Patch notes


💡 The various skylight override changes should more reliably prevent enemy AI from visually detecting players in the dark.

[h2]Map fixes[/h2]

[h3]747[/h3]

  • Fixed a few distance field rendering issues
  • Added skylight override volume to plane and boosted skylight levels, so plane now darker inside but with softer shadows outside

[h3]City[/h3]

  • Fixed bad material setting for some traffic barrels that made them black while in shadow
  • Cleaned up some meshes culling out to early
  • Fixed issues with some meshes that got shifted

[h3]Depot[/h3]

  • Fixed hallway spatial volume bug
  • Fixed a few meshes culling too early in compound area
  • Fixed a bush type using its billboard as the base mesh on lowest foliage settings

[h3]Docks[/h3]

  • Fixed not being able to enter a clearly open building due to using wrong concrete edging
  • Removed nav links that were added erroneously to entrance ways of same building
  • Tagged roller doors as no cover, as some were being considered as valid cover when they should not be
  • Tweaked navmesh and updated cover
  • Cleaned up perimeter collision

[h3]Small Town[/h3]

  • Tweaked audio: updated audio volumes and added proper sound portals to windows

[h3]Storage Facility[/h3]

  • Fixed Terrorist Hunt mission to fix some bad AI spawns and guard points
  • Changed skylight overrides so tunnel now has zero skylight, so it's pitch black even with NVG both day and night
  • Fixed a bush type using its billboard as the base mesh on lowest foliage settings

[h3]Tanker[/h3]

  • Fixed missing geo in interior doorframe


[h2]Other fixes and changes[/h2]
  • Fixed AN/PEQ-15 IR Illuminator setting the laser variable instead of illuminator variable
  • Fixed crash caused by invalid date in EncodeTimeOfDayDateString() (now validates date before attempting to use and returns mock date if invalid)
  • Tentative crash fix in gamemode Lua package
  • Tentative crash fix relating to timers firing after world has changed
  • Improved handling of vectors from Lua
  • Tidying up various Lua libraries
  • Fixed missing MK46 sounds
  • Fixed missing bones in skinning for MK18 and HK416 CQB that was causing a crash
  • Updated door blueprint to ensure acoustic portals are opened/closed when door is reset or destroyed
  • Fixed small bug in Terrorist Hunt and Intel Retrieval game modes when bum rush timer is called with 0 AI or 0 players alive
  • Completely overhauled skylight override BP to take into account need to call SetMinLightLevel() for all players and AI on server
  • Removed dog barks from Main Menu


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