Patch #22 • V1033 Community Test
Patch #22 is now live on the Community Test beta branch!
[h2]Patch notes[/h2]
[h3]❓ How to join the Community Test beta branch[/h3]Steam will begin downloading the files for the testing branch.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click BETAS on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu)
- The Steam forums: steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
[h2]Patch notes[/h2]
- Tanker: lots of optimization and reworking of materials, textures and assets, and optimized collision on some meshes
- Fixed slight offset in MK8 CQBSS scope mount
- More work on vaulting/mantling, restoring ability to climb certain objects (e.g. rooftop walls in Depot)
- Also in Depot, added navmesh modifiers to warehouse roof glass (prevents AI assuming area is walkable when glass is broken), and added additional nav mesh modifiers on some of the ducts
- Added some more logging to Hostage Rescue game mode to try to figure out hostage spawn issues, and stopped round setup being called if mission settings change during the round itself
- Cleaned up collision on Run Down and Docks
- Optimized collision on a few general assets
- Fixed bad pivot placement on pallet stacks
- Fixed sizes of Docks, Depot and Storage Facility thumbnails
- Fixed G33 Magnifier (3x) sound effects being out of sync with the animation