Patch #20 • V1033 Community Test
Patch #20 is now live on the Community Test beta branch!
[h2]Patch notes[/h2]
Enjoy the weekend, everyone!
[h3]❓ How to join the Community Test beta branch[/h3]Steam will begin downloading the files for the testing branch.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click BETAS on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu)
- The Steam forums: steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
[h2]Patch notes[/h2]
- First pass on revised door system (server-side door physics) for testing
⚠️ This change should fix the jittery/de-synced doors when playing online, with the side effect of reduced responsiveness in door interactions subject to ping.
- Cleaned up/removed non-functioning and non-useful entries in Advanced Video settings
- Added new settings in Settings › Video (under the new "Rendering" header):
- Finish Current Frame: When set to "Off", this option essentially tells the GPU not to wait for the CPU to finish what it's doing before starting to render the next frame.
- One Frame Thread Lag: When set to "On", this option essentially tells the CPU not to wait for the GPU to finish what it's doing before starting to generate data for the next frame.
⚠️ It is likely that one of these settings may give you a performance boost, depending on whether your computer is CPU-bound or GPU-bound when playing GROUND BRANCH. The downside of these settings is that you may experience a little more latency (mostly noticeable as input lag).
Try different combinations to see how your performance is affected — and please let us know your results if you can, along with your GPU and CPU specs! - Finish Current Frame: When set to "Off", this option essentially tells the GPU not to wait for the CPU to finish what it's doing before starting to render the next frame.
- Added "Requires Restart" for a few newer config settings
- NVG overlay bounce when firing should now work for both spectators and local player
- Improved support for built-in flippable front sight posts (including for MK17); this change also removes the standalone SCAR Iron Sight (Front) attachment
- Fixed MK17 front sight being slightly offset (problems remain with front sight offsets — still being worked on)
- Updated Power Station Intel Retrieval mission to ensure at least 16 spawns are available (because extraction points wipe out one set of spawns); added 4 more spawns at main gate, renamed main gate to "North-West", and increased original insertion points to 12 spawns
- Hooked up new muzzle flash effects to weapons that were still using the old VFX system
- Time of Day (TOD) UI dialog fixes:
- Advanced time of day dialog should now work on dedicated servers
- TOD presets (e.g. "Early Afternoon) now display correctly (with spaces) on dedicated servers, both on the Ops Board and in the drop-down menus
- Updated drop-down menu visuals
- Removed filtered/suggested TOD presets in "Simple" tab (all presets are now shown and selectable)
- Advanced time of day dialog should now work on dedicated servers
- Other minor UI tweaks, including changing the Insertion Point arrow color from blue to yellow (subject to change)
- Game mode names should now display on Ops Board properly on dedicated servers
- Tentative fix for reported bad spawn in 747 Hostage Rescue mission
- Fixed wall mesh Z-fighting on interior Tanker Ship wall
- Fixed bullets colliding with foliage in Compound
- Fixed minor bugs and ocean sounds on Docks bleeding into the Ready Room
- Set default for TemporalAACurrentFrameWeight in DefaultEngine.ini to a valid value (should get rid of the "---" entry in settings if the value was never changed by user)
Enjoy the weekend, everyone!