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  3. Patch #19 • V1033 Community Test

Patch #19 • V1033 Community Test

Patch #19 is now live on the Community Test beta branch!

[h3]❓ How to join the Community Test beta branch[/h3]
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
    (no password required)
Steam will begin downloading the files for the testing branch.
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!

[h2]Patch notes[/h2]
  • New LPVO scope: Razor HD 1–6x
  • Added suppressor attachment (AAC® 762-SD) to G3A3 battle rifle
  • Implemented sound effects for the G33 Magnifier 3x
  • Fixed chest area showing when Balaclava and the unzipped variant of the Combat Shirt are equipped
  • Minor performance optimization on Rig
  • Removed WIP assets from Tanker (that accidentally made it into the last patch)
  • Replaced a few ladders in Run Down and Small Town with stairs for better map flow and to mitigate AI issues with climbing
  • Small Town: opened area behind building D a bit for better pathing after staircase addition, and added railing around rear door area of Building D
  • Updated various missions to accommodate geo changes in Run Down and Small Town
  • Fixed scoring for killing/being killed as armed hostage in Hostage Rescue game mode
  • Fixed over bright glass on vending machine asset
  • Fixed up latecomer stuff in Hostage Rescue and generally (valid insertion points were being ignored for late joiners, so spawning failed)
  • Removed microphone selection option from Settings › Audio (users should set microphone/input device on Steam, via Friends List Settings › Voice)
  • Admin management UI ("Admin List") fixed up generally, and now removes duplicate admins in list
  • Current local host is grayed out in list of admins if also in normal admin list (prevents various bad things happening)
  • Simplified AI movement logic so AI should stop jumping off ladders
  • Fixed game mode display on Ops Board on dedicated servers
  • Added variable to mitigate DFAO artifacts (mainly in foliage) when using DLSS or TAA
  • Fixed tac light lens flare VFX clipping through doors