CTE Update #13
CTE Update #13
We wanted to get a few more important fixes in before the 1032 release tomorrow.
Changelist:
Game:
Build ID : 8089799
61MB
DS:
Build ID : 8089823
31MB
We wanted to get a few more important fixes in before the 1032 release tomorrow.
Changelist:
* fixed issue in Tanker level 5 hallway where light would turn off when it shouldn't
* set footwear, grenades and base weapon to no longer recieve decals
* Takes care of so called "optical camo" effect where ground decals would be applied to
weapons/characters
* will still effect weapon attachments for now
* cleaned up metal hit effect so has less smoke
* added rail adapter to G3A3
* overall iteration on weapon recoil
* updated GBCharacter
* added current/target aimcenteroff/recoil info to debug area
* added logic to PickupItem() to clear NextInvItem for pickup target and all children to prevent infinite
loop in inventory list on clients.
* added runaway loop check to GetInventoryList() with logging.
* added logic to AGBDroppedItem::OnRep_AssociatedItem() to clear NextInvItem for pickup target and all
children to prevent infinite loop in inventory list on clients.
* added missing ammo check montages for M1014, M110, M110K1, M14EBR, SDASS & SVD.
* animations existing, but montages were missing, so they were still pointing at AR15 version.
Game:
Build ID : 8089799
61MB
DS:
Build ID : 8089823
31MB