CTE #12
CTE Update #12
Well we thought the last build would be our last, but a few issues are still happening that must be fixed.
The good news is we definitely will be releasing 1032 to the main branch sometime within the next 4 or 5 days and it will be included in a popular Steam sales event. ;)
We really want to make sure this is a very solid release.
Game:
Build ID : 8066024
56MB
DS:
Build ID : 8066031
27MB
Well we thought the last build would be our last, but a few issues are still happening that must be fixed.
The good news is we definitely will be releasing 1032 to the main branch sometime within the next 4 or 5 days and it will be included in a popular Steam sales event. ;)
We really want to make sure this is a very solid release.
Changelist:
* tweaked fuse boxes (BP_LightZone) so that handle reset happened on clients not server only. Everything should reset properly
* fixed handgun reload charge not respecting SlideLockedOpen
* tweaked tablet UI to try fix player list not scaling
* this will likely be broken in rare cases where there are more than two squads or lots of players - needs iterating in 1032.1
* fixed flip up irons sights & front sight pots not visually matching final state in character & item editors.
* Added Ambient Cubmap to Daytime in The Farm map to help lighten up te dark areas
* made breaching charge pickupable
* Added missing mag insert sounds for AR-15 _End reloads
- Removed AmbientCubeMap from Ready Room PPVolume - Was causing issues with beig to light on some maps
* fixed mag check for pistols in ready position
* Fixed AK74 single shot rate of fire
* Was a lot slower than it should be
* clicking while gun is high or low ready will fully consume the input and bring to forward(?) ready
* previously it fired if you held LMB but it was inconsistent between crouched and standing, and was a bit of a short delay
* updated map tablet so that time of day and time remaining was displayed correctly whether or not tablet was initially opened in ready room
* also added a scale box on mission objectives so that custom game modes can break it only so much
* removed recol offset being added to camera
* fixed new MK46 mag ceasing to animate when attached to MK46.
* cleaned up how recoil is applied to weapons
* updated AGBPlayerCameraManager::UpdateFirstPersonView() to add just the recoil offset pitch to the camera rotation, if NoRecoil cheat is fale.
* Tweaked Mk46 recoil settings
* Added a small bit of side to side as well so it doesn't just climb to the right
Game:
Build ID : 8066024
56MB
DS:
Build ID : 8066031
27MB