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CTE Update #11

CTE Update #11

This is what we hope to be the last CTE update before moving 1032 to the main branch. Just about there!

Game:
Build ID : 8053926
136MB

DS:
Build ID : 8053938
80MB

- squads in tablet layout now placed in two columns and should scale down with large player counts
- ready room floating name sizes tweaked
- minor changes to UI effects and layout
- freelooking with tablet fixed
- new animation selector implemented (using new GOAP plugin) with new equipping and unequipping animations implemented
- fix for red dots disappearing on firearms
- detonator is now droppable
- drop and pickup actions made less janky
- kill house target app now disallows starting with 0 enemy and disallows changing enemy/friendly count during a round
- general stability and crash fixes
- art pass on AOR-1 and AOR-2 camos
- added equip/unequip sounds for tablet, grenade, binos, breaching charge
- various sound fixes including on training level
- log warnings generally cleaned up - should make things a bit less laggy
- added missing rifle to shoulder/shoulder to rifle anim actions
- fixed weapon collision trace start ended up behind capsule in high/low ready rifle (i.e. the rogue collision when backing into wall)
- added ambient cubemap to Ready Room to help with overly dark metallic surfaces like weapons and shell casings
- tweaked sway intensity to make aiming down iron sights easier
- fixed AI barks not working at all
- fixed rangefinder not being usable
- new sounds for handgun end reload animations
- mag check icon cleaned up
- tweak to M14 recoil when not aiming down sights
- replaced MP5 straight mag in pouches with the in-game curved mag
- fixed M14 not showing ammo out message
- fixed various bugs in spline mesh tool
- added breach charge attachment sockets to a few more doors that had been missed, affecting Compound, Tanker, City and maybe other levels
- spline meshes in Compound converted to static meshes due to out of sync collision - should reduce log spam and hopefully also reduce rubber-banding
- default setup of various platforms swaps out long grenade types for frags
- added City (Streets) and City (Subway) terrorist hunt missions, and replaced existing full map mission with a combination of these two
- fixed floating laptop in Compound intel retrieval missions