Patch 1.4.9
Greetings Adventures!
New patch to keep everyone up to date as we progress through 2025. This patch resolves a variety of softlocks, bug fixes and is helping us set up the stage for a much bigger update in April that is centered around the UI, as well as improving the flow of combat. We currently have a preview of the upcoming UI and combat changes on our Experimental Branch, head over to our Discord and we can share access if you want to check it out early!
Noteworthy Changes
Softlock fixes
Online
Dark Carnival
Party Creation
As always, adventurers, we have big plans for the future and can’t wait to forge ahead.
IronOak Games

Join the IronOak Games and For The King community on:
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New patch to keep everyone up to date as we progress through 2025. This patch resolves a variety of softlocks, bug fixes and is helping us set up the stage for a much bigger update in April that is centered around the UI, as well as improving the flow of combat. We currently have a preview of the upcoming UI and combat changes on our Experimental Branch, head over to our Discord and we can share access if you want to check it out early!
Noteworthy Changes
- Improved the loot drop rarity for non-common items to have better variation for rare and uncommon drops.
- Fixed the issue with the Party Heal hex overlay appearing white while using Party Heal on the overworld.
- Firearms will no longer default to target empty tiles.
Softlock fixes
- Fixed a softlock that could occur in Chapter 4 when entering the Queen’s Labyrinth after completing a combat in the Midnight Woods.
- Fixed a softlock that could occur if the player were to Save and Quit during combat while the combat timeline was being populated.
- Fixed a softlock that could occur in an online session if the active player cancelled out of using a Safety Stone.
- Fixed a softlock that could occur in Dark Carnival if the player were to quit the game while the party was travelling down to a new floor.
- Fixed a softlock that could occur if the player invoked the Player Summary on the overworld while the character was actively travelling to an encounter that would result in a dialogue menu.
- Fixed a softlock that could occur while loading into Dark Carnival if the previous session the player quit immediately after selecting the pathway to travel down.
- Fixed an online softlock that could occur on the Adventure Map if the player left by selecting “Cancel” while the connecting window is present.
- Fixed an online softlock that could occur if a client selects “Continue” with a controller in a dialogue prompt right before the Adventure Failed screen displays.
- Fixed an online softlock that could occur if the host continued a save game if the client left the window and took the application out of focus.
- Fixed an online desync that could occur during Party Creation if a client quits to Main Menu during the Player Summary screen after completing an adventure and then joins the same party lobby.
- Fixed a softlock that could happen if the player sells an item in a dungeon market while having the Wheel Shield highlighted.
- Fixed a softlock that could occur while returning to the Overworld from a dungeon if the player had their inventory open.
Online
- Fixed a desync that could occur if a player were to join right in Loadout.
- Fixed an issue that could result in a player not having control of their character if they joined the game in Loadout.
- Fixed the visual-only issue where the off-turn player could interact with the End Turn button.
- Fixed the issue where the “A player has left the game!” menu would stay up for the host if a client quit while the host was attempting to reconnect after losing connection.
- Fixed the white flash on the encounter menu if the off-turn player was inspecting an encounter and the active player ended their turn.
- Fixed an issue where the online Region wouldn’t retain the previous selected region, or switch the default-expected region.
- We improved the loot pool drop consistency to provide a better variation of non-common items being dropped.
- Fixed an issue where players that failed an encounter that resulted in Skip Turn were still able to use teleport scrolls on the same turn.
Dark Carnival
- Bought Carnival Tickets will now go towards the global ticket inventory rather than being added to player inventory.
- Fixed an issue where selecting a Crude Bomb in combat would display a quick puff of smoke in the centre of combat.
- Updated the name of the Dead Adventurer in combat.
- Fixed an issue in the Kraken fight where its boss health bar would not always display correctly at the start of the fight.
- Fixed an issue in the Kraken fight that resulted in incorrect targeting if the Kraken grabbed a Sheep.
- Fixed an issue where Justice could proc on certain defensive abilities.
- Fixed an issue where the Poison Trap was playing incorrect particles on roll failure.
- Fixed an issue where the incorrect number of lockpicks were being displayed in trap phase.
- Fixed the issue with the Dungeon Timeline displaying encounters as question marks rather than their correct icons.
Party Creation
- Fixed an issue where a character could get stuck facing backwards.
- Fixed an issue where changing the class species wouldn’t always update in real-time.
- Fixed an online issue where deleting a character while customizing them would retain the deleted character info for the other players.
- Added in a display counter for current/max allowed presets.
- Fixed an issue in Loot Phase where an item card would flash a second time after using a consumable.
- Fixed an issue where the camera would pan to an incorrect location if the player selected a HUD portrait and then a toolbelt item, rather than pan back to the active character.
- Fixed an issue on PC where PlayStation controllers were showing non-PlayStation controller glyphs.
- Fixed an issue in Loot Phase or Treasure Phase that was preventing players from passing to a player that had used an Identify Scroll in that phase.
- Improved the padding on the Campaign loading screen controller continue button for non-English languages.
- Fixed in issue in Chapter 1 where the Queensguard Cargo Ship encounter menu would not activate correctly if the Royal Tutorial simultaneously displayed a tutorial window.
- Fixed an issue on PC with the Graphics settings applied confirmation menu wasn’t closing correctly after changing graphics quality to custom.
- Improved the Mouse Edge Scrolling when playing on 4K resolution.
- Fixed an issue that could result in showing a debug string if the player quit the Multiplayer Menu while using a controller.
- Improved the controller glyph presentation after multiple loot phases.
- Fixed an issue with the Merling Guppy showing incorrect slot roll icons in combat.
- Fixed an issue where a boat’s HP could be displayed multiple times on the overworld after navigating to a water hex that contained a Ping marker.
- Removed the “X” to close specific menus when playing on console or with controller.
- Fixed an issue with the Demon Loin Cloth not tinting correctly.
- Fixed an issue with the Hag’s hat not tinting correctly.
- Fixed an issue with the lightning in the Bandit King scourge fight.
- Fixed an issue with the Japanese text not displaying correctly in the Dark Carnival banner on the Adventure Map.
- Improved Japanese localization.
- Windows - Fixed a softlock that could happen if a player was pressing the south-facing button during a boss dialogue that was followed from an ability attack.
- Fixed an Xbox-specific softlock that could occur with certain character name censoring.
- Improved the performance on Playstation 5 during the night-to-day cycle.
As always, adventurers, we have big plans for the future and can’t wait to forge ahead.
IronOak Games

Join the IronOak Games and For The King community on:
➡️X
➡️Discord
➡️TikTok