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  3. 1.0.14 QoL update #4

1.0.14 QoL update #4

Added a neat feature which will auto-mark levered gates you have not opened on the map. This is to make up for some flaws the map has. It will make it easier to remember what room is what and less moments of 'Ah I can go there' just to end up at a dead-end you forgot had a gate. This is only for actual gates though, I don't think I will add it for other stuff like Fire-Bounce blocks or Fire-doors.

Updates will likely slow down a bit soon, I've soon added everything I want to add for now until I move on to something bigger or just a different project. One thing I want to improve is the Assist-Mode a bit, so that will be coming soon. And I'll ofcourse be fixing any bugs that get reported/have been reported but I have not gotten to yet.

- Added an auto-mark feature for levered gates
- Rewrote and simplified all spell descriptions
- A unique popup will appear the first time you get a spell (similar to when you get the sword)
- Fixed Great Spin Slash + Golden Light being bugged
- Fixed Living Hives not pausing
- Swap button will always work no matter the Spin Settings
- Fixed spellstone showing only controller input
- Fixed Great Spin Slash not working on the vertical vine in Frozen Depths
- SFX given to when going into Astral Gates