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  3. Patch 2.49 - New Characters Perilla & Terrable! Season 2 starts Now!

Patch 2.49 - New Characters Perilla & Terrable! Season 2 starts Now!

Season 2 Starts Now!



[h3]Patch v2.49[/h3]

New Spells:
Wind Burst - 3x3 knockback spell
Rake - double pull melee spell

Chiretta w2 - cooldown 46f->52f, recovery 27f->28f

Harissa w2 - cooldown 36f->46f
Maypul w1 - startup 8f->7f, recovery 14f->13f
Seed duration 360f->300f

Neera w1 - startup 13f->12f, recovery 25f->23f, active frames 5f->6f
Neera w2 - recovery 16f->15f, added shadow warning

Reva w2 - shots 3->2

Selicy w2 - hailblade touch dmg 2->3

Shiso - reworked

Terra w2 - summon dark matter dmg 2->3

Amplifier - now only fires in the casted direction, hp 7->6, now triggers off of damage instead of hit
BombToss - explosion dmg 12->11
BowSnipe - startup 24f->28f, recovery reduced to match, dmg 17->14, now pierces
BreakShot - velocity 8->7, tiles now break on frame 6 instead of frame 1
ColdMedicine - velocity 8->9
Collapse - startup 22f->24f, adjusted visual
Crackroots - startup 13f->12f, now hits horizontally instead of vertically, dmg 3->2
Crevasse - dmg 9->13
CrystalRifle - now +1 dmg for frost dmg on summons, +2 if player. dmg cap 14
Dark Grasp - mana cost 2->1, dmg 4->2
Fadeaway - dmg 12->11
FreezerBurn - num shots 1->3, adjusted frame data
FrostSlash - startup 13f->11f
Glitter - dmg 7->8, tiles 11->12
GolfBomb - dmg 10->9
Harrier - shots 5->6, recovery 3f->9f
Harvest - recoveyr 40f->35f, mana restore 4->5
HyperBeam - startup 14f->12
Jackhammer - recovery 6f->9f
Knife - changed to melee
Kunai - poison 5->4
InfinityBeam - dmg 4->5, mana 2->1
Innervate - mana cost 4->3
Inverter - recovery 3f->9f, dmg 4->3
LastLetter - Z slash startup 16f->12f
Lockdown - startup 16f->18f, dmg 10->11, updated sfx
ManaCatch - active frames 12f->9f
Meteors - recovery 26f->23f, increased summon hp by 1
Miasma - changed to hit two back rows, shot interval 24f->20f, shots 6->4
Needler - recovery 3f->9f
Perforate - recovery 19f->18
PunchCannon - changed to a 3x1 and fires piercing hitboxes
Sacrifire - self dmg 3, dmg 10->9
Salvo - shot interval 13f->11f
ScatterSpear - mana cost 2->1, num spears 3->2
SentryTurret - mana cost 3->2, laser dmg 4->5
Skewer - range 4->5, self stun 60f->55f
Snowfall - dmg 5->6
Slowball - dmg capped at 20
Starburst - hitbox sizes increased, no longer framewalkable
StepLance - 1st hitbox startup 6f->5f
Study - duration 45f->40f, mana cost 1->0
SwallowSpear - mana restore 1->2
Tailwind - recovery 16f->14f
Tremor - also cracks on hit
TurretLux - now dmgs self for 4 dmg instead of full hp
Twinferno - recovery 34f->32f
Unleash - recovery 36f->32f, startup 16f->15f
Venoshock - dmg and poison removal capped at 16
Vivisection - dmg 5->4
Volley - pellet interval 6f->3f
Vortex - travel time 30f->28f
Whirl - shots 6->7, shot interval 5f
WreckingBall - dmg 3->2, airtime - 20f->22f
Zenith - dmg 10->11

Poison - no longer cures during hitstun

Removed:
Fling
SD Turret

Ranked ratings have been soft reset

QoL:
Hitstop now extends buffered inputs
Improved vfx for some spells
UI Cycling - PlayerName text moved down one stage, health numbers moved down one stage
Mana number on cardtridges is now smaller and transparent
Added fx for blocked summon from broken tile
Added 2nd color to Terra's hair for palettes

Japanese Localization is placeholder for now. I can make changes but official localization should be done within a couple weeks.

Bugfixes:
Dodging while moving will no longer sometimes get stuck in animation
MagicClaw no longer hit regens twice
Venoshock now hitregens
Adjusted step blaze preview to show hitbox
BladeHitCatch can no longer be countered
Pushes will now properly push based on closest tile even when hitting a step slashing target and their destination is behind an object
Harissa's telepad will no longer sometimes be in the wrong place when countered
Fixed palette overlap with violette jrock guitar
GolfBomb no longer unstunnable
Dodge opacity goes away 1 frame sooner to match actual invincibility
Changed some logic for Pyroblast and MagnaFlare, they should be less buggy now. Magnaflare will now fire all it shots even if it's target is dead (in case that didn't happen before)

Modding:
Added "AnchorOverride" effect. This cancels the anchor ending effect of the spell (Assuming a child spell will handle it) Shiso's Pistol Whip uses this.
Added "Knockback" effect. Pushes away from the spell's "touched Tile." Wind Blast uses this.


[h3]Hotfix v2.53:[/h3]

Perilla w1 frames adjusted to match normal step spells
Amplifier now triggers off hits only

Fixed an issue with hitstepping pulls
Chiretta w2 recovery reverted to 27f
Perilla palettes now appear properly in store
Perilla's web no longer sometimes cancels stun
Perilla's w1 idle frames adjusted to all be after the web shot
Shiso's bullets now strong push
Shiso w2 no longer snaps to top/bottom rows
Shiso w2 - dmg 1->2
Some description fixes
Stuns no longer go through Invincibility
Strong Pushes/Pulls now snap X to closest tile (to prevent collisions that aren't visually there)
Added difficulty ratings for Perilla/Terrable
Fixed unredeemable palettes for terrable/perilla
Fixed a bug where BouncingBlade catch was not counterable
Offline mode fixed
InfinityBeam - dmg 5->4
MagicClaw - recovery 20f->17f


[h3]Hotfix v2.54:[/h3]

Flame tile pattern order is now based on facing direction
Lockdown recovery 26f->28f (to match startup change)
Reva w2 shots reverted to 3, interval reduced 8f->4f
Perilla's w2 now stuns for shield stun amount on shield
Shiso's w2 bottom half now does 2 dmg
Stuns now interrupt dodges
WindBurst knockback directions fixed for step reverses




Had a great time going to some local events recently! We even gave away some Saffron plushies to the winners!

Thanks for all the support so far!