Patch 0.3 Lyric Edition
Hey Scholars! I’m so excited to introduce the collectible card game into Scholar called Drifter! On top of that I’ve added a spell codex so you can keep track of all the wild combinations you’ve been making. There’s also a new npc, new buildings, a crafting minigame and plenty of secrets that have been added. This is one of the biggest updates to the game!
[h3]New Spells[/h3]
Summon Zombie
Summon a zombie which will attack other monsters for you. It will decay and lose health over time.
This spell can be combined with others.

Lava
Shoot a trail of lava on the ground which will damage monsters over time.
This spell can be combined with others.

Angel of Mercy
Pay a blood sacrifice to spawn blades out of your soul.
This spell can be combined with others.
Whirlpool
This can only be found by beating a secret Miniboss.
This spell can be combined with others.

[h3]Spell Updates[/h3]
Seren’s Falling Star can now be combined with Necromancy.
Scattershot can now be combined with Necromancy.
To-neis burst
Old damage scaling: damage = power level
New damage scaling: damage = 50% of power level.
Raincloud
Placement hitbox has been made smaller so it's easier to cast the spell in tight corridors.
[h3]New Card Game: Drifter[/h3]
There is now a collectible card game called Drifter in Scholar! An NPC named Dewey has a chance to spawn in dungeons. Speak to Dewey and he’ll come back to Villa with you.

Dewey will teach you how to play Drifter. It’s a card game that involves summoning monsters on the field, and equipping the monsters with spell cards. After the tutorial you’ll be able to challenge each villager to a game of Drifter.

Dewey will also have a shop where he can sell you more spell cards.
Monster cards can only be found in dungeons. The following monsters have a chance of dropping their card after being defeated:
The following spells have cards that will appear in Dewey’s shop:
Expect more monster cards and spell cards in future updates!
[h3]Gameplay Update[/h3]
Dungeons have been shortened to encourage multiple runs. There is also a visual distinction between floors.
Spell Codex has been added. Press tab to open your spellbook and the bookmark for the codex will be at the top. As you use and combine spells the codex will fill itself out to explain to you exactly what is happening with each combination.

Spellbooks found in chests will always be an upgrade to its primary school of magic’s damage. It is no longer completely random.
You will randomly come across knights fighting in the dungeons. Try and help them and they’ll escort you to the exit!
Piles of leaves can now be lit on fire.
Altur’s shop dialogue has been updated to be easier to read when upgrading Cast Times.
Vera’s shop dialogue has been updated to tell you exactly what level spells you can block with your defensive spells with each upgrade.
The amount of zombies that Thnyx spawns to sacrifice into his acid bowl has been cut in half.
A Secret Miniboss has been added to the Water Domain.

Secrets are more likely to spawn during a NewGamePlus run. The chances of secrets spawning goes up with each loop of NewGamePlus.
If a monster is Invulnerable to damage their healthbar will turn blue after you attack them.
Deadwoods can drop wood upon death.
[h3]Defensive Spells Rework:[/h3]
Previously defensive spells were strong against two schools of magic, weak against two schools of magic, and just good against its own school of magic. This is unneeded complexity, especially for new players. So moving forward defensive spells will be strong against three schools of magic (including its own), and weak against two schools of magic.
Example Icewall at level 5:
Old version can block
Level 14 Pyromancy and Necromancy
Level 10 Hydromancy
Can not block Geomancy or Aeromancy.
New version can block
Level 14 Pyromancy, Hydromancy and Necromancy
Can not block Geomancy or Aeromancy.
[h3]Town Upgrade[/h3]
You can upgrade Abuela’s shop to level 3. This will allow you to refund up to 10 spells every time you visit the Villa.
New Buildings: Brick Oven, Sawmill

You can now build planks of wood and bricks in town. You’ll need to upgrade Abuela’s shop twice. Once you’ve done that she’ll add a quest on the town board to build a brick oven and a sawmill. Speaking to Dewey also unlocks the brick oven and sawmill.
Creating planks of wood and bricks involve a rhythm mini-game. If you play it successfully you will receive twice as many materials! There is no punishment for failing this mini-game.
[h3]Bug Fixes[/h3]
Listen, we all love Abuela, but Vera wouldn’t stop talking about her. I fixed it so she’ll mention Abuela once and then go back to her normal talking points.
Raincloud was not telling you its upgraded damage properly. It now displays correctly in Vera’s shop.
Tremor properly states that it Instantcasts at level 12.
Abuela’s shop was only refunding currency based on the cast time level. This is fixed so she refunds based on both cast time, and power level.
Chests were showing the wrong stats if both options were a spell. This has been fixed!
[h3]New Spells[/h3]
Summon Zombie
Summon a zombie which will attack other monsters for you. It will decay and lose health over time.
This spell can be combined with others.

Lava
Shoot a trail of lava on the ground which will damage monsters over time.
This spell can be combined with others.

Angel of Mercy
Pay a blood sacrifice to spawn blades out of your soul.
This spell can be combined with others.
Whirlpool
This can only be found by beating a secret Miniboss.
This spell can be combined with others.

[h3]Spell Updates[/h3]
Seren’s Falling Star can now be combined with Necromancy.
Scattershot can now be combined with Necromancy.
To-neis burst
Old damage scaling: damage = power level
New damage scaling: damage = 50% of power level.
Raincloud
Placement hitbox has been made smaller so it's easier to cast the spell in tight corridors.
[h3]New Card Game: Drifter[/h3]
There is now a collectible card game called Drifter in Scholar! An NPC named Dewey has a chance to spawn in dungeons. Speak to Dewey and he’ll come back to Villa with you.

Dewey will teach you how to play Drifter. It’s a card game that involves summoning monsters on the field, and equipping the monsters with spell cards. After the tutorial you’ll be able to challenge each villager to a game of Drifter.

Dewey will also have a shop where he can sell you more spell cards.
Monster cards can only be found in dungeons. The following monsters have a chance of dropping their card after being defeated:
- Deadwood
- Brawllusk
- Babung
- Smush Smush
- Flightless Dragon
- Piety
- Archolyte
- Pujari
- Squage
- SeaSpawn
- Mudmage
- Rockshell
The following spells have cards that will appear in Dewey’s shop:
- Fireball
- Icedrill
- Rockwall
- Icewall
- Deluge
- Thornpatch
- Lifeshield
- Mudball
- Bubbler
- Serens Barrage
- Rock throw
- Firewall
- Tonei’s burst
- Splash
- Solaris
Expect more monster cards and spell cards in future updates!
[h3]Gameplay Update[/h3]
Dungeons have been shortened to encourage multiple runs. There is also a visual distinction between floors.
Spell Codex has been added. Press tab to open your spellbook and the bookmark for the codex will be at the top. As you use and combine spells the codex will fill itself out to explain to you exactly what is happening with each combination.

Spellbooks found in chests will always be an upgrade to its primary school of magic’s damage. It is no longer completely random.
You will randomly come across knights fighting in the dungeons. Try and help them and they’ll escort you to the exit!
Piles of leaves can now be lit on fire.
Altur’s shop dialogue has been updated to be easier to read when upgrading Cast Times.
Vera’s shop dialogue has been updated to tell you exactly what level spells you can block with your defensive spells with each upgrade.
The amount of zombies that Thnyx spawns to sacrifice into his acid bowl has been cut in half.
A Secret Miniboss has been added to the Water Domain.

Secrets are more likely to spawn during a NewGamePlus run. The chances of secrets spawning goes up with each loop of NewGamePlus.
If a monster is Invulnerable to damage their healthbar will turn blue after you attack them.
Deadwoods can drop wood upon death.
[h3]Defensive Spells Rework:[/h3]
Previously defensive spells were strong against two schools of magic, weak against two schools of magic, and just good against its own school of magic. This is unneeded complexity, especially for new players. So moving forward defensive spells will be strong against three schools of magic (including its own), and weak against two schools of magic.
Example Icewall at level 5:
Old version can block
Level 14 Pyromancy and Necromancy
Level 10 Hydromancy
Can not block Geomancy or Aeromancy.
New version can block
Level 14 Pyromancy, Hydromancy and Necromancy
Can not block Geomancy or Aeromancy.
[h3]Town Upgrade[/h3]
You can upgrade Abuela’s shop to level 3. This will allow you to refund up to 10 spells every time you visit the Villa.
New Buildings: Brick Oven, Sawmill

You can now build planks of wood and bricks in town. You’ll need to upgrade Abuela’s shop twice. Once you’ve done that she’ll add a quest on the town board to build a brick oven and a sawmill. Speaking to Dewey also unlocks the brick oven and sawmill.
Creating planks of wood and bricks involve a rhythm mini-game. If you play it successfully you will receive twice as many materials! There is no punishment for failing this mini-game.
[h3]Bug Fixes[/h3]
Listen, we all love Abuela, but Vera wouldn’t stop talking about her. I fixed it so she’ll mention Abuela once and then go back to her normal talking points.
Raincloud was not telling you its upgraded damage properly. It now displays correctly in Vera’s shop.
Tremor properly states that it Instantcasts at level 12.
Abuela’s shop was only refunding currency based on the cast time level. This is fixed so she refunds based on both cast time, and power level.
Chests were showing the wrong stats if both options were a spell. This has been fixed!