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Frostpunk 2 News

Hotfix 1.5.3

[p]Hello Citizens,

After your recent reports we fixed a problem with save files in the recent update, thank you so much for provided feedback!

Fixed:

- Fixed crash when loading save files created on Forsaken Valley and Jagged Bay Utopia Builder maps prior to 1.5.2 update

Frostkit:

- Updated to version 1.5.3

Stay warm!

~ 11 bit studios Team[/p]

Hotfix 1.5.2

[p]Hello Citizens,
[/p][p]We’re back with massive list of fixes this time. Most of them address issues you’ve reported recently. Thank you for your ongoing feedback and for the overwhelmingly positive reception of the DLC!
[/p][h3]Patch Notes:
[/h3][p]Interface[/p]
  • [p]\[Fractured Utopias] Added tooltips with requirements information to ‘Enact Utopia’ buttons in Faction menus[/p]
  • [p]\[Fractured Utopias] Added option to ‘Decline’ Faction quest when using Controller[/p]
  • [p]\[Fractured Utopias] Utopia menus are no longer available for Contained Factions[/p]
  • [p]\[Fractured Utopias] Fixed Plague Naming modal not being displayed when using Controller[/p]
  • [p]\[Fractured Utopias] Changed color and text capitalization during Utopia Cinematic[/p]
  • [p]\[Fractured Utopias] Fixed mismatched information between effects and amount of required Imperial Academies in Mementos resource tooltip[/p]
  • [p]\[Fractured Utopias] Faction Hubs now use separate colors for outlines markings[/p]
  • [p]\[Fractured Utopias] Fixed {Boss} tag being visible in one of the Plague Tale quests[/p]
  • [p]\[Fractured Utopias] Fixed few cases of missing icons [/p]
  • [p]Fixed Deposit trackers not being visible in Colonies [/p]
  • [p]Fixed text wrapping in Idea Tree menu when using Controller[/p]
  • [p]Fixed parallax effect in Big Lens for Colony Ending [/p]
  • [p]Fixed warning modal interaction in Scenario Menu when using Skip Prologue option with Controller[/p]
  • [p]Fixed incorrect modifier information being displayed in Outpost tooltip when ‘Frontier Footholds’ Law is active[/p]
  • [p]Fixed ESC keybind not working after closing Heatmap mode[/p]
  • [p]Fixed Centrist Laws being incorrectly displayed when using save files created prior to 1.5 Update[/p]
  • [p]Improved navigation in Faction menus[/p]
  • [p]New maps have now distinguished marking in Utopia Builder menu[/p]
[p]
[/p][p]Gameplay[/p]
  • [p]\[Fractured Utopias] Fixed massive population increase when completing Legionnaires Hub Consequence Arc[/p]
  • [p]\[Fractured Utopias] Removed Cold modifier that was applied to Districts adapted to Legionnaires [/p]
  • [p]\[Fractured Utopias] Fixed Venturers Core Bounty ability refunding all stockpile cost upon completion[/p]
  • [p]\[Fractured Utopias] Fixed Venturers 'Industry Financiers' trait effect being applied to all Districts and Buildings[/p]
  • [p]\[Fractured Utopias] Fixed Technocrats Hubs proximity effect not working on Main District on Hanging Rock and Dreadnought maps[/p]
  • [p]\[Fractured Utopias] Fixed Overseers Utopia introduction quest soft-block, when all Mementos deposits were depleted before Imperial Academy is constructed[/p]
  • [p]\[Fractured Utopias] Icebloods ‘Resource Hunt’ ability no longer has possibility to gather Cores during ‘Depleted Cores’ Tale[/p]
  • [p]\[Fractured Utopias] Fixed Bohemians ‘Rubble Fairs’ effect being applied to all Districts[/p]
  • [p]\[Fractured Utopias] Fixed possibility of Faction War being spawned when any Plague Event is currently active in the City[/p]
  • [p]\[Fractured Utopias] Fixed case of too many Rallies Lenses and Quests being started at the same time during Plague Tale[/p]
  • [p]\[Fractured Utopias] Fixed global Vaccinate ability not being available in Colonies[/p]
  • [p]\[Fractured Utopias] Fixed deaths from Virus not being counted towards Beacon of Hope quest[/p]
  • [p]\[Fractured Utopias] Detainees Community no longer has ‘Promise’ Community action available during Plague Tale[/p]
  • [p]\[Fractured Utopias] Archeology Hub no longer has access to ‘Insulate’ ability[/p]
  • [p]\[Fractured Utopias] Goods Emporium proximity effect no longer lowers output of Automated Workforce Factory[/p]
  • [p]‘Heat Homes’ Community Action is no longer available to Icebloods[/p]
  • [p]Fixed ‘Depleted Cores’ Tale main quest not being occasionally completed when activating IEC Core Factory Site[/p]
  • [p]Fixed possibility of Faction not being fully dissolved after Faction War[/p]
  • [p]Proteans no longer come back after being banished from the City[/p]
  • [p]Added resource variants to Forsaken Valley and Jagged Bay maps[/p]
  • [p]Increased Legionnaires Ability prefabs production from 2 to 8[/p]
[p]
[/p][p]Art[/p]
  • [p]\[Fractured Utopias] Fixed Proteans Hub Windows emissives during high Tension[/p]
  • [p]\[Fractured Utopias] Several changes to artwork used in Ghosts and Lenses[/p]
  • [p]\[Fractured Utopias] Technocrats Hub elements are no longer visible in Heatmap mode [/p]
  • [p]\[Fractured Utopias] Faction Hubs no longer disappear on Frostland View[/p]
  • [p]Added Districts snow caps on Low Quality tiles on Consoles[/p]
  • [p]Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings[/p]
  • [p]Fixed road visuals on Forsaken Valley map[/p]
  • [p]Fixed several issues with Buildings LOD[/p]
  • [p]Fixed machines not being visible during frostbreaking on Windswept Peaks Map[/p]
[p]
[/p][p]Other[/p]
  • [p]Fixed occasional issue with DLC content not being available immediately after the game being launched[/p]
  • [p]Fixed rare crash on changing District Efficiency Level[/p]
  • [p]Fixed issue game objects not being properly cleaned when loading save files multiple times during the same game session[/p]
  • [p]Credits update[/p]
[p][/p][p]Stay tuned for the next updates!

~ 11 bit studios Team[/p]

Hotfix 1.5.1

[p]Hello Citizens,

We are coming back to you with quick update, according to your feedback. This time we fixed crashes, which appeared in the game more or less often, after the DLC release patch.

Below you will find full list of them:[/p]
  • [p]Fixed a crash which could occur at the end of the Doomsayers tale[/p]
  • [p]Fixed a crash which could occur after removing a faction/community from the city[/p]
  • [p]Fixed a rare crash related to decals rendering, which could occur on gameplay startup[/p]
  • [p]Fixed a rare crash related to changing settings with a controller[/p]
  • [p]Fixed Council view becoming empty when attempting to vote on Rule laws after the Grand Agenda community action has been used[/p]
[p][/p][p]Thank you so much for your ongoing support, and please keep sending us your feedback as it helps us improve your experience!

~ 11 bit studios Team[/p]

Patch 1.5.0 - Fractured Utopias

[p]Hello Citizens,

Below you will find full list of new content added to the recent patch.[/p][h3]
Fractured Utopias[/h3]
  • [p]8 unique faction Utopias, each with new systems, tools, and endgame[/p]
  • [p]8 unique faction skill trees[/p]
  • [p]12 unique unlocks (laws / new HUBs / Abilities, etc.) per faction[/p]
  • [p]8 new faction hubs (1 per faction)[/p]
  • [p]8 new faction-specific variants of housing district[/p]
  • [p]Over 100 new narrative events[/p]
  • [p]2 premium Tales: “Doomsayers” and “Plague”[/p]
  • [p]1 new map (Plague themed)[/p]
[h3]Free update[/h3]
  • [p]New 13 centrist policies[/p]
  • [p]1 new map  (Doomsayers themed)[/p]
  • [p]New UI look[/p]
  • [p]Changes to Appearance of Factions Panels[/p]
[p][/p][p]For more detailed information check out our last Steam News here:
[dynamiclink][/dynamiclink]
Stay tuned for upcoming updates!

~ 11 bit studios team[/p]

Fractured Utopias DLC is Available Now!

[p]Hello Citizens,

Fractured Utopias is available now on Steam!

DLC is expanding the 8 existing factions in Utopia Builder Mode to make them feel even more integral to this mode. We’ve completely redesigned the main menu, adding one of the most requested features - the ability to force your starting faction.

After a year of improvements shaped by your feedback, this expansion takes the Utopia Builder even further with unique faction identities, new laws, over 100 fresh events, and buildings.

That’s not all! From the moment of DLC’s launch, all of the base game owners gain a Free Content Update with an additional map and additional Centrist Policies for existing laws.

Check out the Launch Trailer for the DLC, revealed during our 11 bit studios Digital Showcase:
[/p][previewyoutube][/previewyoutube][hr][/hr][h3]Create one of the Unique Faction Utopias[/h3][p] In Fractured Utopias, every faction now delivers its own distinct style of play.
[/p][p]The DLC features an overhauled starting menu where you pick from 8 already known factions, each shaping the future direction of your city. Your selection defines the kind of Utopia you’ll aim to create. Will you chase cutting-edge innovation with the Technocrats, or forge a disciplined, militaristic society under the Legionnaires? The path forward is entirely up to you.


Once you choose a faction, you immediately gain access to its exclusive skill tree, filled with unique buildings, hubs, and abilities to unlock. Advancing through the tree depends on completing actions that earn favour with the group you’ve aligned with.
[/p][p]Every faction also grants its own set of traits, offering passive boosts that enhance your city’s stability and productivity. As you progress, your settlement will slowly evolve to mirror the style and philosophy of your faction, making each playthrough feel genuinely tailored to the choice you made.


[/p][hr][/hr][h3]8 New Hubs and Housing District Variants[/h3][p] Depending on which path you choose to forge your Utopia, the look of your City will adapt to it. Build new Hubs and Housing Districts, now dedicated to each of the 8 existing factions. Use them to unlock new benefits that help you survive the Frost.



[/p][hr][/hr][h3]City Unbound and the Unique Tales Feature[/h3][p] This City Unbound is a special one for us because it marks the reveal of our very first Frostpunk 2 DLC!

Tales in Frostpunk 2 were always meant to be played alone or mixed for an extra challenge. This is a feature never seen before in any existing strategy game. They are narratively framed gameplay twists - stories that explore how ideology holds up under extreme pressure.[/p][p]They were designed to add a unique angle to your playthrough.

[/p][p]
Plus, you can play them in any configuration you want. Even all at once!
[/p][p]Check out the full City Unbound video with commentary from Łukasz Juszczyk - Game Director and Art Director of Frostpunk 2:

[/p][previewyoutube][/previewyoutube][p] We want to give a huge thank you to our amazing community for your ideas, feedback, and support throughout the game’s development. We hope you will enjoy exploring the new DLC, discovering each faction’s unique style, and experiencing all the new challenges. We can’t wait to see how you build your cities and make each Utopia your own.

Brace yourself, as we are preparing more stuff for you next year!

For now enact your perfect Utopia![/p][p]
~ 11 bit studios Team[/p][p] [/p][p]
[/p]