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Drova - Forsaken Kin News

Future Plans

Hello everyone,

It's been 7 months since we released Drova and as a team we have now said goodbye to Drova (the support will not be stopped of course). We are now working on a new project.

In these last months we have released 3 major content patches. Above all, we have learned through Drova what Drova means to you and what you want.

During this time we have read and evaluated all of your feedback and started to brainstorm about our new project.
Thanks again to everyone who left us feedback, every feedback was very helpful!

We have uploaded a video for you where we talk about the new project, how Drova will remain and what our goals are as Just2D. (The video is in German but there are English subtitles available).

We are now embarking on a journey that will be different from Drova. And we are up for it! But most of all we are looking forward to going on this journey with you. We will upload regular updates on Discord, Twitch and YouTube and discuss topics with you, just like we did with Drova. Drova has become what it is today because of you.

See you soon,
Just2D

https://youtu.be/5IGsurhtMAI

Hotfix 1.3.2.1 is live

Hello,

unfortunately with patch 1.3.2 in chapter 4, there was a cutscene with cay where the player got stuck and the game didn't continue. We fixed that.

Patch 1.3.2 is live

We have just released patch version 1.3.2. It contains small bug fixes, which you can read about below.

Furthermore, in the last episode of Behind the Pixels, we specifically addressed your questions and answered them (video is in German, but with English subtitles). https://www.youtube.com/watch?v=wsDeWSUIOwI
Perhaps we answered a question there that might interest you? Or you may have your own questions. Write them in the comments and we will answer them in a future video.

What do we do now after Drova? What's next? We'll answer that in the next update video, which will come next week.

Just2D

Changelog

Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

  • Added safety teleporters to allow leaving Forest Primeval in later chapters after bugging in and being stuck in there
  • Added a teleporter to a certain room where some people have bugged in and were stuck
  • Added Adwin to character info in journal
  • Added a pop-up when Germans try to report that "Rennofen" is a typo (it is not :D)
  • Adjusted some object colliders in the world to avoid getting stuck
  • Tweaked aggro ranges for Bygone warriors in underground dungeons
  • Tweaked tooltip of "Gladiators' Armor"
  • Reduced the collider when using "Gift of the Wolf"
  • Fixed some graphical tile/object issues in the world
  • Fixed a bug where player got stuck in a dialog loop with Lukan
  • Fixed a bug where items were removed from inventory when putting an item on a puzzle statue
  • Fixed some locations where Misty Step didn't work consistently/as intended
  • Fixed a bug where spell "Charge of the Boars" could be looted everytime after saving/loading
  • Fixed lots of typos
  • Fixed a daily routine for Jero where he was looped sitting down/getting up
  • Fixed some minor issues with some journal entries
  • Fixed a bug where player couldn't talk to Kora, Tia and Sorcha
  • Fixed a rare bug where Ella could die in the Deep Mines
  • Fixed a mushroom that couldn't be looted
  • Fixed a dialog option with Sorcha, where player could say something that wasn't known
  • Fixed a tooltip layout when using the biggest font

Patch 1.3.1 is live

Travelers of the Otherworld!

We have just released patch version 1.3.1. It contains small bug fixes, which you can read about below.
Furthermore, we are currently having a campaigne where you can get Cay as a Plush, if you are interesting click here: https://www.makeship.com/products/cay-plush

Have fun with Drova and have a nice weekend,
Just2D
________________________

Changelog

Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Fixes
  • Fixed a potential softlock in cutscene with Bertine
  • Fixed a potential softlock when NPCs get knocked out by bleeding during cutscenes
  • Fixed a bug that caused 1.3 beta testers not being able to finish Liesl quest in later chapter
  • Fixed a bug where Diemo sparks can't be percepeted after saving/loading
  • Fixed lots of obstacles where player got stuck
  • Fixed a cat dialog where the dialog box was empty
  • Fixed missing footsteps sfx and music in new caves
  • Fixed a edge case where player could get past Asmus without ever talking to him at the beginning of the game
  • Fixed a bug that caused preplaced corpses of animals to not rot properly
  • Fixed a bug that didn't trigger the spark correctly during expedition
  • Fixed a bug that caused not to spawn Stalker egg in during the quest with Babsi
  • Fixed bug where Aidan didn't take the ingredients for the Potion of Forgetfullness
  • Fixed some tile errors in the world
  • Changed name colors of new weapon spells
  • Removed some weird objects that were visible out of bounds at the entrance of the Pit
  • Removed crime reactions close to training area at Ruin Raiders
  • Added a safety check to auto saves when fighting Draugr waves in the new dungeons
  • Added friendly colors to health bar of new conjure spells

Baldur's Gate and Gothic spiritual successor Drova launches its final update

Whether you grew up with classic PC games like Gothic and Baldur's Gate, or simply have a fondness for old-school CRPGs, Drova: Forsaken Kin is well worth a look. A loving throwback rendered in fantastic pixel-art fashion, Drova combines grimdark fantasy and Celtic mythology to hand-craft an intriguing world ripe for exploration and discovery. With the launch of its latest update, The Flesh Rises, developer Just2D says that Drova is now fully complete, and to celebrate you can grab it at a discount on Steam.


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