1. God of Riffs: Battle for the Metalverse
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God of Riffs: Battle for the Metalverse News

God of Riffs: Battle for the Metalverse 1.2 Update is LIVE 🎸

God of Riffs Battle for the Metalverse | Reforged Update 🎸


Hey, rockers 🤘 GoR: BftM 1.2 Update is finally here!

[h3]What’s new?[/h3]

[h2]Changelog:[/h2]

  • Changed attack distance for enemies for better game feel.
  • Fixed major bug where hitting two enemies at the same exact time would not register properly.
  • Fixed missing power-up (yellow) enemies
  • Changed Story Mode final stage battle difficulty
  • New Subtitle System
  • Improved Axe Materials
  • Improved Cutscene and Album Art Fidelity
  • Improved Credits
  • Improved Subtitles
  • Improved Unity Analytics Onboarding Screen and Implementation
  • Improved Roadie’s haircut
  • Audio Levels have been rebalanced




[h3]Steam Rhythm Fest 2024[/h3]
We all love a great deal, huh? Until August 26th (10AM PT), get God of Riffs with a huge discount and get ready to rock out on this epic rhythm VR experience!



[h3]What's next?⚡[/h3]

EX is next! Our next update, EX, will introduce new songs from a variety of heavy metal and alt musicians, a new enemy type and more UI improvements. EX will be the “final” iteration on God of Riffs, and will be the ultimate experience with tons of polish!




We hope this update has been worth the wait, and can’t wait to hear your feedback. Let us know how you feel by following and communicating to us on our socials!


[h2]Follow Us![/h2]

🦇Suggestions? Frustrations? Hit us up: X, Bluesky, Instagram, YouTube, TikTok and Facebook
📨 Join our Discord server and have early access to our next news!
🎸Access GoR Official Website and know more!


And as always, Keep on Shredding!




Rocking the Metalverse: A Thank You & Upcoming Fixes!

Hello fellow gods of the Metalverse!

First off, we want to extend a massive THANK YOU to everyone who has joined us on this epic journey since the launch of God of Riffs: Battle for the Metalverse last week. Your support means the world to us, and we're thrilled to see so many of you wielding your guitar axes and rocking out in the Metalverse!

We've been closely monitoring your feedback and experiences, and we're aware that the tour has hit a few bumps along the road. Some of you have reported missing yellow/charge enemies on certain tracks, which can definitely put a damper on your metal crusade. We're also looking into a series of quality of life improvements to make your journey through the Metalverse smoother and even more epic.

Our team is currently working at full speed to address these issues. We're committed to fine-tuning the experience and ensuring that every track, every battle, and every riff meets the high standards of the gods of metal themselves.

We Want to Hear from You!


But this journey isn't just ours; it's yours too. As we work on these updates, we'd love to hear your thoughts:

What do you think about the game so far?

Are there specific elements you love, or perhaps something you think could be improved?

What features or content would you like to see in future updates?

Your feedback is invaluable to us as we continue to shape and evolve the world of God of Riffs. Whether it's through Steam reviews, our Discord server, or on Twitter/X at @VYERSOFT, let your voice be heard! Together, we can make God of Riffs the ultimate heavy metal VR experience.

Stay tuned for an update coming your way soon. Until then, keep those riffs heavy and your axes ready.

The Metalverse is counting on you!

Rock on,
The VYERSOFT Team

Battle For The Metalverse is here!

Battle For The Metalverse!

Hey there metalheads, we're here to tell you that God of Riffs just got a major update, v1.1, "Battle for the Metalverse!".



[h2]Story Mode[/h2]
The main feature of this update is the brand new story mode! This story mode takes you on a tour across the Metalverse, with motion animated cutscenes narrated by Bigby Wolf himself, Adam Harrington!


[h2]New Songs[/h2]
We've got a ton of new songs too!
  • Various Songs from the Tiberian Sons
  • Music from The Good Life
  • Music from YIIK
  • ... and more!


[h2]New Stages[/h2]

We've got new stages too! But we'll be keeping those secret, they are for story mode, after all.

[h2]New Weapons[/h2]
We've got multiple new weapons too!
  • The New Guitars
  • The Golden Guitars
  • The Platinum Guitars
  • The Riff-force Axes


We've even got new achievements! So what are you waiting for? Stop reading this, and start playing it!

God of Riffs Winter Sale!

VYERSOFT Here - just wanted to let you know that
A) God of Riffs is on sale NOW until Jan 4th!
B) We have a big update coming for free to all owners on Jan 30th - Battle for the Metalverse! This will include features such as:
  • Story Mode, with cutscenes, narrated by Adam Harrington!
  • Localization in 8 different languages, including achievements!
  • Multiple new songs!
  • Multiple new stages!
  • ...and more!


Follow us on X at @vyersoft or join our discord and looking forward to seeing you in the metalverse!

God of Riffs 1.0.4 Update

Hello everyone! 1.0.4 has just been released. This update adds some accessibility features and also lays groundwork for some future features.

[h2]Framework Updates[/h2]
First up, the framework additions - Our audio backend has been overhauled to now support FMOD. While current gameplay is unaffected, this will allow us to support a whole bunch of new, kick-ass audio effects in the future, and especially as we continue work on "Battle for the Metalverse!", our Story Mode.

[h2]Enemy Updates[/h2]
Skulls now have attack animations! They swoop up to take a bite at you.



[h2]Accessibility Updates[/h2]
Late last year, we showed the game off at PAX West, and gained a lot of feedback on how to move forward. one of the biggest requests for for some more accessibility features, and we're happy to provide them to help metalheads of all abilities rock out and smash some skulls!

Accessibility features added in this update include:
  • Vivid Mode
  • Height Adjust



[h3]Vivid Mode[/h3]
This changes the colors of the enemies and your axes from Red, Blue and Yellow to Orange, Cyan, and White. This can be useful for players with most types of color blindness.


[h3]Height Adjust[/h3]
At PAX, some people had their kids try and play God of Riffs. While we do recommend limiting the game to players over the age of 13, this did make us realise our game wasn't optimized for shorter players.
We've added a height adjustment option, so that seated, shorter, or younger players can now dial in a comfortable height for skull-smashing! Try setting it to max while standing up to play as a giant!



As always, thank you for your support! Let us know if you have any questions or thoughts. Look forward to the upcoming audio and story mode updates! Join our Discord and follow our Twitter to stay posted!