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Wander Stars News

Wander Stars Demo 1.0.4 patch notes

Hello again, wanderers!

Here are the changes and fixes for the new version:

  • Changed the way SP is used in combat. Now it can only recover used spirit slots, instead of granting extra slots for huge attacks too early in the game. You can earn additional slots if you find power ups or train for the permanent slot upgrade in the full game.
  • Options/pause menu now available for quitting or restarting the episode in the map sections. (Progress is not saved in the demo version).
  • Combat word box page scrolling is smoother now.
  • Combat word box now shows 1/1 page when there are not enough words for two pages.
  • Fixed a softlock in the tutorial where the end turn button wasn’t usable in one specific instance.
  • Using a controller and spamming the A button before the first tutorial caused words to not appear.
  • Fixed a softlock fighting a boss where the final hit white VFX would get stuck on screen, rendering the rest of the playthrough unplayable.
  • Added another possible fix for a softlock mentioned in the previous patch notes: “softlock happening late in the demo where characters fail to show up in combat.”
  • Kingjoe enemy now appear with their own names in combat.
  • Removed “Exclusive Fullscreen” display mode for causing flickering issues.
  • Fixed a small issue in the “Thanks for playing” screen. There was a timer for enabling clicks and button presses that was not removed when the new wishlist and main menu buttons were added.
  • Fixed a bug when using the PEACE button while there were words in the spirit slots that interrupted the peace sequence.
  • Improved treasure get item randomization when receiving more than one item.


This is a game in active development, and we´re always looking out for more feedback!

Please use the Steam general discussions or our discord server to reach us directly.

Paper Castle

Wander Stars Story Reveal Trailer

Today we unveiled our brand new Story Reveal Trailer in the PC Gaming Show! Check it out below:

[previewyoutube][/previewyoutube]

In this Super! Anime! Turn-Based! RPG! inspired by iconic 90s anime, unleash your words as combined powerful move sets and become a Kiai master. Befriend your rivals, uncover dark mysteries, and seek out the pieces of the Wanderstar map in an action-packed race across the universe.

To stay up to date with everything around Wander Stars, follow FellowTravellr and Paper Castle Games on Twitter/X, or jump into our official Discord to join in the conversation with fellow narrative-lovers.

Wander Stars is a fantastically weird mash-up of Pokémon, Dragon Ball, and the power of the English language




s anyone who's been called a "stinky buttface" will know, words can hurt. A knife through the heart, a punch to the gut. Words can do some damage, so why not turn them into an all-out anime battle?..
Read more.

Wander Stars Demo Walkthrough with the Developers

[previewyoutube][/previewyoutube]

Join Alvaro “Kay” Dominguez, Game Designer and Lead Artist and Andrea “Andie” Gallo Lead Writer and Art Director from Paper Castle Games as they walk you through the debut demo of Wander Stars. You'll discover their love of videos games, story telling and see the game in action for the first time.

If you enjoyed this Demo Walkthrough please add Wander Stars to your Wishlist!

Wander Stars Demo 1.0.3 patch notes

Hi there, wanderers!

Here are the changes and fixes for the new version:

  • Spamming the peace button no longer softlocks combat with mouse and controllers.
  • Fixed two typos. One for Greyjoe's barks, another for "EVENT#106 - Grandma calling".
  • Added a fix for a softlock happening late in the demo where characters fail to show up in combat.
  • Ctrl key no longer speeds up animations for combat and map. It is still available for cutscene skipping however.
  • Fixed an issue with the Kingjoe enemy, they would use RETIRE randomly and leave the fight?
  • Action words from pep ups now look different when not equipped or equipped.
  • Fixed a bug in the words menu where pep up words refused to be cleared up from the equipped side of the menu.
  • Fixed a bug in combat with certain pep up action words that would refuse to work when pressing the OK button to execute an action.
  • Added a fix for boss zone UI that would not show up for some players.
  • Fixed a rare instance where using JAB against a boss would trigger the Boss impact frame vfx for the first hit and softlock after the second hit.
  • Improved treasure space item drop randomization.
  • Fixed an issue when discarding items and canceling would not let you use the item afterwards and basically waste it.
  • Fixed an issue where previous plays would save user display settings. Forcing 16:9 aspect ratio caused issues with players that had already played on 1.0.1 before the fix.
  • Entering the display menu in settings no longer takes you out of fullscreen.
  • It is now possible to change resolution values in the settings menu for 16:9 aspect ratios. (Other aspect ratios not supported yet).
  • Added a "Wishlist" button and a "Main Menu" button when the demo is over.


This is a game in development, and we encourage any feedback you can give us to improve the game even more!

Please use the Steam general discussions or our discord server to reach us directly.

Paper Castle