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Wander Stars News

Wander Stars Demo 1.0.2 patch notes

Hi there, and thank you for playing the Wander Stars demo!

Here are the changes and fixes for the new version:

  • Tutorial skip prompt added.
  • Force 16:9 aspect by default (other aspect ratios not supported yet)
  • Fixed an issue where map menus could be triggered while moving to an event/combat.
  • Fixed a softlock when trying to restart the episode using rewind and/or quit after a game over.
  • Fixed visual bug where it would seem like it was possible to equip words even when the limit was already reached.
  • Fixed an input problem when trying to exit the combat VS screen that would softlock the UI.
  • Fixed an UI issue when using healing items on the map. The icon would stay permanently if a cutscene was triggered soon after.
  • It's no longer possible to end your turn during the boss fight tutorial message.
  • Fixed a softlock while fighting the second boss. If they we're KOd by the bleed status after pressing end turn, the bleed damage would loop until the heat death of the universe.


This is a game in active development, and we encourage any feedback you can give us to improve the game even more.

Please use the Steam general discussions or our discord server to reach us directly.

Paper Castle

Join the Wander Stars developers for a LudoNarraCon stream!



Join Alvaro “Kay” Dominguez, Game Designer and Lead Artist and Andrea “Andie” Gallo Lead Writer and Art Director from Paper Castle Games as they walk you through the debut demo of Wander Stars. You'll discover their love of videos games, story telling and see the game in action for the first time.

This video will be set to loop for the duration of LudoNarraCon from 9-13 of May if you can't make the start time.

Make sure to download the demo at its LudoNarraCon premiere and be sure to wishlist today!

Save the Date: Wander Stars will be featured during LudoNarraCon on May 9!



A digital convention hosted on Steam, LudoNarraCon celebrates innovation in story-rich games with the developers and communities that drive them (that’s you!). There will be hours of content, lots of never-before-played demos, and sales to showcase the best in the indie narrative scene!

We are excited to share that Wander Stars will be an exhibitor with a stream and debut demo!

Follow the story of Ringo and Wolfe as they join forces to collect the pieces of the Wanderstar Map in this turn-based RPG with roguelite elements! Use words to create your own fighting techniques, befriend your rivals, and explore the universe in an adventure inspired by 90s anime.

For more information, visit https://www.ludonarracon.com/ and subscribe to the newsletter so you’re notified once LudoNarraCon kicks off!

Get to know the development team behind Wander Stars

We recently announced Paper Castle Games’ word-based RPG, Wander Stars, has joined the Fellow Traveller family! Wander Stars is a turn-based RPG with roguelite elements that follows the adventures of Ringo and Wolfe in this story-driven adventure inspired by 90s anime.

Follow the story of Ringo and Wolfe as they join forces to collect the pieces of the Wanderstar Map in this turn-based RPG with roguelite elements! Use words to create your own fighting techniques, befriend your rivals, and explore the universe in an adventure inspired by 90s anime.

We asked the Paper Castle team to introduce themselves, talk about the game, their inspirations, game development, and more. Read on, wordsmiths!

[h3]Fellow Traveller (FT): So tell us, who are Paper Castle Games and what is your journey so far?[/h3]


Heyo I’m Kay (he/him), game designer and artist/animator for Wander Stars. Rafa and I have been childhood friends since preschool. One day while playing a co-op game we had the bold idea to make video games together and Paper Castle Games was born!


Hi my name is Rafael (he/him) and I'm the programmer at Paper Castle Games, I'm pretty much your average geek guy that enjoys partaking in Dungeons & Dragons, anime binging and video games.


Hey there! I’m Andie (she/they), the lead writer and background artist for Wander Stars. I was the last member to officially join the team but I’ve been helping Kay and Rafa out since the early days of Paper Castle around 2013.

[h3]FT: What is Wander Stars, and how is development going?[/h3]

Kay: Wander Stars is a turn-based RPG with roguelite elements where you make your own attacks by combining words. We came up with this unique mechanic for “word-building” attacks and immediately associated it with the anime shows we grew up with like Dragon Ball and Sailor Moon, where the characters call out the names of their attacks.

Development has been going well! A bit bumpy at first but I think we’ve found our footing, and we’re happy to say we just recently passed the halfway point in terms of content for the game, so we’re technically halfway there.

[h3]FT: Wander Stars is obviously inspired by 90s anime. Which of those shows are your faves?[/h3]



Rafael: From the 90s and a bit before I'd have to say Dragon Ball Z, Rurouni Kenshin and Evangelion were my favorites growing up.

Andie: Sailor Moon and Cardcaptor Sakura were my favorites as a kid! I grew up watching these shows and they have remained a huge influence in my work.

Kay: We all watched the same shows while growing up, and I love the ones already mentioned, so other standouts for me were Cowboy Bebop and OG Dragon Ball which is actually from the 80’s!

[h3]FT: If each run-through of the game is like an episode, are players eventually able to play a ‘finale’ to wrap up the show?[/h3]

Andie: Yes, absolutely. The story of Wander Stars was written like an animated show with character arcs, story arcs, and a serialized narrative that advances the plot with each episode.

And after the finale, who knows? Even though the story of the game wraps up by the last episode, we have left some open-ended plot points that could follow the cast into future adventures.

[h3]FT: It looks like there is a diverse cast of characters for players to meet: do you have any standouts or favorites yet?[/h3]



Rafael: I have a particular fondness for the gray boxer crabs since they were our first fully completed enemy and I've seen them for a few years now testing game mechanics.

Andie: Personally I have a lot of fun writing Wolfe and getting inside his headspace. He’s very mysterious at the start of the game and he’s a good balance to Ringo’s headstrong personality, so it’s really funny to see him try to keep a cool head and make sense out of all the weird situations Ringo pulls him into.

Kay: I think I’ll go with the character that kick-started this whole thing: Ringo, the young martial artist with the apple head. She was the first character to be designed so everything else emerged around her. My favorite detail about her is the way her hair is half classic shonen protagonist (pure black) and the other half is magical girl (shiny and colorful).

[h3]FT: And that’s a wrap! Thank you for talking about Wander Stars and sharing your journey with us![/h3]

To stay up to date with all things Wander Stars and the team at Paper Castle Games, visit the website, follow Paper Castle Games and us on Twitter or join in the discussion on the Fellow Traveller Discord server.






The annual Fellow Traveller Publisher Sale starts today!



[h3]The Annual Fellow Traveller Publisher Sale starts today, with up to 90% off narrative games[/h3]

➡️ Take me to the Publisher Sale ⬅️

There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you.

Sale ends 1st October.

[h3]Along with Wander Stars, there are two other games joining the Fellow Traveller family; Scrabdackle and Kulebra and the Souls of Limbo - read up on each of them below![/h3]

  • Scrabdackle: As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.
  • Kulebra and the Souls of Limbo: A 3D adventure where you play as Kulebra, a dead snake with a heart of gold that wakes up in Limbo. Use your wits and keen eye to gather clues from the residents and find items that will help uncover the mystery of Limbo and its curse that traps souls into repeating the same day on loop.
So get exploring and grab some great narrative games!