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Announcing this Month’s Monthly Update

Breakers!

We’re thrilled to reveal our next Monthly Update will launch next Tuesday, March 25! As we’ve shared in our Spring Edition roadmap, this update is our second monthly update before our first major content drop, Buried Below, releasing next month. Soon, we’ll have details to share about the first major content drop and what you can expect from it, but for now, we’d like to cover what you’ll find in next week’s update.

March – Monthly Update Details

This month's update, like the previous update, will bring a slew of new content to Hyper Light Breaker in Early Access. This update will bring a new Assassin, the Sword Master, a new weapon, Death Wheel, and with it a new special attack, multiple new enemies, new Holobytes, new Affixes, and last but certainly not least a new gameplay feature we like to call “Fog of War” that was inspired by community feedback!

  • We’re thrilled to bring both the Assassin and weapon into this update – it's been a lot of work getting them ready, and we know they've been heavily requested for a while now, but now we feel that they’re finally ready! Expect to check out a mini video clip on our social channels of the Assassin and the weapon in action before the update launches.
  • Let's explain the "Fog of War" gameplay feature a bit! "Fog of War" means that initially, your map will be obscured except for a few key locations. As you (and your friends) explore, more of the map will be revealed. While we were experimenting with this internally, we saw player feedback indicating that they were having a better experience ignoring the map - in fact, one player - Refractor - even modded it out entirely. While we will be continuing to expand the map's functionality in future updates, we wanted to get this into our player's hands quickly to get initial feedback to better shape those plans.
Additional Updates from Heart Machine

The Experimental Branch that we put out alongside February's update was a huge success! It fostered a lot of discussion both within the community and inside Heart Machine, and expect to see our takeaways manifest in future updates. Being able to experiment and engage with the community this way is one of the key reasons we wanted to release Hyper Light Breaker into Early Access, and our wonderful community has repeatedly proven that it was the right choice.

As a final celebration of the benefits player and developer relationship - as a creator, your audience is there because they trust your tastes, even if they are eclectic or challenging. But sometimes, no matter how right or wrong it might be (no judgment!) - like pineapple on pizza, it isn't right for the majority. To everyone who enjoyed the "in-combat" state, we are sorry to disappoint all (three?) of you. For everyone else - the "in-combat" state system will be gone when we release next week's update!

The Overgrowth is about to get a whole lot more exciting, and we can’t wait for you all to jump in next week once the update is live! Your feedback has already been invaluable in shaping the future of Hyper Light Breaker, so please keep it coming!

- Heart Machine Team