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Hotfix Patch Notes - v0.5.2.110871

We hope you all are enjoying our first-ever monthly content update! It's been great to see you all playing as the new Breaker, Ravona, and seeing you all tinkering with new builds.

We've released a Hotfix today to address a few bugs, and made some fixes based on community feedback. Below are the patch notes for today's Hotfix.

Reminder to keep the feedback coming as we set out to make Hyper Light Breaker the best it can be throughout the course of Early Access! The best way to ensure we see your feedback and concerns is to post in the #hlb-bugs-feedback channel on our Discord: www.discord.gg/heartmachine.


- Heart Machine Team

[h2]BUG FIXES:[/h2]
  • Fixed an issue where Rails would not display properly in multiplayer until a new Rail was equipped
  • Fixed a crash in cloth sim that would rarely show up for users swapping between Ravona and other characters in the loadout select rapidly.
  • Fixed improperly scaled Drop Down Labs.
  • Updated Zero Edge Blade Special text to reflect actual function
  • Fixed an issue where the Spark Seeker was triggering 100% of the time instead of the stated 25% of the time.
  • COMMUNITY ASSIST: Fixed an issue where password input window focus could be lost when pressing gamepad buttons (most notably, this made it difficult to enter passwords on Steam Deck)
  • COMMUNITY ASSIST: Reduced the volume of the Hoverboard Boost from Elite Gyroscope
  • COMMUNITY ASSIST: Fixed an issue where materials chests looted in previous runs would display their “unlooted glow” on future runs within the same cycle, rather than appearing dark as intended.
  • COMMUNITY ASSIST: Fixed an issue where drowning on the edge of a beach could spawn the player on the sloped edge of the beach, dropping them back into the water until they died.
  • COMMUNITY ASSIST: Fixed an issue where consecutive perfect parries could cause the parry vfx player glow to stack until you became too awesome looking (and also could negatively affect performance).

[h2]KNOWN ISSUES:[/h2]
  • With the February monthly update, we received reports from folks that the holobyte replacement selector does not function when you have a full loadout of holobytes, instead replacing a random one. This error corrects itself if you restart the game - it only happens during the first play session on the new update. We will not be hotfixing this issue at this time - instead putting our efforts into a more robust effort at preventing future issues, which will be incorporated into our March update.