1. Machinika Museum
  2. News
  3. How we created Machinika Museum

How we created Machinika Museum

[h3]Hi everyone, I'm Greg, founder of Littlefield Studio, and designer of Machinika Museum. [/h3]

As a fan of science fiction, there's always that part in a series or a movie that I love.. It's when a scientist discovers an alien machine, that he/she has never seen, a totally unknown technology, and yet, in 30 seconds he manages to get the thing started. That always cracks me up. That is a stapple of science fiction. Sure it is a little excessive, but it's part of it: discovering something unknown is exciting.. What does it do? How does it work? Where does it come from? That's what I wanted to do with Machinika Museum.

Starting that project was really exciting. But also scary. I wanted to have players feel the excitment of facing the unknown.. But I feared going a little too far was risky. If I set the game on some remote alien planet with the player looking at some totally weird machines they couldn't make sense of... Well that was risky. That would have been fun for us as developpers, but the game isn't for us; it's for the players. And by going too far, I feared I might loose some people along the way.

That's where the "Museum" part came in. Something we can related to. Sometimes it's nice to stay just a little grounded. And developping Machinika was very much a down to earth thing. One day I'll have to tell how we designed one of my favorite puzzles with a bag of M&Ms and some lego bricks... That's a story for another time.

For now the museum will open it's doors on March 23. Do not forget to whishlist the game before its release!

https://store.steampowered.com/app/1507190/Machinika_Museum/


See you there!

- Littlefield Studio