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War Robots: Frontiers News

Hotfix Patch Notes — April 29, 2025

Watch those shields, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on April 29, 2025.

The majority of these changes were tested by the War Robots: Frontiers community in our recent Balancing Playtest. Thank you to all the Pilots who participated and helped us finetune these improvements and rebalancing updates! For more detailed information about the reasoning and feedback that led to these changes, check out the Balancing Playtest article.
[h2]Gameplay Adjustments[/h2][h3]Battle[/h3]
We received very positive feedback regarding the adjustments to Spawn Points and the Respawn buff, and will be implementing them in this update:
  • Spawn Points no longer provide a damage buff, only damage resistance.
  • Last Robot Standing: Changed Spawn Points and removed the timer from them.
[h3]Store[/h3]
  • Improved the visibility of the end timer for the Battle Pass.
  • “Customization” is now displayed as the seventh category in the Store.
  • The Store will no longer automatically cycle through categories if a player manually switches between offers.
[h2]Balance Adjustments[/h2][h3]Weapons[/h3]
  • Incinerator: We are applying our changes from the recent Balancing Playtest. Reworked its damage over time (DoT) effect – it now stacks when using multiple Weapons of this type, and scales with the Weapon’s base damage, improving as the Weapon is upgraded.
    • Armor DoT: 7,000 per second by each Weapon at max Lvl (previously 18,000)
    • Shield DoT: 1,000 (previously 3,000)
  • Lighter: We are applying our changes from the recent Balancing Playtest. Redistributed area of effect (AoE) and direct damage.
    • Direct Damage To Shields: 465 (previously 420)
    • Direct Damage To Armor: 515 (previously 445)
    • AoE Damage To Shields: 90 (previously 135)
    • AoE Damage To Armor: 200 (previously 270)
    • AoE Radius: Reduced by 28.6%
  • Vortex: We are applying the change from the recent Balancing Playtest. Projectiles now travel directly to the target (no longer predictive).
  • Tusk: These changes were not tested in our most recent Balancing Playtest, however, they have been carefully planned, and we are confident in their necessity based on the initial feedback regarding Tusk.
    • Rebalanced various values:
      • Initial Projectile Speed: 12,000 (previously 38,000)
      • Initial Spread X: 3 (previously 5)
      • Initial Spread Y: 5 (previously 8)
      • Armor Damage: 8,400 (previously 6,100)
      • Shield Damage: 4,400 (previously 3,800)
      • Charge Time: 0.9 sec (previously 1.2 sec)
      • Reload Time: 4 sec (previously 3 sec)
Dev Note: Changes for Noricum didn’t make it into the most recent Balancing Playtest, but will be included in the next one. We’re aware of some frustration around this Weapon and are preparing adjustments. Thank you for your patience!
[h3]Gear[/h3]
  • Core Gear: Cold Snap (Siren): Removed the area of effect (AoE), adjusted the cooldown for various upgrade levels, and reduced the freeze duration.
    • Adjusted Cooldowns:
      • Level 1: 66 sec (previously 40 sec)
      • Level 5: 57 sec (previously 33 sec)
      • Level 9: 51 sec (previously 28 sec)
      • Level 13: 45 sec (previously 25 sec)
    • Freeze Duration: 5 seconds (previously 6 seconds)
Dev Note: The changes were well received during the Balancing Playtest, but many players pointed out that the proposed changes for lower upgrade levels caused Cold Snap’s cooldown to be too long. We have reduced the cooldown for lower levels based on the Playtest, but they are still higher than previously on live.
[h3]Pilot Talents[/h3]
  • Bio Repair: Armor Restoration changed to 4,000 per sec (previously 2,000 per sec).
  • Bullet-Catcher: Armor Bonus changed to 8% (previously 6%).
  • Deflector Gizmo: Damage Reflected changed to 15% (previously 30%). Decreased the Damage Return value to 15% (previously 30%). Added a 7-second cooldown between each activation.
    • Dev Note: We’re preparing more mechanical changes for Deflector Gizmo, but they require additional testing and will appear in future patches.
  • Field Repairs: Armor Restoration changed to 5,000 (previously 2,000).
  • Fuel Thief: Instantly replenishes 5 Fuel when triggered.
  • Gear Resonator: Damage Resistance changed to 7% (previously 4%).
  • Maximizer: Damage changed to 100,000 (previously 200,000). Now triggers after dealing 50,000 damage and restores 30% of Shields.
  • Prizefighter: Armor Restoration changed to 8,000 Armor (previously 10,000 Armor). Decreased activation range to 150m (previously 200m).
    • Dev Note: In addition to being highly effective, Prizefighter also turned out to be too versatile, leading us to decrease its activation range.
  • Quick Reflexes: Duration changed to 15 sec (previously 5 sec).
  • Scavenger: Ammo Restoration changed to 30% (previously 20%).
  • Siege Tower: Time to stand still changed to 3s (previously 5 sec).
  • Trigger-Happy: Rate of Fire changed to 4% (previously 6%).
  • Well-Timed: Time to stand still changed to 3s (previously 5s).
[h2]Bug Fixes[/h2][h3]General[/h3]
  • Fixed a bug where the camera would spawn below the map when a match starts.
  • Fixed a bug with the Polish localization where acquisition information would overflow on the item card in the Warehouse.
[h3]Maps[/h3]
  • Spectrum: Fixed a bug where the lighting was too bright.
[h3]Pilot Talents[/h3]
  • Parasite Protocol: Fixed an incorrect description. This Pilot Talent does not affect Gear cooldowns.
[h3]War Robots[/h3]
  • Typhon: Fixed a bug where the icons for Typhon Modules showed incorrect colors.
[h3]Weapons[/h3]
  • Vortex: Fixed a bug where the weapon displayed a white box as its icon.

We’re not stopping here — another Playtest is coming soon, where we’ll showcase even more new balance improvements. Follow the game on X and Facebook, and join the official Discord server to get all the latest hotfix intel.

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.
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Maintenance – 29/04/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 29/04/2025 at 07:00 UTC
  • Estimated Downtime: 3 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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Double Dividends Event: Earn Twice The Rewards ‘til May 6!

Assemble your Drop Team, Pilots, it’s time to battle for twice the rewards in the Double Dividends Event! Play from April 29 to May 6 (maintenance) to be rewarded with: 
  • Double Daily Job Rewards (Credits & Intel)
  • Double Account Experience
  • Double Battle Pass Experience

See you on the Wild Twenty! 

[hr][/hr]Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.
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Celebrate 11 Years of War Robots!

Celebrate the anniversary of the War Robots franchise with a special live event on April 24, and participate in the festivities already underway.

Thank you for playing and growing with War Robots, and for welcoming War Robots: Frontiers with open arms. Cheers, Pilots!
 
[previewyoutube][/previewyoutube]
On April 24 (16:00 CEST/07:00 PT), tune in to the Live Show 2025. Watch and be among the first to see a sneak peek of new content and pick up free gifts like the Walking Wars Legacy Wrap, 3-Day Premium Account,War Robots Day Sticker, and Credits.

Enjoy the celebration events!

[hr][/hr]Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.
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Hero Pilot Spotlight: Duncan Prasad

Pilots are the final puzzle piece in your loadout, and choosing the ideal companion for your War Robot is critical to your success…or failure.

Meet Duncan Prasad, a skilled and stealthy Pilot, able to pull off risky plays with ease. However, there is more to Duncan than meets the eye. He is an enigma wrapped in a mystery, holding a stolen Pilot ID…

[previewyoutube][/previewyoutube]
[h2]BACKGROUND ANALYSIS[/h2]
  • Name: Duncan Prasad
  • Class: Flanker
  • Dominion: Tortuga

The Pilot known as Duncan Prasad arrived on Tortuga at a loose end. His upbringing and background are relatively unknown, but his reputation as a career criminal precedes him. Duncan thrives on thievery and the thrill of executing a flawless heist. His skills are deemed immoral, but they are just the talents that are valuable assets to mercenary crews vying for lucrative Battle Contracts.

To survive on this new frontier, this thief must use his charm and cunning to come up with a new way to live and work. The solution? Steal another Pilot’s identity, War Robots and all. This risky gambit is paying off…for now.


[h2]TACTICAL TALENTS[/h2]
Every Pilot has Talents, but it’s up to you to pick the best ones for battle. Pick one Talent per Rank, and let Duncan show you what he’s made of.
[h3]Rank 1: General Talents[/h3]
  • Gearhead: Gear goes off cooldown faster.
  • Case-Hardened: You take less damage from all sources.
  • Feed Hacker: Your weapons reload quicker.
[h3]Rank 2: Flanker Talents (Class Specific)[/h3]
  • Rocketeer: Shotguns and special weapons deal more damage.
  • Shields Expert: Boosts shield.
  • Fast Reflexes: Boosts primary and secondary stats of Movement Gear.
[h3]Rank 3: Sneaky Talents (Personality Specific)[/h3]
  • Fuel Thief: Hitting an enemy that has not damaged you recently restores fuel.
  • Gear Resonator: Using any Gear reduces incoming damage by a small amount for a brief period.
  • Parasite Protocol: Every elimination increases a random parameter of your Core Gear.
[h3]Rank 4: Tortuga Talents (Dominion Specific)[/h3]
  • Damage Cascade: If any enemy War Robot has more than six Modules, you deal extra weapon damage for every Module past the sixth.
  • Closing The Deal: If your team has more eliminations than the enemy, your weapons reload faster.
  • Titan Summoner: Every assist or elimination grants you extra Titan Points.
[h3]Rank 5: Ace Talent [/h3]
Duncan acquired this Talent through hard work and dedication.
  • Trickster’s Triumph: Pushing an enemy’s Module into a critical stat regenerates shield.

[hr][/hr]Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.
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