Pulling this back a bit as I think I jumped the gun, without having any real footage to show off, nor a realistic timeline in place. So there will be a bigger more clear announcement when the time comes.Truthfully, it's been in very early development for some time, but now that The Nephilim Saga is in a stable state, we are focused on the next installment. It will be years in the making, as the saying goes something like "Later is just later, but suck is forever". However, there should be a lot more community involvement during development on this one, especially as things get into a playable state!
Support will of course continue for The Nephilim Saga, and console porting is currently underway, which is intended for Switch and Xbox (though can't make any promises there, console ports are a whole 'nother thing)
The best place to get updates on the development is our Community Discord server:The Discord is a fairly active place and definitely my "internet home" as it's checked daily. There have already been a number of discussions and teasers regarding SoW2 there. Feedback and interactions with community players is invaluable to us!
https://discord.gg/dancingdragongames
-
Okay cool, but what's in the next game?It's tough to make design promises, but there are a number of features we are 100% committed to so far.
- Revamped and expanded class tree with Tier 4 classes and a new beast meta
- Naval ship meta - bombard land targets, transport squads, assault other ships via boarding, blast other ships to smithereens, customize your ships in between chapters
- A new cast of characters with years more writing pedigree backing them up
- A new story campaign, a greatly expanded perspective of Tahnra, a story told 120~ years after the end of The Nephilim Saga. The long peace established by the events of The Nephilim Saga have shattered as a new threat emerges, one that poisons the Donari Empire from within. A story told primarily from the point of view of Marius, an unlikely hero, and with a focus on the character drama and political intrigue of the day. Fans of Dancing Dragon Games will notice familiar themes, such as the skyborn
- World Map style main story navigation
- Larger squads - eventually getting up to 12 units in a single squad
- Revamped skill tree - edit your faction in a much greater variety of ways
- Voice-acted major cutscenes during the story campaign (hopefully)
- Expanded game resolution, sharper and cleaner graphics
- Greatly expanded flexibility with story units - very few are "leader locked"
- No stat requirement for class upgrades
- Revamped and enhanced Charge and Ambush techniques
- "God powers" from The Nephilim Saga more integrated into normal play, earlier in story
- Individual unit targeting/behavior tactics settings
- New stat concept - Initiative
That's just a small list of the major/known features for now, more to come when things move along!
We also want to have more game mode(s) available at launch. As huge fans of Heroes of Might and Magic and other similar games with that style of mode, we are looking at a "Conquest Mode" that would allow you to create your own army from scratch, and stake a claim in a starting location in Tahnra. Paint the map your color - this sort of thing might play out like a game of Civilization and take weeks, little by little. Highly theoretical but I'm super excited about it!
Heart felt thank you to our supporters, players, fans, friends, your feedback and presence mean the world to us.
Sincerely,
Phil and Mithran
Dancing Dragon Games