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Update our Progress - New Demo

Hello everyone! 👋

We want to provide an update on the progress we are making with our game.
We're working diligently on both the Early Access version and the Demo version, but it might take a little more time than we initially anticipated. All our resources are focused on game development and we aim to provide an update by the end of this month or in October. 📅

[h2]Here are some of the progress highlights:[/h2]

[h3]- Speed Options ⚡[/h3]
You can now choose a very fast gameplay speed, which has been implemented in the game.
[Will be Available in the Demo]

[h3]- Hazard Level ⚠️[/h3]
We'll unlock a few hazard levels for players looking for more competitiveness in the game. You'll need to defeat the boss to raise your hazard level. Hazard levels are separate for each mercenary.
[Will be Available in the Demo but with limited Content]

[h3]- New Town Progression System (TP) 🏘️[/h3]
We’ve added more features to the town progression system and fix UX Design, but we don’t want to spoil the details yet. However, we can say that it’s no longer the same as before.
[Will be Available in the Demo with limited Content]

[h3]- Visual Feedback Changes[/h3]
We've made a lot of visual feedback changes in the game. We don’t have pictures to share yet since it's not final, but it won’t be the same user experience you’ve seen in some parts of the game.
[Most should be available in the Demo]

[h3]- Content[/h3]
We've completed 80-90% of the content for the Early Access version. We are currently going through playtesting, balancing, and quality assurance. 🛠️ This means the Pyrotech is now complete, including all the additional events, relics, and perks in the game. 🎉
[Only the Duelist will be available in the Demo, but we'll definitely have some internal playtest for our Pyrotech]

[h3]- Localization 🌐[/h3]
Some parts of the visuals are still being implemented, which could affect localization. We’re waiting for everything to be finalized before starting the localization process. For those who have registered to help with translation, please stay tuned—we want to minimize changes before you jump in and assist us. However, we've been experimenting a lot with our local language, Thai.
[English and Thai should be available in the Demo.]

[h2]Intern[/h2]
Lastly, we are thrilled to announce that Vulpixon732, one of our active community members, has joined us as an intern! 🎉 We are more than happy to welcome him. He has shown great passion for helping Northwind from a game design perspective. 🎮 It's amazing to have this opportunity to welcome a student who loves deckbuilders and wants to be a part of Northwind. He’ll mainly be helping out with our game designers and doing a lot of playtesting. 🕹️

[h2]That's it for now! Thank you for your support. ❤️[/h2]
We promise you won't be disappointed with the changes in the demo. We are super excited to polish it up and let you all try the game. I apologize for not being able to set a specific date, but we assure you it’s going to be much better than any version you’ve played! 🚀
The Northwind Team at Barking Kitten Interactive 🐾