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v1.00.0 hotfix 5 patch notes

Reality Break v1.00.0 hotfix 5 has gone live.

Courtney's notes: More performance fixes along with progression and gameplay blockers are included in this hotfix.

A note about balance: I am continuing to evaluate this with the community. Once the overall landscape reaches a more stable state, I will evaluate whether more sweeping changes are warranted. Thank you for continuing to post balance feedback.

Also, this hotfix reworks the penultimate mission so that players who defeat the recurring antagonist during the first cycle that's possible don't miss critical story exposition that explains much of the game's plot, and so that they don't the final rank for one of the main Story Talents. In addition, this enables the final two mission skips that those players were missing, including by far the largest skip in the launch version of the game.

The launch for Reality Break exceeded my expectations, and I will continue improving the game over the coming weeks and months. Thank you all again for joining me on this journey!


[h3]Performance[/h3]
  • substantially improved the performance of the game's asteroids, including updating, damaging, and destroying them
  • improved the performance of spawning impact/hit fx caused by standard attack abilities as well as beam type abilities

[h3]Progression[/h3]
  • story campaign mission The Reality of the Situation now includes additional exposition dialogue from a separate timeline branch if the player arrives at that mission after having defeated the recurring antagonist during the first cycle that's possible to do; this also makes sure to upgrade the relevant Story Talent to its maximum rank, and unlocks two more mission skips

[h3]Quality of Life[/h3]
  • show oversized item Ship Class rewrites differently depending on whether the player can afford them, and show "Fighter" as the ship's label in the ship dialog UI header (dev note: this is to increase tutorialization for the Ship Class rewrite feature since it continues to be missed by many players)

[h3]Balance[/h3]
  • Region Mod Type and Region Mod Value mission rewrites now generate more reasonable values that scale with mission Challenge Level

[h3]Bug fixes[/h3]
  • fixed Backup Plan item regression alternating its shots instead of firing both simultaneously
  • fixed Negatron Collider item cooldown reduction bonus not working
  • fixed homing weapon projectiles not tracking Hazards or Structures, such as Launcher missiles not acquiring lock on Volatile Anomalies and Colossus Pulsers
  • fixed remaining Analysis time getting stuck at 0 seconds if the analysis was completed via the bonus from the Multiplex Analysis talent
  • fixed various visual and calculation problems with the Region Mod Type and Region Mod Value mission rewrite
  • fixed campaign story missions locking their level at 1 for newly-created pilots when other pilots have already completed other timelines for the Reality Stream
  • fixed Talent Tier 2 bonus to Loot Quality not applying